We do often include affiliate links to earn us some pennies. See more here.

The awesome DXVK project for Vulkan D3D11 in Wine has another fresh release out and it's a pretty good one.

Once again, I'm shocked by how quickly it has been releasing updates and solving issues. Considering it's mostly by one person, it's mind-boggling how far it has come in such a short amount of time. Anyway…here's what's new on 0.54.

Improvements

  • Improved performance on AMD cards by making use of host-visible device-local memory
  • Improved GPU utilization and rendering latency in situations with a low number of draw calls
  • Added support for Vsync with half refresh rate and lower

Bug fixes

  • Fixed regression introduced in v0.53 leading to invalid SPIR-V shaders in The Witcher 3
  • Fixed shader compilation failure in Pillars of Eternity II (#408) and Lost Sphear (#406)
  • Fixed crash in Sleeping Dogs: Definitive Edition (#407)
  • Fixed possible visual issues in Elex caused by non-functional depth-to-color image copies
  • Fixed Vulkan validation errors for typeless multisample resolve operations
  • Fixed Gamma issue with Unreal Engine 4 games on the RADV driver
  • Removed redundant Vulkan API calls

On top of this, something I missed recently was the announcement of another project named DXUP. It's a D3D10 -> D3D11 translation layer, which can be used together with DXVK—clever stuff!

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
10 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
12 comments
Page: «2/2
  Go to:

skyrrd Jun 7, 2018
Quoting: ziabice
Quoting: Avehicle7887I'm particularly interested in that fix for Elex, does this mean the game is now free from graphical errors? If possible could anyone retest it, I've been wanting to play this for a while.

On my system (AMD RX 580 with Mesa 18.0.4 and wine-staging-nine 3.9), game still has those blocky edges around trees (this bug: https://github.com/doitsujin/dxvk/issues/289, that is now corrected in Mesa-git and will go in Mesa 18.1), performance is better than previous version, also occasional flickering when staying into vegetation nearly disappeared.


Still no look running Sleeping Dogs: all I get is a white screen :(

EDIT: yes, you can play the game without problems! :D
Like already said in dxvk github: you can also avoid these blocky edges with RADV_DEBUG=nofastclears
Whitewolfe80 Jun 8, 2018
Quoting: GuestHow can I get DXVK 0.54 to show up on Lutris? Lutris is still on 0.52 at the moment

Or do I have to wait for Lutris people to update it?

Also, has anyone tested Tekken 7 on this latest version of DXVK? I'm hoping the graphical bugs on a few of the stages have been fixed, the game is SO damn close to being 100% perfect under wine aside from those graphical bugs on some of the stages

Lutris people its one dude Matthew commandant find him hanging out on linux game cast in the chat so if you cant submit an error code to him you can always find there user name is Stryder
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.