We do often include affiliate links to earn us some pennies. See more here.

Deus Ex: Mankind Divided released for Linux, port report and review

By - | Views: 108,847

I sure have been kept busy this year! Here’s my take on Deus Ex: Mankind Divided now that it’s out for Linux. I thought the recent port of Mad Max to Linux was our highlight of the year, but Deus Ex: Mankind Divided is a whole ‘nother level of fun.

image

I have to say, I’m damn impressed at not only how many games Feral Interactive have ported this year, but also at the fact that Deus Ex: Mankind Divided came to Linux so soon after the original Windows release! Not quite the day-1 releases we need, but damn close.

I played through and completed the previous game in the series, Deus Ex: Human Revolution, back when I still had an Xbox 360, so I’m already a big fan of the setting.

Livestream: I will be doing a livestream tonight, so be sure you're following us on Twitch: https://www.twitch.tv/gamingonlinux

Required Specifications

Note: AMD GPUs aren't supported. The likely reason is that Mesa doesn't officially have high enough OpenGL support (the new release doesn't officially expose 4.4/4.5 yet), and it may have some performance issues to sort out.

You will need plenty of space, as it’s around 55GB.

Minimum
Intel Core i3-4130 or AMD FX8350 processor
8GB RAM
2GB Nvidia 680 graphics card (driver version 367.57)

Recommended
Intel Core i7-3770K
16GB RAM with a 6GB
Nvidia 1060 graphics card (driver version 367.57)

Gameplay video
It’s an incredibly CPU-heavy game, so I needed to re-compile FFMPEG with Nvidia’s NVENC support to be able to record anything from it. Without doing the encoding on the GPU, recording while playing made performance really bad (the only game to ever give me this problem). Thankfully, doing so was actually quite painless.

This is my example of how not to be stealthy, spoilers may be found:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link


Benchmarks

All benchmarks done using the built-in benchmarking tool. To find it, go into the “Extras” menu.

I should note, that general gameplay can be very up and down and will differ quite a bit to the benchmark. I’ve seen gameplay performance go much higher than the Max FPS the benchmark gave me.

All benchmarks ran multiple times to ensure their accuracy. Also, I wouldn’t put too much thought into comparing my benchmarks with others, unless they have the exact same setup. My test machine isn’t top-end, but it’s certainly not low-end either. I run it on a slower CPU than what’s in my main machine to give you a better idea of what you’re likely to get.

Using my test machine: Ubuntu 16.04 64bit, Intel i5 4670K, 16GB DDR3 RAM, Standard Hard Drive, 1920x1080 resolution.

Note: The Ultra setting requires more than 4GB VRAM.

980ti
image

970
image

Linux comparison - average FPS
image

Windows was tested on the exact same test PC, using the latest available driver 375.70.

Linux vs Windows
980ti
image
image
image

970
image
image
image

Port report

Holy loading times Jensen!

Prepare a coffee, as the first run takes a few minutes to load everything in. It seems it’s doing some sort of optimization and cache, so it will take about 3-ish minutes to even load enough to get to the Feral Interactive logo screen. This usually only happens once, but in some cases it may happen more often.

When you initially load a saved game at the main menu, it will take an additional 2 or 3 minutes of loading to get in, this game seems like it would certainly benefit from being on an SSD.

Travelling between different areas is another 2 or so minutes to load. There’s a fair bit of waiting around in this game.

Performance-wise I’m actually quite surprised considering how heavy the game is on Windows. Do make sure VSYNC is turned off though, as it will utterly destroy the performance.

On "Very High" settings with my Intel i7/980ti on my main computer, I’ve actually been seeing mostly around 60FPS, with a few minor dips just below that. Often well above that, so it’s actually working rather nicely! It certainly feels smooth and responsive, which has enabled me to enjoy it a lot. Do expect to have to turn the settings down much lower if you have a slower CPU/GPU.

The game is also pretty big on the RAM use, playing it on High used up over 6GB RAM for an hour’s playtime, so be careful there if you have other apps open in the background, as you could end up having major issues if you aren’t keeping an eye on it with lower RAM.

