You can sign up to get a daily email of our articles, see the Mailing List page.
We do often include affiliate links to earn us some pennies. See more here.

Seriously, what the heck Feral Interactive! First Dawn of War II, then Mad Max and very quickly after Deus Ex: Mankind Divided!

That's right, Deus Ex: Mankind Divided is launching on SteamOS & Linux on the 3rd of November!

On the 3rd of November, become Human 2.0 as Deus Ex: Mankind Divided arrives on Linux. pic.twitter.com/clhYuYejVW

— Feral Interactive (@feralgames) October 21, 2016


Feral are doing an insane amount of porting recently for us, this has truly made 2016 our best ever year.

As usual, I will do a livestream on the day of release, be sure to follow us on Twitch: https://www.twitch.tv/gamingonlinux

I am also hoping to get access to the game, so that I can do my usual report on how it runs.

About the game

The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society.

Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

 

 

Article taken from GamingOnLinux.com.
2 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
75 comments
Page: «4/8»
  Go to:

TemplateR Oct 21, 2016
DeusEX Mankind Divided will be on Linux/Mac native:

https://twitter.com/feralgames/status/789421157619339266
Liam Dawe Oct 21, 2016
Quoting: TemplateRDeusEX Mankind Divided will be on Linux/Mac native:

https://twitter.com/feralgames/status/789421157619339266
Well, duh? All Feral's ports are native ports.
Eike Oct 21, 2016
View PC info
  • Supporter Plus
Quoting: Comandante oardoDenuvo?

I searched through the file names and contents for the string - no match.
niarbeht Oct 21, 2016
:')


Last edited by niarbeht on 21 October 2016 at 3:14 pm UTC
cRaZy-bisCuiT Oct 21, 2016
They already stated for other Games like Grid: Autosport that they will most likely use other techniques on Linux.
pete910 Oct 21, 2016
View PC info
  • Supporter Plus
Nice, I'll grab that when ready. Got MM last night from the feral store. :D

Also,

Dear Feral,

Any chance of the new Battlefield 1

I Know EA an all but....

Yours ever so sincerely,

Pete.


Sooooo tempted to get it and boot to !"£$% :'(

Forgive me people!
libgradev Oct 21, 2016
Wow :)

Isn't Total War: Warhammer still due this year?
GustyGhost Oct 21, 2016
Quoting: liamdawe
Quoting: TemplateRDeusEX Mankind Divided will be on Linux/Mac native:

https://twitter.com/feralgames/status/789421157619339266
Well, duh? All Feral's ports are native ports.

I thought that they were "semi-native". Anyway, I support their efforts it could be a bad sign if Feral is the only porting house doing all the heavy lifting. VP and Aspyr are still in the game, right?
Liam Dawe Oct 21, 2016
Quoting: AnxiousInfusion
Quoting: liamdawe
Quoting: TemplateRDeusEX Mankind Divided will be on Linux/Mac native:

https://twitter.com/feralgames/status/789421157619339266
Well, duh? All Feral's ports are native ports.

I thought that they were "semi-native". Anyway, I support their efforts it could be a bad sign if Feral is the only porting house doing all the heavy lifting. VP and Aspyr are still in the game, right?
There is no such thing as semi-native. It's either native or it's not.

What people are talking about when they say such junk is about the use of OpenGL mapping. All porters map the DX calls to OpenGL, rewriting an engine for OpenGL will take far too long.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.