Here's the highlights 0.71:
- Added "dxgi.maxDeviceMemory" and "dxgi.maxSharedMemory" options to limit the amount of graphics memory reported to the application. This may help fix texture streaming-related issues in 64-bit games that do not support 4096MB or more VRAM (#591)
- Added "DXVK_FILTER_DEVICE_NAME" environment variable, which forces DXVK to use a specific Vulkan device. The device name must match exactly and can be retrieved from the log files, or from tools such as "vulkaninfo".
- Minor overall reduction in CPU overhead
It also includes some minor fixes for D3D10, along with fixes for Crysis 1 and World of Tanks. There's a few other fixes like incorrect rasterization sample count reported to shaders, possible VSync-related issues if the "IMMEDIATE" present mode is not available and so on.
A RADV-specific workaround (AMD GPU) was also removed for builds of Mesa older than 18.2. See the full release notes here.
Hopefully if it proves to be stable enough, Valve can pull it in for the next update of Steam Play's Proton.