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Developers of We Happy Few have started working on the Linux version

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Finally, developers of We Happy Few [Official SiteGOG, SteamHumble] from Compulsion Games started working on the Linux version, and they plan to be ready on or shortly after the release of the game which is scheduled for April 13 next year.

They posted an update on their Kickstarer page:

Hey guys! I've been working in the shadows for a while now, but since this is my first weekly: Hi! I'm Maarten, working as a freelance programmer, mostly tasked with engine support. That means my stress levels are *slightly* lower than those of the other programmers, and I get to work on some fun stuff! :) You may know me from such features as Video Support or Community Localization, but this week I'm hacking away at the Linux build for We Happy Few. Good news for our Linux fans, we're making good progress there. We sorted out all compilation issues, and are now fixing third party lib per lib. It's a cumbersome process, between switching to/from Linux, toolchain mismatches, having to figure out each lib's build process, etc - but hey, the thrill of the challenge is what we're programmers for, right?

It will be interesting to see how it will progress. So far their communication has been superb, and hopefully they’ll continue that trend for their Linux work too.

From their press release:

We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you’ll have to blend in with its other inhabitants, who have their own set of not-so-normal rules. 

Currently announced for Xbox One, Windows, Mac and Linux, We Happy Few is currently on Microsoft Game Preview / Steam Early Access. The Mac and Linux version will arrive shortly after the final release of the game.


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chepati 4 September 2017 at 8:24 am UTC
Solitary
liamdawe
SolitaryToo bad this kickstarted indie title became another "AAA" game after deal with Gearbox, now with pre-order bonuses, season passes and hiked up price.
It's not instantly a bad thing. For one, this could easily turn out to be one of the best new games released for Linux when it arrives, instead of being a smaller indie title. We do need bigger popular titles to help push us forward after all.
Even though this game might be good, I seriously doubt it will make any dent, it is yet another survival game. Yes, we need big popular titles, but I don't think this is the way to do it. I don't think bad triple-A practices is what will save us. Greed is what usually kills the game in the end, because in this type of business, it's always money first.

Rome, as they say, wasn't built in a day :-) There won't be a single killer game for linux that will overnight "win" the desktop. It will be a slow and seemingly desperate trudge towards that goal, with naysayers giddily proclaiming "See, I told ya, even game X wasn't sufficient to make linux popular enough for the masses." And then one day we'll realize that linux is popular enough and we have plenty of games to play.

Never give up hope.
liamdawe 4 September 2017 at 8:34 am UTC
chepatiRome, as they say, wasn't built in a day :-) There won't be a single killer game for linux that will overnight "win" the desktop. It will be a slow and seemingly desperate trudge towards that goal, with naysayers giddily proclaiming "See, I told ya, even game X wasn't sufficient to make linux popular enough for the masses." And then one day we'll realize that linux is popular enough and we have plenty of games to play.

Never give up hope.
You. I like you. That is all.
Beamboom 4 September 2017 at 8:53 am UTC
kfThe setting is cool, sure, but compare it to SS2, and it really is just another shooter.

The game stands on it's own merits. The reviewers were unison with the gamers reception. It collected pretty much all there was of major GOTYS that year. As for me personally Bioshock was the game that reignited my enthusiasm for the entire genre, no less. It was a watershed moment.

But regardless: I think you get my point. Within all genres there's good and bad and (mostly) mediocre games. A good game is a good game. And with Gearbox behind this release, and more power behind the development this release can indeed elevate to that upper sector of games. At the very least a better chance to do so, than if it was still developed by someone on a very tight budget.

And then it can become be more than "just another survival game".
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