Valve have already put up Linux versions of both Destinations and The Dota VR Hub now that SteamVR is supported on Linux in beta.
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Destinations
Destinations lets you explore both real and imaginary places in virtual reality with friends. Visit and learn about different countries, explore your favorite game environment, or play games with other players – invite your friends and go explore!
Dota 2 VR Hub
This lets you watch live matches, replays and more in your VR headset. You can do a VR theatre with up to 15 friends too, which sounds pretty sweet.
I am hoping some kind soul will be able to send GOL a Vive headset to hold onto for reviews of VR content. If you know anyone, be sure to ask them to reach out to me. It's just not financially possible for me to buy one myself. As a reminder, I am entirely funded by this Patreon.
I'm not sold on the idea of VR myself, so I am looking forward to eventually being able to try one properly to see if it changes my mind. I've heard good things, so I am looking forward to that day.
![tagline-image](https://www.gamingonlinux.com/uploads/articles/tagline_images/1865578105id9157gol.jpg)
Destinations
Destinations lets you explore both real and imaginary places in virtual reality with friends. Visit and learn about different countries, explore your favorite game environment, or play games with other players – invite your friends and go explore!
Dota 2 VR Hub
This lets you watch live matches, replays and more in your VR headset. You can do a VR theatre with up to 15 friends too, which sounds pretty sweet.
I am hoping some kind soul will be able to send GOL a Vive headset to hold onto for reviews of VR content. If you know anyone, be sure to ask them to reach out to me. It's just not financially possible for me to buy one myself. As a reminder, I am entirely funded by this Patreon.
I'm not sold on the idea of VR myself, so I am looking forward to eventually being able to try one properly to see if it changes my mind. I've heard good things, so I am looking forward to that day.
Some you may have missed, popular articles from the last month:
Quoting: liamdaweQuoting: KelsAs someone who wears glasses too, this is also something I'm keen to know.Quoting: liamdaweIt's not the fact that it's VR, but having something like that strapped to your face for a long time and the games themselves, that's what I'm keen to put some time and thoughts into.
I'm curious about how the headsets interact with glasses, personally. I have trouble even wearing headphones, since they crush the posts against my head, so the idea of an obviously much heavier piece of hardware that needs to have room for the lenses themselves (unless they've got SERIOUSLY adjustable focus to compensate I guess) is hard to wrap my head around, so to speak.
They're definitely usable but not particularly well suited for people with glasses. Glasses are a *very* tight fit with the Oculus Rift and you might not be able to fit your particular frames at all or they can be uncomfortable inside it. The Vive is a little bit more forgiving but still by no means ideal with them. You also have a higher risk of scratching the lenses with glasses on.
Depending on your vision you might not need your glasses with the Vive though (or even the Rift but I think that is less likely). One solution is getting custom fit prescription lenses just for the HMD from a company like VR Lens Lab. I wish Vive/Rift had the kind of focus adjustment the GearVR has which enables even more people with glasses to use it without wearing them out of the box.
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I can't speak for the Rift personally, since I have the vive, but as stated before, depending on your glasses, you do have the possibility of scratching the lenses, but you can move the Vive outward from your face to prevent that.
Funny thing is, the GearVR has an adjustable focus, so I can wear them with or without glasses. The focal point in the Vive (and from what I've read the Rift as well) is fixed, so you'll basically be as blind in real life as you are in VR. So I went with the custom lenses on my Vive.
BUT (and this is a big one) I didn't NEED to get the lenses, I simply did it for convenience and because I wanted a slightly larger FOV. Basically I got the 6mm VRCover replacement, and lenses (because with the VRCover it lacks the slots for fitting glasses in). Since I'm pretty much the only one who uses my headset, I went that route, and it's REALLY comfortable, though since it doesn't hold the sweat in, be warned that one guy on Reddit just oozed forth enough sweat that he shorted out the screen (it was enough that it left a puddle on his floor...) So keep that in mind when you try out the sponge that it comes with...
Mind you, I've spent hours watching movies in mine, and when I'm not playing a game, it's inactive use so no sweat. On the other hand, SSVR: The First Encounter made me sweat quite a bit, even though I was just spinning around in my chair.
Maybe if I can get mine working in Linux, I'll see what games work in it and will post some reviews or something.
Funny thing is, the GearVR has an adjustable focus, so I can wear them with or without glasses. The focal point in the Vive (and from what I've read the Rift as well) is fixed, so you'll basically be as blind in real life as you are in VR. So I went with the custom lenses on my Vive.
BUT (and this is a big one) I didn't NEED to get the lenses, I simply did it for convenience and because I wanted a slightly larger FOV. Basically I got the 6mm VRCover replacement, and lenses (because with the VRCover it lacks the slots for fitting glasses in). Since I'm pretty much the only one who uses my headset, I went that route, and it's REALLY comfortable, though since it doesn't hold the sweat in, be warned that one guy on Reddit just oozed forth enough sweat that he shorted out the screen (it was enough that it left a puddle on his floor...) So keep that in mind when you try out the sponge that it comes with...
Mind you, I've spent hours watching movies in mine, and when I'm not playing a game, it's inactive use so no sweat. On the other hand, SSVR: The First Encounter made me sweat quite a bit, even though I was just spinning around in my chair.
Maybe if I can get mine working in Linux, I'll see what games work in it and will post some reviews or something.
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Quoting: slaapliedjeThe focal point in the Vive (and from what I've read the Rift as well) is fixed, so you'll basically be as blind in real life as you are in VR.
Now, this is what I call virtual reality!
SCNR
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Quoting: slaapliedjeFunny thing is, the GearVR has an adjustable focus, so I can wear them with or without glasses. The focal point in the Vive (and from what I've read the Rift as well) is fixed, so you'll basically be as blind in real life as you are in VR. So I went with the custom lenses on my Vive.
As far as I can tell, it depends on how well you can see to that focus distance so it's not quite the same as your vision in reality. The Vive has a shorter focus distance than the Rift so you can get away with some nearsightedness with it. I need to use glasses to see much otherwise but I'm pretty close to seeing sharply in the Vive while I can't see much in the Rift.
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