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The last of the major engines has shaken up their business model into a pay what you want deal. They have also released CryEngine V with major new features.

QuoteCRYENGINE V launches today with a “Pay What You Want” business model, offering developers everywhere total access to the engine’s feature-set and full engine source code for a fee of their choosing, and with no obligation to pay royalties or additional service charges. Users who decide to make a contribution for utilizing CRYENGINE V can allocate up to 70% of the sum to Crytek’s new Indie Development Fund – a grant program that will see Crytek directly supporting promising indie projects around the world.


This sounds like it's going to make them very competitive. The engine is cheap, you get the source code and nothing to pay to anyone after in royalties. That's quite an amazing deal really.

They now have their own marketplace following in the footsteps of other engines.

New CryEngine V features:
- C# Enabled: A new API that allows developers who know C# to start scripting in CRYENGINE V right away.
- Reworked Low Overhead Renderer: Significantly increases the performance of today’s hardware in graphically intensive applications.
- DirectX 12 support
- Advanced Volumetric Cloud System: Optimized for VR to give clouds full 3D spatial rendering for higher quality with minimal performance hit.
- New particle system: Create stunning real-time fluid effects, handled almost entirely on the GPU.
- A new launcher and UI: Navigate CRYENGINE more intuitively thanks to a streamlined UI which includes realigned features and new icon groupings.
- FMOD Studio support: Allowing greater flexibility in audio middleware selection.
- CRYENGINE Answers: A dedicated channel where the CRYENGINE community can share questions and answers.

See their full press release here.

You can download CryEngine here, and it looks like you really can pay nothing too, so it's a true pay what you want deal. Article taken from GamingOnLinux.com.
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27 comments
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Sslaxx 16 March 2016 at 10:19 am UTC
This could very well be too little, too late. Especially with its own fork to compete against.
liamdawe 16 March 2016 at 10:24 am UTC
SslaxxThis could very well be too little, too late. Especially with its own fork to compete against.

Yeah, there is Lumberyard built from CryEngine with Amazon, but who trusts Amazon like that really? I mean, I've heard horror stories about how they treated game developers on Amazon. Not to mention you mostly need to use Amazon cloud stuff with it. CryEngine sounds like it gives more you options + from a proven game engine developer directly.
Pecisk 16 March 2016 at 10:26 am UTC
What about CIG's CryEngine spin off? It seems have done in totally different direction.
berillions 16 March 2016 at 10:35 am UTC
No Vulkan for the CryEngine...
Pecisk 16 March 2016 at 10:39 am UTC
berillionsNo Vulkan for the CryEngine...

To be fair only CryEngine version considering Vulkan is CIG one (Star Citizen).
berillions 16 March 2016 at 10:45 am UTC
And if it's not cancelled we will have Homefront and Kingdom Come with OpenGL when Windows will have these games with Dx12...

IT'S A BIG SHIT !!!
Kristian 16 March 2016 at 11:00 am UTC
So UE4 offers source code access, Lumberyard offers source code access, CryEngine V (a name that cries out for Vulkan support) offers source code access, Godot is FLOSS licensed and yet despite all of this you have to pay big bucks for the source code to Unity? How valuable do the folks at Unity think their source code is?
Pecisk 16 March 2016 at 11:07 am UTC
KristianSo UE4 offers source code access, Lumberyard offers source code access, CryEngine V (a name that cries out for Vulkan support) offers source code access, Godot is FLOSS licensed and yet despite all of this you have to pay big bucks for the source code to Unity? How valuable do the folks at Unity think their source code is?

Considering it being behind all major indie releases in past years, I think they have some reason to think highly about themselves.

Also consider this that majority of devs using Unity aren't that keen to improve it at source code level - usually due of lack of resources.
Pecisk 16 March 2016 at 11:08 am UTC
berillionsAnd if it's not cancelled we will have Homefront and Kingdom Come with OpenGL when Windows will have these games with Dx12...

IT'S A BIG SHIT !!!

It is assuming Vulkan support doesn't come later. Vulkan was just released, I expect it to be patched in during this year.

Also wasn't Kingdom Come Linux port called into question?


Last edited by Pecisk at 16 March 2016 at 11:08 am UTC
Kristian 16 March 2016 at 11:29 am UTC
Pecisk
KristianSo UE4 offers source code access, Lumberyard offers source code access, CryEngine V (a name that cries out for Vulkan support) offers source code access, Godot is FLOSS licensed and yet despite all of this you have to pay big bucks for the source code to Unity? How valuable do the folks at Unity think their source code is?

Considering it being behind all major indie releases in past years, I think they have some reason to think highly about themselves.

Also consider this that majority of devs using Unity aren't that keen to improve it at source code level - usually due of lack of resources.

I would say that the Unreal Engine has quite an impressive list of releases both indie and AAA. I highly doubt Unity is more valuable than all of those engines! As to developers not wanting/needing source code access..well some might, why deprive them of that option?

Given this development...what is Unity's strongest point? It is clear that both Godot and CryEngine V beat it when it comes to licensing terms. Arguably UE4 and Lumberyard do too. CryEngine V, Lumbreyard and arguably UE4 beat it when it comes to technical prowess. Is Unity that much easier to use than all those engines(including Godot)? What is so alluring with Unity at this point?
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