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Dagon engine that poweres the horror game Asylum is open sourced

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The game engine powering Asylum went open source two days ago. It has been designed with adventure games in mind and it’s really easy to use. It's free to use for commercial projects. Developers and players alike are welcomed to take a look and follow its exciting development here: Dagon on GitHub.

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Great to see more companies open sourcing their engine!

Asylum Kickstarter: http://www.kickstarter.com/projects/agustincordes/asylum-kickstart-the-horror they need just under $20,000 more to hit their target with 12 days to go.

Personally I hope they succeed given the fact they have just given back their entire engine to the OS community! Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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2 comments

Hamish 16 Feb, 2013
$20,000 in eleven days is doable. Let's hope they hit it, they have done a lot to earn it. :)
s_d 16 Feb, 2013
They certainly have!  In addition to the entire engine, with a commitment to Linux, and it currently working in Ubuntu (at least), they've released the game assets to the tech-demo/teaser for Asylum, to give the adventure game & modding community something very finished to play with.  Also, upon release of the Asylum game, they will be producing a (closed) Asylum SDK, much like Frictional did with Amnesia, so that the modding community can do conversions on the Asylum game itself.

We should keep our eyes out for the next Dagon-based adventure called "Adamantus" as well.

http://www.senscape.net/adamantus/

It is also going to be a beautiful, atmospheric, first-person adventure game.  It is by a different team, called RealmsForge, who will certainly be collaborating with Senscape as the engine continues to be improved-on.  I've had a short interaction with the lead designer of Adamantus, Cleo Mullins, and she confirmed that they're pretty excited to bring the game to all of Dagon's supported platforms.

This is a really wise move... I think you kind of have to do that with indie titles these days.  You need to capture all your revenue to keep going.  Due to the lukewarm critical reception on Double Fine's "The Cave" (and the delays due to bugs), it may well be our Linux community, and the Mac folks, that make that title come out ahead.  Not to derail the the topic (we should discuss The Cave on the already-existing thread), but I'm just drawing a comparison.

Anyway, what's most exciting to me is that Adamantus will not be in the horror or survival-horror genre, but a science-fiction adventure instead!  Seeing that they're hosted on Senscape's site, along with their forums, I'm thinking that they are strongly supporting this team to help get a second independent title kicked off on Dagon.

Open-source, great-looking, and strongly committed?  Hell yeah. These are the good-guys :-)

(Oh, and NO they didn't pay me a dime... actually, I'm giving THEM a crap ton of my hard-earned Linux programmer cash, hehe)
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