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Deep open-world survival game Vintage Story adds a big new weather system

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It's getting a lot more difficult to hold myself back on that buy button on Vintage Story, with so many huge updates to it lately. Another is now in testing, adding in a big new weather system.

This new weather system is location-bound, meaning different biomes will see different weather patterns. There's also various degrees of wind, snow, hail and other effects. Weather will also affect certain game mechanics, like rain putting out fire. You can see a little video of it in action below:

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Also added in are new cloud formations like towering cumulonimbus clouds and wavy undulating clouds, a bunch of new ambient sounds and new torch visuals, 42 variants of sea shells now spawn on beaches and there's also fluffy leaves for all the trees which really does look good:

There's also improvements to the behaviour of falling blocks, to the point that you could cause an avalanche, improvements to the style of tools, thunder and lightning effects were added and loads more. While all of that is quite big, they're not done. They still have all this planned for the full release of Vintage Story 1.12:

  • Optimization pass. The new weather system and fluffy leaves are rather costly. I hope to add a low detail mode or something of the sorts.
  • A special drifter drop during low temporal stability
  • A mannequin to put your armor on
  • A helve hammer to semi-automate smithing
  • Immersive Armor crafting
  • Animated chest lid, double chests
  • Rock boulders, a luminescent block in caves, papyrus root, rotatable containers
  • New drifter models, tool model overhaul, canvas block
  • 1-2 new creatures

See the update notes here for 1.12-pre.1, we will keep checking back on it as more pre-releases arrive for this massive new version to the already in-depth survival experience.

You can find Vintage Story on the official site, Humble Store or itch.io.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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16 comments
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razing32 Jan 2, 2020
Quoting: QuillThe game is backed by Austria funds, so the probability that the Mr. Madlener is scammer or loon is relatively low.Helped?

Uhm , what do you mean by scam here ?
Quill Jan 2, 2020
Quoting: razing32
Quoting: QuillThe game is backed by Austria funds, so the probability that the Mr. Madlener is scammer or loon is relatively low.Helped?

Uhm , what do you mean by scam here ?

I mean that the worry to pay directly to developer is probably not well-founded in this case.
This guy isn't going to take the money and dig his own moon base out of reach of the law or just spend it on booze and sluts without consequences. He will continue developing for some time.
chr Jan 3, 2020
I'm still shocked that after Minecraft turned to Microsoft people didn't switch to Minetest (or some other FOSS clone) and make it a comparably polished experience. I guess I wasn't in a mob galvanized to bring about a change after all - just people complaining loudly and expecting others do everything (no different from me). Just like the people who said that SystemD is bad - where are all the SystemD-free distro forks?
razing32 Jan 3, 2020
Quoting: chrI'm still shocked that after Minecraft turned to Microsoft people didn't switch to Minetest (or some other FOSS clone) and make it a comparably polished experience. I guess I wasn't in a mob galvanized to bring about a change after all - just people complaining loudly and expecting others do everything (no different from me). Just like the people who said that SystemD is bad - where are all the SystemD-free distro forks?

LOL
People complain but rarely vote with their wallet.
That's how EA , Activision-Blizzard and Bethesda seem to keep going despite making ohrrible decisions.
Screaming about it won\t change anything. Money will. (incidentally Ubisoft stocks tanked near the end of 2019 :P)

As for FOSS alternatives, people rarely use them. I think Open source still have this stigma of being bad.
Shame because Minetest is much more modable than Minecraft (or more easily to do )

As for systemD free forks I've seen a few. I know Devuan of the top of my head nad I think antiX was another. Also ArcoLinux.
BlooAlien Jan 5, 2020
Quoting: chrI'm still shocked that after Minecraft turned to Microsoft people didn't switch to Minetest (or some other FOSS clone) and make it a comparably polished experience. I guess I wasn't in a mob galvanized to bring about a change after all - just people complaining loudly and expecting others do everything (no different from me). Just like the people who said that SystemD is bad - where are all the SystemD-free distro forks?

Can't speak for anyone else on this, but some folks (like myself) will literally boycott companies for life if the behavior is bad enough. There's a few game publishers I used to be a huge fan of back before they grew large enough to turn vile. Now I won't buy from those companies even on 90% off sales. I'd rather pay full price for a game that supports their product and values their paying customers.

As for SystemD, I know personally more than a few folk who won't touch a distro that uses it. I'm personally still not 100% sure on SystemD myself. I can see some of the benefits of it, but I also totally understand and agree with many of the arguments against it as well...
Drakker Jan 8, 2020
Wow. I've put way too many hours in this game in such a short time. I've now reached the bronze age and its amazing. I love this game. The more I play it, the more I can affirm that this is definitely NOT Minecraft. Everything is so realistic. The sceneries are amazing and when going around the world I get flashbacks of place I've seen in the real world. You have to move around and explore a lot. You won't find everything you need in your basement's mining shaft. I'm at the point where I have to build outposts to have secure areas to sleep at night while foraging and exploring. I've seen pretty much everything I can reach within a day's walk, and coming back home during the night is risky, like in real life the nights can be very dark. That and spending the night in a shop is boring when you have no bed to sleep and nothing to occupy your time. Yeah, smithing anf pottery baking is best done during the night. You don't want to waste daylight time.

I wholeheartedly recommend this game if you like exploration and building games.
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