Dead Cells, the incredibly stylish action-platformer with a sprinkle of metroidvania elements to make up what they call a Roguevania has a new major build out for testing.
The first major change, is that it offers up custom game modes, allowing you to tweak how you want to play it. Monsters no longer auto scale with you, instead all levels have a fixed difficulty. I actually really like that, as it gives the game a bit more of a standard for you to attempt different things against. You can now find some Legendary Altars in specific levels, giving you a legendary item but you need to kill all nearby enemies first. Secret holes to find beneath your feet, mutations got reworked to be more useful, elite enemies had a rework and so on.
There's also absolutely tons of balance changes, bug fixes and more. It sounds like a vastly improved experience, with many of the changes being made as a result of feedback from the community. Everything I've read about it makes sense too, nothing seemed to over the top. You can find the full patch notes here.
Sadly, the Steam Controller still acts like a keyboard so you will still need SC Controller on Linux to work with it.
Hat tip to Vlad.