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It was announced earlier this week that Dwarf Fortress was coming to Steam and itch.io, including a bunch of enhancements. What wasn't clear, was the Linux support for this newer edition. We now have some info on that.

Firstly, this brand new edition will come with "a new tile set, and generally enhanced graphics and audio" as well as Steam Workshop support. You can see their trailer about it below:

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Rather than post up an article where we didn't have a clue, we thought it best to wait and see on this one. We did try speaking to Kitfox Games, who are the publisher of the newer release but they didn't really have an answer at the time.

We also reached out to the developer Bay 12 Games at the same time who have now been a bit clearer:

The free version has a Linux release, and the Steam version is planned to use very similar code, so this is on the table -- my current issue is that I'm using a virtual machine that is a bit slapdash and I need to invest in a better option in order to be able to test/work with the graphics properly. This is the only reason we haven't promised a Day One Linux version (OSX for similar reasons.) I'm confident we can figure something out, even if it takes a bit of extra time. Whether or not it works with all Linux flavors etc. has also been an ongoing issue, naturally, but at least what we've got now in the free one should be portable.

Based on that reply, we've offered a hand at testing Linux versions if they need it.

Why is it going to Steam and itch.io after all this time? Healthcare and the cost of it. While they've been supported by the Patreon campaign for some time now, they're hoping the new release will give them some needed stability.

People who decide to stick with the Classic release, will still get new features as the free version isn't going to suddenly go away so it will still be available and updated from the official website as always. They also said that "modders will also be able to utilize the new graphical capabilities" which should be interesting.

You can follow it on Steam here and itch.io here.

Article taken from GamingOnLinux.com.
14 Likes, Who?
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13 comments
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Draconicrose 17 March 2019 at 3:21 pm UTC
I'm actually looking forward to this. Dwarf Fortress has always been such an opaque game to me, with too many stuff to do just to get everything to look okay.
14 19 March 2019 at 1:29 am UTC
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I will probably give Dwarf Fortress another chance after this change. On the other hand, it didn't take me a whole lot of time to get bored of RimWorld. I have 20+ hours clocked. That's enough to make it a worthwhile purchase IMO, but I know many people have sunk way more time than that somehow. See, I need one (or both) of two things to make me play a game a really long time: great story and/or great multiplayer (preferably co-op). There are story details you can gather out of RimWorld, and I did appreciate that creativity. But...what can I say? I liked it but didn't fall in love with it. I feel like Dwarf Fortress will be similar except you have to invest a lot more time to learn its un-intuitive controls. Not sure if worth it.
Philadelphus 19 March 2019 at 9:56 am UTC
14There are story details you can gather out of RimWorld, and I did appreciate that creativity. But...what can I say? I liked it but didn't fall in love with it. I feel like Dwarf Fortress will be similar except you have to invest a lot more time to learn its un-intuitive controls. Not sure if worth it.
Having played both (30 hours in RimWorld, probably well over a hundred in Dwarf Fortress), I've found that RimWorld never really "grabbed" me like Dwarf Fortress did. I'm not completely sure why, but I think one big difference is the 2D/3D split. In Dwarf Fortress I can build crazy 3D contraptions, mountain homes, giant statues, endless waterfalls, what have you, while in RimWorld I'm limited to a 2D plane, and I just really enjoy building things.

This isn't to say one's better than the other, or that you'll automatically like Dwarf Fortress, just that they're different enough in certain ways that I don't think liking (or disliking) one automatically means you'll like (or dislike) the other. Hope that helps.
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