The port is pretty stable for me, in all the time I’ve put into it, I've had one single crash on Linux. I can’t say the same for doing the benchmarks on Windows—three crashes in 30 minutes.

Ram use - 1 hour playtime
Very High - 7.6GB
High - 6.3GB
Medium - 6.2GB
Low - 5.8GB

I wouldn't want a lot open in the background while playing this one.

Here’s a look at the graphical options it offers:
image
image
There's a lot available to tweak to get the best experience on your machine. It seems the Linux version has the same features available as the Windows version.

Review
I already told you to prepare a coffee for the initial loading time, but you may want a second cup! If you haven’t played Human Revolution, the game offers a 12 minute video to explain what happened and I do recommend it. It will at least give you a general idea of what happened before.

You play as Adam Jensen, an augment, a human with cybernetic implants that enhance your abilities beyond your imagination. Augmented humans are now looked down upon and treated badly after the events of Human Revolution. Even though you’re working for an anti-terror organisation, you will be repeatedly stopped by police to check your papers. You will be also be called an array of colourful names, which is Deus Ex attempting to deal with racism.

It’s feels like being part of some sort of cyberpunk movie, with the interesting story, the great cutscenes and dialog options.

The game is damn exciting from the moment you actually get dropped into it! You’re part of an anti-terrorist squad whose leader doesn’t entirely trust you as you’re the only augmented human on the team. What I especially love is that you’re greeted with options straight away on how you want to go about the mission from lethal to nonlethal, and your choice of weaponry. This will affect how you play the beginning of the game as well, since you keep the weapons you’re given. So, you’re stuck with them until you acquire more by whatever means you can.

The game doesn’t give you separate tutorial modes; instead it merges the tutorial modes into the levels as you play them, giving you the choice to do them or not. Once you finish each tutorial, it will reset you to the start of the room to do it for real. I really like this, even though it interrupts the gameplay, it’s fun to try out your abilities in the actual level without having consequences while you’re learning the game mechanics.

You will come across doors, computers and other devices that are locked down. You can choose to hack them with a hacking mini-game, or gain access by other means, like locating a keycard, a password and so on.

It’s a mix between a first-person shooter and an RPG. There’s a fair amount of augmentation upgrades to spend your PRAXIS points on, which you gain mainly from levelling up:
image
You can improve your hacking skills, silence your footsteps, gain an invisibility ability and so on. There’s also a bunch of ‘experimental’ augments which require a balancing act not to overload Adam, so you may need to turn off augments you aren’t using.

There are ability upgrades to suit both a guns-blazing and stealthy style of play, and there’s plenty of freedom in how you want to play the game. That’s why I love this game, there’s so many damn options to choose from!

You can even customize your weapons:
image

I love how there’s often multiple entryways into an objective, sometimes you really do need to spend a while scouting out an objective to be sure you get the best way in. Of course you can go in guns blazing, but that’s often rather difficult, and sneaking in is always more challenging and fun. You do also get extra experience points by finding interesting ways into buildings, so it’s well worth looking around.

Both ways of completing an objective have their upsides and downsides, so it’s more to do with who you want to be as a person. Putting someone to sleep isn’t as noisy as killing them, but they can be found and woken up. Whereas killing them outright is quite noisy. I love the options, as I can pick and choose how I want to deal with each situation. I find stealth to be the most fun; taking down an enemy, looting their body and then dragging them away into a secluded spot is really damn fun. Or taking them down, and leaving their body to be a distraction for another guard, leaving me an opening to take them out quickly and silently too.

It’s a game that will reward you for not rushing anything, take your time and look around for loot!

Graphically, the game is very impressive. It could easily be the most graphically intense game available on Linux right now. The characters faces, the environment, everything is just damn beautiful and Eidos Montreal did a fantastic job in the style department. I much prefer the colouring of the environment in Mankind Divided over the previous game, the yellowing in the previous game looks really odd now.

