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D9VK, the project based on DXVK to provide Vulkan for running Direct3D 9 games in Wine has an actual release now.

It's come along very quickly, with quite a number of games now actually running and faster than with the normal Wine so it's obviously quite impressive. If/when it gets merged with DXVK, this could really help Steam Play too which is another exciting point about it.

Announcing D9VK 0.10, developer Joshua Ashton said:

I am pleased and happy to announce the first release of D9VK -- Version 0.10!

It's beginning to run a large amount of modern (ie. Shader Model 2 and 3) D3D9 games fairly well, so I figured I should probably start shipping releases now that we are at this stage.

There are still a few missing features (Shader Model 1 support is incomplete -- as well as fixed function.)

Hopefully you'll try it out and it'll work. If it doesn't please do report an issue!

See more on the official GitHub page.

In other related news, Lutris also has a dedicated bundle for it now too which you can find here. I've tested it personally with Starcraft II, a game I've owned for a great many years and the performance difference is pretty incredible.

There's also a post in our forum which is quite lively for those who want to regularly share shots of it.

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
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18 comments
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Brisse May 9, 2019
Okay Joshua and Phillip, you realize you are f****ng heroes, right? I cannot thank you enough. ^_^
BielFPs May 9, 2019
Quoting: mrdeathjrIn my tests normally give around 2x performance with around 50% less cpu


:O

Quoting: BrisseOkay Joshua and Phillip, you realize you are f****ng heroes, right? I cannot thank you enough. ^_^

Now we need Joshua to make a profile here, so he can make 1 comment every new release and vanish until the next one :D:D
qptain Nemo May 9, 2019
Quoting: mrdeathjrIn my tests normally give around 2x performance with around 50% less cpu
Wow!

I'm pretty content with the performance and behavior of dx9 games in vanilla Wine but this is nonetheless awesome and useful.
ageres May 9, 2019
I tried it with Resident Evil 4 (it's very glitchy with regular Wine), and it stucks on the loading screen.
STiAT May 9, 2019
Ok. Gotta' try that one tonight. I've a d3d9 game which is CPU bound and where I still can get performance issues in classic wine even on my pretty "ok" modern hardware.

That's crazy, I didn't expect projects like d9vk or dxvk to actually materialize, but now seeing how well a lot of d3d9 games already run with d9vk, I can see (sooner or later) that those will be the defaults for gamers in wine in the future.

Well, dxvk is already for me for all dx11 titles :p


Last edited by STiAT on 9 May 2019 at 9:21 am UTC
Ardje May 9, 2019
Would be interesting to see how well this fares with wine under qemu on an android or other arm platform supporting vulkan.


Last edited by Ardje on 9 May 2019 at 4:04 pm UTC
jens May 9, 2019
  • Supporter
Quoting: BrisseOkay Joshua and Phillip, you realize you are f****ng heroes, right? I cannot thank you enough. ^_^

I concur. Lets hope both still get enough sleep ;)
Whitewolfe80 May 11, 2019
Quoting: Leopard
Quoting: MekaDragonOk Valve, you know what to do.

When it matured probably they will include it on Proton. wined3d is enough to cover most of the needs for now , not like wined3d's 11 portion.

I think he meant fund that project like they fund dxvk
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