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Drilling wells and selling oil, some thoughts on Turmoil and its DLC

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This stylized simulation of the American oil rush of the 19th century recently got new content in the form of DLC, titled The Heat is On. I gave both the base game and DLC a look.

Note: Key provided by PR company

Turmoil originally released a couple of years back and put the players in the role of a would-be oil baron who was getting their start in a small town. Competing in a campaign which sees you pick out plots of land and then exploit them, the ultimate goal is to outpace your rivals and finally become the oil-rich town’s new mayor. There’s a healthy dose of humor in the game as well, as unconventional tools and upgrades can help the player be more efficient at their designs.

Gameplay consists of managing one of your plots for a year, building rigs and pipes, seeking to find pockets of oil under the oil. The game is simple to pick up and building your own labyrinth of oil pipes underground is easy and intuitive. Fluctuating market forces set the price of the oil being sold so along with the actual infrastructure, deciding when to sell is the other major challenge of the game. It’s easy to get caught up in playing the levels and get lose track of time which I think goes to show how well the simple premise is executed.

That isn’t to say that the game isn’t without its failings. Even though it’s fun to play, the game suffers from being too repetitive. The levels are randomly generated and the total amount of oil depends on the plot you picked but the basic strategy never really changes. I found that, more often than not, I was simply doing the same thing in more or less the same order on every level. I would have appreciated a few hand-crafted stages with specific challenges or conditions that weren’t simply about making the most amount of cash in a limited amount of time.

I also found it strange that all the characters play the same unless you clear the game once and unlock ‘expert’ mode. Having special perks or bonuses according to the character you pick could have helped with some of the feeling of monotony earlier on, especially as it can also feel like you’re simply grinding away for upgrades for a good chunk of the campaign. These upgrades can also feel limited in usefulness, feeling missed when the random map screws you over but otherwise not that life-changing.

The recently-released DLC shakes some of this basic formula up, refining some of the cruder mechanics into a rebalanced experience. There’s a whole new campaign with new rivals and locations. But to be honest, that’s mostly window-dressing. The most important changes are the addition of magma on the maps as well as technologies for converting gas into oil. It makes each level play out differently as now magma can heat up your pipes and increase the speed of flow as well as convert pockets of oil into gas.

Gas, if piped through directly to one of the companies that buy oil from you, raises the prices of oil. If you store a lot of extracted oil in your storage tanks you can force up the prices with gas and quickly unload your supply, making a boatload of profit. As some of the later stages feature no gas pockets at all, it becomes a good choice to allow some of the smaller pockets of oil to become gas and then use that to drive up prices. This mechanic goes some way in addressing my concerns that every level plays out the same but it’s still not enough to make the new campaign feel that distinct.

I still found myself more or less starting every level in the same way and expanding accordingly. You’re still trying to become mayor at the end and still trying to outbid your rivals for land while buying whatever upgrades you can afford. Other new things like artifacts that can be dug up don’t really make that much of a difference; if you collect a row of artifacts an oil-rich location is shown only to you when picking out plots of land and if you collect them all you get a special oil-filled stage to exploit. Bribing characters for favorable contracts the next level or gambling for a bit extra cash is also something you can do but they're more like nice little flourishes rather than anything game-changing.

The core gameplay is fun but it was hard for me not to feel underwhelmed as I tried to clear both campaigns for the purposes of this review. It’s a bit of a slog. This is a game that’s best played in short bursts, doing casually a level or two before putting the game down for a bit. It’s good at scratching that strategy itch without having to think too hard about your choices and the simplicity of the mechanics is not without its deserved charm.

So with all that in mind, I’d recommend this one to people who are looking for a casual sort of management game. This doesn’t throw much in the way of curve balls so if you’re looking for something a bit more brainy and complex, skip it. As for The Heat is On—it’s better than the base experience but it isn’t essential to get a lot of enjoyment from the game. If you do pick it up, you can safely play its campaign instead the basic one as it effectively is a slightly improved take on the same concept.

Grab Turmoil: The Heat is On on Steam. You can also grab Turmoil on GOG but there’s no word if the DLC will be available there anytime soon.

Article taken from GamingOnLinux.com.
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About the author -
author picture
History, sci-fi, technology, cooking, writing and playing games are things I enjoy very much. I'm always keen to try different genres of games and discover all the gems out there.

Oh and the name doesn't mean anything but coincidentally could be pronounced as "Buttery" which suits me just fine.
See more from me
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7 comments

Colombo 11 Apr, 2018
I am very disappointed in this game. I can't even run it and devs completely ignore it.
stretch611 11 Apr, 2018
Quoting: ColomboI am very disappointed in this game. I can't even run it and devs completely ignore it.
Same here. The game crashes and nothing is done.
Purple Library Guy 11 Apr, 2018
But can I drink your milkshake?
lucinos 12 Apr, 2018
Quoting: ColomboI am very disappointed in this game. I can't even run it and devs completely ignore it.

hmm, the game runs fine on me.

I like Turmoil. It is *perfect* in what it does. Steam already says I have played 242 hours! What it does? It is perfect when I want to go brain-dead for a little break. Essentially it is an alternative to playing solitaire. To recapitulate:

Simple rules: check
Not too challenging (it is played for leisure): check
Not too boring: check
Randomness: check
Simple goal and you know how much time will be spent, not too much time and also not too short: check

So Perfect! But it is what it is nothing less, nothing more.


Last edited by lucinos on 12 April 2018 at 6:48 am UTC
tuxdelux 12 Apr, 2018
I found the game developer to be very attentive to my problem running Turmoil with AMD radeon mesa drivers. Check out Gamious' responses in this Steam Forum message thread.
I like Turmoil. It is not a game that I play all night, but I enjoy the challenge of maximizing my profits on a largely unknown map. The daily challenges are great. Of course, I also loved Steamworld Dig games, too. The game may seem repetitive, but I think the decisions on whether to branch out your existing pipes, explore and dig in a new area, or hold off until the end of year, make each game a new challenge. Once you get into levels with huge rocks that are expensive to go through or circumvent, then the financial calculation gets really interesting.
linuxjacques 12 Apr, 2018
"refining some of the cruder mechanics"

I see what you did there. :D
Philadelphus 13 Apr, 2018
I picked it up back around Christmas and have been having a blast with it. I can see how rushing through the game to write a review on it would sour the experience though; I typically play 1—3 levels per play session as it's a great game for picking up for some short gaming sessions. I definitely think the "The Heat Is On" expansion improved the campaign quite a bit by giving you a bunch of money to start with, allowing you to play with the fun toys a lot sooner (I'm still only two-thirds through it at this point). I <3 moles, I love those furry digging probes! ^_^

The basic gameplay is relatively simple (and the default campaign at least does a pretty good job of allowing you time to slowly unlock all the various components rather than throwing you in at the deep end), but there's a ton of depth to maximizing your profits, especially with the introduction of gas allowing you to boost prices. There's actually some decently complicated calculus and differential equations that go into figuring out the optimum amount of wagons to buy, oil to store, holes to drill, and the exact best time to sell all your oil while the price is high (not too soon, not too late) in order to maximize your profits. It's basically a game all about optimization when you drill down to it (pun totally intended), which is probably why I'm so hooked on it. :D
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