As a game it’s gorgeous, full of options, and it’s exciting to play and watch the story unfold. As a shooter, it’s easily one of the best shooters I’ve played on Linux—ever. Thanks to the myriad of options in how you play it, it’s also quite replayable. I’m looking forward to doing a proper stealth playthrough, with non-lethal weapons and abilities.

For those worried about the talk of microtransactions by the wider press, don't worry. The only time you see it in the main game is a "shop menu" in the pause menu, which only seems to sell PRAXIS kits which you never need to be bothered about. You unlock PRAXIS as you level up, as it's a normal game mechanic. You can literally ignore it.

I’ve seen two minor issues in my playtime: one is a physics issue, where you can throw a box and it won’t ever land. It just infinitely bounces, making a really annoying noise. The other was when a random NPC got stuck somewhere they shouldn’t be able to go, once he saw me, he just sort of phased through the wall, but that was quite amusing.

The only other real issue I have with the game is just how demanding it is. You really do need a decent rig.

I haven't been able to test out the Breach mode, as it seems to be missing from the access I have. The menu option for it just isn't there for me.

You can find Deus Ex: Mankind Divided on the Humble Store, Feral Store and Steam.

Article taken from GamingOnLinux.com.
10 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
128 comments
Page: «11/13»
  Go to:

2dcomplex Nov 4, 2016
Quoting: edddeduckferal
Quoting: tumocs
Quoting: 2dcomplexLooks like I have the wrong hardware. :(
I was crossing my fingers for Vulkan support so I could give AMDGPU-PRO and my RX480 a proper workout, but alas.

Still it works (somewhat) with latest mesa even on a lot weaker card. There has been no work for amdgpu-pro and I would ditch that. You also get vulkan on mesa now.

We worked with AMD employees on both Mesa and AMDGPUPRO.

The latest AMDGPUPRO drivers just released has a number of fixes and will run the game using OpenGL without visual issues however the performance isn't at a level where we feel we can officallly support it.

Many thanks for the response. I'll sit tight, and hope that I can pick up the game someday and enjoy the experience.

As a side node, I believe that infrastructure improvements are absolutely the right way to entice more people onto Linux, rather than placing the burden on game publishers and developers. Fear of not making their money back probably stops many publishers from releasing Linux versions on their own, and I can't blame them. However if driver and library quality reaches parity with other platforms, then the trickle of games could naturally turn into a river as more and more gamers give Linux a try.

I hope that's a statement most people can agree with, and I'm not way out in left field somewhere.
jens Nov 5, 2016
  • Supporter
Quoting: m2mg2
Quoting: MajGuanoThe game crashes on launch for me.

[email protected] (Below official spec, but the game runs acceptably for me on Windows)
GTX 760 (4GB) on NVIDIA 370.28
8GB DDR3
Manjaro KDE 64-bit

It crashed at launch for me at fist, so did Mad Max. In my case it seems to be a pulse audio issue. The first time I start the game I had to issue killall pulseaudio. Seems the game wants to be the only thing accessing the audio card to get some configurations done. This happened to me on Rocket League, Mad Max and Deus Ex MD. It may just be something with Fedora but I'd give it a shot. Right before you launch the game just issue "killall pulseaudio" from the terminal.

After the first start I no longer had to issue the command.

Unfortunately the games crashes on my machine direct after game start as well. This tip sounded very promising but didn't helped. My hardware is heavily outdated for this title, that could be the reason, but before investing I would like to know if my software stack is fine. Does someone got this game running on Fedora 24 with Steam and NVidia drivers (370.28) from http://negativo17.org/? Other games like Tomb Raider or Life is Strange do run fine on my machine, though I don't own Mad Max or Rocket League.

PS: Before I forgot, thanks a lot to Feral and all people/players that invest money into Linux gaming! Really cool what's happening right now!

PPS: Amazing job by Feral, I own quite some games and all titles are working perfectly, this is really the first one that gives me slight troubles.


