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Darkwood is a top-down, oldschool, sandbox survival horror set in a procedurally generated, open world. It was funding on Indiegogo nearly a year ago and it is built using Unity, sadly even with Unity it won't see day 1 Linux support.

Darkwood is due to enter Steam's Early Access soon to continue to gather funds as they develop the game.

They have just recently updated their FAQ to state Linux will be supported "soon" with no date.

So, I got in touch on their Steam FAQ to ask why and they couldn't give a real answer:

QuoteExporting to multiple platforms unfortunately isn't as simple as pushing a button ;) We're working hard to get the OSX and Linux versions available from the Early Access start, but I can't promise that, so the official word is that they will be added in a future update.

When trying to quiz them a bit further I got this:

QuoteNot really sure what to reply that we haven't said before.. There are technical difficulties with exporting to Linux right now, resulting in game breaking bugs. These will be fixed of course, but it may happen that not in time for the EA launch.

Source forum post.

So, your guess is a good as mine. I don't want this to turn into another 7 Days to Die which promised Linux support 2 months after the Windows version to never happen, the developers of that have only just today given some answers too.

It always strikes me as odd when developers who don't have publishers telling them what to say can't be open about things. Honesty is a good policy isn't it?

About Darkwood
Darkwood is a game about survival, exploration and fear, set in mysterious woods somewhere in the territory of the Soviet Bloc. It is a top-down, free-roam, surreal horror experience with a randomized world, taking cues from classic games, where oftentimes you had to figure things out for yourself. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

Article taken from
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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The comments on this article are closed.

jdub 30 April 2014 at 3:35 pm UTC
Hopefully Unity 5 will make it easier to port nix games, lots of bugs in 4 it seems
DrMcCoy 30 April 2014 at 5:52 pm UTC
As a backer, I'm quite ***ed about that. Even worse, they didn't say anything about it in the last backer update; at least not directly, only that a new FAQ was put up. And really, who would expect this bombshell hidden inside there?
Liam Dawe 30 April 2014 at 5:54 pm UTC
Be sure to let them know that doc.
Faugn 30 April 2014 at 8:15 pm UTC
*sigh*, another game in the long list of kickstarted game to wait for a Linux release who knows when... And I'm as surprised as DrMcCoy by the fact that such an important info was not in the update itself.
Anonymous 30 April 2014 at 11:08 pm UTC
jdubHopefully Unity 5 will make it easier to port nix games, lots of bugs in 4 it seems

unity 5 will still suffer same problem. no development environment on linux, which makes it kinda "let's cross fingers" solution
Faugn 30 April 2014 at 11:34 pm UTC
jdubHopefully Unity 5 will make it easier to port nix games, lots of bugs in 4 it seems
unity 5 will still suffer same problem. no development environment on linux, which makes it kinda "let's cross fingers" solution

I agree. Seems to me that "you only have to push a button" make it, in a way, too easy for developer to say they support Linux, while that really means a completely untested build...

But then even some AA game ports to Linux are not that good:
- Metro Last Light: no real graphical settings (just a slider), no support for my mouse thumb buttons, crashes...
- Serious Sam 3: I reinstalled it this week to play the DLC, and I had some graphical bugs (with NVidia + proprietary drivers)

As a developer, I think that choosing to release later for other platforms can be a very bad idea because it means you can easily end up with unportable code (without the need to develop/build/test for multiple platforms from the start). This in turn can lead to even longer development/porting time. With money (and so time) being an issue with all those kickstarter games, I think I'm not going myself to support anymore kickstarter without:
- Linux support in the basic funding goal
- simultaneous releases on all platforms

That's not an impossible feat: the developers from Expeditions: Conquistador did it for example (or Broken Sword 5).
DrMcCoy 1 May 2014 at 11:51 am UTC
Well, I got a single "yes." out of them on my question on whether they're still sure Linux will come. No reply to my disappointment about the lack of communication; let's hope they at least think about it...
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