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Dota 2 is going through some big changes to matchmaking

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Valve are attempting to address numerous complaints and issues involving the Dota 2 community and matchmaking system, with some experimental changes. These adjustments have been explained in some detail in their latest update.

Starting off by giving some reasons for the changes, they said over the next year they will be focusing on all sorts including "intra-team balance, player conduct, new player experience, abusive behaviors, account buying, friend and teamplay aspects, high mmr matchmaking dynamics" and more. Why? They want to make Dota 2 more fun for people playing at any level.

The first set of major experimental are already up and will last until the end of the season. When the experiment is over, they will be requesting feedback sometime after The International tournament concludes.

So what's changed? Firstly, they've removed separate Solo and Party MMRs, something they know is "controversial" and they're not "fully confident" in it actually being a good change. One major reason being that (with the normal system) it favours people playing solo. They also believe their matchmaking system is balanced enough, that playing with a friend with a higher rating shouldn't affect the overall balance but more work is to be done on that.

They also moved the Ranked Roles feature from the Battle Pass into the main game, along with having both Core and Support MMR numbers (with leaderboards for both). So now, when picking a game you can select different roles and you will be matched based on either your Core or Support MMR.

The full post with all the details can be viewed here.

Article taken from GamingOnLinux.com.
6 Likes, Who?
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Maath 7 August 2019 at 4:00 pm UTC
I have never played an online multiplayer game where I felt adequately matched to the other random people. Most of the time it feels like shooting fish in a bucket, except I'm the fish. But, I did play a game with very basic coordination among the players to keep control of communications stations from the game-controlled enemy and the others didn't seem to know what they were doing.

It's amazing to me how popular these types of games are considering how poorly the matchmaking has been for me.
Kohrias 7 August 2019 at 9:41 pm UTC
Hell, it's about time Good move Valve - better late than never
razing32 7 August 2019 at 9:47 pm UTC
MaathI have never played an online multiplayer game where I felt adequately matched to the other random people. Most of the time it feels like shooting fish in a bucket, except I'm the fish. But, I did play a game with very basic coordination among the players to keep control of communications stations from the game-controlled enemy and the others didn't seem to know what they were doing.

It's amazing to me how popular these types of games are considering how poorly the matchmaking has been for me.

Don't get me started.
I remember playing WOT a while ago. It was almost always a seal club. Either
1.Our team was obliterated out of existence
-or-
2.My team slaughtered every last enemy before i let out a single shot
(for extra salt , i only managed to get some score in the first sceanrio)

Seems this is an issue in many multiplayer games.
I don't mind losing.
I mind being obliterated out of nowhere or not being able to do anything because my team Hiroshima-d the entire enemy team.
What's the point of even playing then.
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