Last edited by jens on 5 November 2016 at 1:08 pm UTC
Liam Dawe Nov 5, 2016
Just a reminder that if anyone is having trouble email [email protected] and include your system readout generated by the Feral launcher on the support section.
FredO Nov 5, 2016
Quoting: MblackwellSomething is wrong here.... the first scene in the game pretty much no matter what setting it seems stuck at 50fps. It drops lower or a bit higher as I screw around in the menu and exit back to the game but it always ends up back there. Doesn't matter if I change resolution or whatever else. Vsync is off.

I'm running Ubuntu 16.04, i7 4770k @4ghz, 16GB DDR3, GTX 970 SSC (driver 370.28).

I've got the same behavior, but I'm locked around 40FPS, whether Ultra, or Medium, 1080p or 720p, always the same within a couple of FPS. I've had this with other games too, and just haven't worked out what the bottleneck is. CPU is not above 60% loaded across all cores, and although the GPU reaches 100% on Ultra, it's 75% on Very High and less as detail goes down. It's strange to say the least.
ezra-s Nov 5, 2016
extended load times, short lived story, half baked game judging by many critics.. Not feeling like buying this one full price. Will when price is under 20€.
Liam Dawe Nov 5, 2016
Quoting: Guest
Quoting: FredO
Quoting: MblackwellSomething is wrong here.... the first scene in the game pretty much no matter what setting it seems stuck at 50fps. It drops lower or a bit higher as I screw around in the menu and exit back to the game but it always ends up back there. Doesn't matter if I change resolution or whatever else. Vsync is off.

I'm running Ubuntu 16.04, i7 4770k @4ghz, 16GB DDR3, GTX 970 SSC (driver 370.28).

I've got the same behavior, but I'm locked around 40FPS, whether Ultra, or Medium, 1080p or 720p, always the same within a couple of FPS. I've had this with other games too, and just haven't worked out what the bottleneck is. CPU is not above 60% loaded across all cores, and although the GPU reaches 100% on Ultra, it's 75% on Very High and less as detail goes down. It's strange to say the least.

Check if you have the power management mode in the nvidia control panel to adaptive or auto maybe?
That can give problems sometimes, putting it on maximum performance excludes it's a power management issue at least.
Also be sure Nvidia's own vsync is turned off, some driver updates switch it back on I noticed.
Mblackwell Nov 5, 2016
Vsync is absolutely off in my case. In the menus I get 150fps, 1000+ during the intro videos.


Last edited by Mblackwell on 5 November 2016 at 11:04 pm UTC
zeb Nov 7, 2016
I have a GTX970 and experience severe FPS drops from time to time, going from a very comfortable ~50 fps to 12 and sometimes 1-2 fps! This coincides with the HDD light being constantly on, suggesting the game is busy loading data (my HDD is quite fast, this is not a problem). I have started to lower settings (such as texture details, etc) to try to fix this, but still get these frame drops.

I looked in the Steam forum and saw that people have reported the same issue under Windows, even with SSDs, suggesting this may be an engine issue here. Also, the game has been patched quite a lot on Windows, what is the version on Linux?

Have you got suggestions on which settings to change in priority to lower the I/O access? Thanks in advance.
Ehvis Nov 7, 2016
View PC info
  • Supporter Plus
Quoting: zebI have a GTX970 and experience severe FPS drops from time to time, going from a very comfortable ~50 fps to 12 and sometimes 1-2 fps! This coincides with the HDD light being constantly on, suggesting the game is busy loading data (my HDD is quite fast, this is not a problem).

How full is the HD? Is it heavily fragmented? This can also seriously affect HD performance. Even SSDs can have variable performance.

If it is an engine issue, then it is an interesting one. IIRC, the whole Batman Arkham Knight disaster was also related to problems in the streaming system. It is even more interesting if you realise that the problems appeared on PC and not consoles even though consoles have the slower hardware.
crt0mega Nov 7, 2016
Meh. I'll wait until I've upgraded my hardware (maybe Q1 2017 or later, depends on Vega's release).
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.