DASH: Danger Action Speed Heroes from Baby Duka is closing in on an Early Access release and so far it does seem really quite promising. The major focus for DASH is the level editor, in the hopes that it will create a decent community for those who love to both create and compete in 2D precision platformers.
The developer sent over a key and I do have to say I quite like it. It's somewhat amusing how they've done it too, during the tutorial one level stops you in your tracks to basically say "hold on a minute, this level was left unfinished!" as it introduces you to the level editor. Making you finish the level by placing blocks, to then run through to the end was quite cleverly done really.
They certainly aren't kidding about it being a precision platformer though, even some of the training levels aren't exactly easy requiring some really fine finger work.
To have an early look at it, the developer recently put up a new video to show off various elements:
I've already tested out various user-made levels and it does work rather well, some of them are absolutely maddening. It's going to be a dream for those who like a challenge and also those who have a creative side to them.
Once it has proper gamepad support on Linux it will be a lot better, I always find platformers weirdly frustrating on keyboard.
When emailing it in, here's what the developer said:
DASH is a creative tool that allows you to share and create 2D platformer worlds in a colorful and sometimes brutal pixel environment. It was always the plan (as with Baby Duka's debut release Urban Pirate) that the production is both for Linux and Windows. This has lead us to learn a lot of new technicalities. And we have gotten to know some more Linux gamers!
From day one DASH was meant to be a platform, a tool for humans to meet and play with blocks, Heroes and beautiful worlds of endless possibilities and eternal life. I, Jake aka Baby Duka has now spent one year on creating the game, and two weeks ago two new team members have been hired to support the project now that it is growing. Leary who controls and develops the back-end server platform and leaderboards is working it out on a Linux machine and the whole-cross platform scenario is solid. We have people on both Windows and Linux creating and sharing levels on each their system, playing each others' levels.
The developer told me they are expecting an Early Access release sometime in December. You can follow it along on Steam.