Check out our Monthly Survey Page to see what our users are running.
We do often include affiliate links to earn us some pennies. See more here.

DXVK 0.72 is out, bringing more configuration options and game fixes

By - | Views: 20,859

DXVK [GitHub0.72 just got released and this version brings along some handy extra configuration options as well as some specific game fixes.

Reminder: DXVK is a project that allows you to get Vulkan-based D3D11 and D3D10 for playing Windows games on Linux using Wine. It's part of Valve's Steam Play. If you missed it, we had an interview with the developer recently.

As for specific games, it fixes issues with Assassin's Creed Syndicate and Origins, Batman Arkham Knight, Dragon Quest XI and an issue that affected both Tomb Raider (2013) and Shadow of the Tomb Raider. What's interesting, is that they've had to spoof users having a specific GPU vendor for some titles, otherwise they don't work. Batman: Arkham Knight, for example is being set as being on an AMD GPU, which fixes a crash in the "Detective Mode" if you have an NVIDIA GPU.

For the config options, you now have access to:

  • "d3d11.maxTessFactor" to limit the maximum tessellation factor
  • "d3d11.samplerAnisotropy" to enforce or disable anisotropic filtering
  • "dxgi.numBackBuffers" to override the number of swap chain back buffers
  • "dxgi.syncInterval" to enforce or disable Vsync

On top of that, the developer said this about the release:

Additionally, the number of swap chain back buffers requested by the game is now honored by default, i.e. games that request a triple-buffered swap chain without VSync will now use a triple-buffered Vulkans swap chain.

More info on those and more on their Wiki.

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
24 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
37 comments
Page: «2/4»
  Go to:

bubexel Sep 15, 2018
Quoting: chancho_zombieit seems that shadow of the tomb raider works very well with Proton. Oh man! I really feel sad for Feral now the have zero incentive for a real port.

Don't worry for Feral, soon they will have a lot of work porting games to windows :D
ageres Sep 15, 2018
Wait, Batman: Arkham Knight works on Linux with DXVK? It didn't when I tried and is rated "Borked" at SPCR.
YoRHa-2B Sep 15, 2018
@ageres There are a lot of games that require wine-staging patches or updated wine in general. Edit: Or as noted below, trickery with winetricks. Proton has none of that, for a good reason.

QuoteIs this game a good candidate to work with the VKD3D layer? Do you know what's the status of the project?
I wouldn't expect it to work yet, but once it does, it will run better than it currently does with DXVK.


Last edited by YoRHa-2B on 15 September 2018 at 11:34 am UTC
jens Sep 15, 2018
  • Supporter
Quoting: ageresWait, Batman: Arkham Knight works on Linux with DXVK? It didn't when I tried and is rated "Borked" at SPCR.

It won't start on Proton since the launcher requires .Net 452. Once it starts by either modifying your Proton prefix* or by using normal wine it should work now with DXVK 0.72 just fine out-of-the-box on NVidia and AMD/RADV.

See https://github.com/ValveSoftware/Proton/issues/558

* Haven't tries this yet but should somehow be possible ..


Last edited by jens on 15 September 2018 at 12:25 pm UTC
jens Sep 15, 2018
  • Supporter
Quoting: YoRHa-2B
Quoting: Comandante ÑoñardoLet's see the performance of the game running with Proton...
~86% of Windows D3D11 on my system, with some stutter here and there (but I've seen worse). Certainly playable.

Very impressive.
Not considering the Nvidia z-fighting issue, is the game visually identical between Linux and Windows? I mean, if you max out/enable all settings, does it look the same on Linux as on Windows without any distortions or glitches?


Last edited by jens on 15 September 2018 at 11:57 am UTC
YoRHa-2B Sep 15, 2018
Yes, it renders correctly on RADV.
jens Sep 15, 2018
  • Supporter
Quoting: YoRHa-2BYes, it renders correctly on RADV.

Thanks for the confirmation, even more impressive. Fortunately I have to wait a bit until the NVidia z-thingie fix lands in Fedora, assuming that this fixes the black spots. ;) But once that has happened, and with the knowlegde that I buy for Linux, I don't think I can withstand the temptation to buy this game when no word or hint from Feral has been heard about a port from their side. I realize of course that Feral isn't probably the one holding a port back so no blame there.


Last edited by jens on 15 September 2018 at 3:49 pm UTC
kokoko3k Sep 15, 2018
Quoting: chancho_zombieit seems that shadow of the tomb raider works very well with Proton. Oh man! I really feel sad for Feral now the have zero incentive for a real port.
Well, performance wise, not paying attention to the graphical glitches, according to this video:
https://www.youtube.com/watch?v=0rFZh85TTmI
performance are about 25%...35% lower than on windows, which means on linux it runs between 1/4 and 1/3 less of the original speed.
This is not what i'd call working well, and feral has been bashed for way less performance drop on their ports.

Now, considering the latest tomb rider from feral suffers of an average of **just** 10% performance drop, i can't see them stopping to port it just because of that.

Is your experience with proton different, maybe?

I think Proton and DXVK are nice projects over the original plain wine, and they sure brings more speed and friendlyness to the final user; but i can't consider buying a game made for windows, knowing it will run at 3/4 of the original speed.
I could change my mind if/when it will run at least at 85..90%, not less.

What happens if i buy a game today on windows, play with proton and next month a linux native port is made? who will take the money?


Last edited by kokoko3k on 15 September 2018 at 1:35 pm UTC
ageres Sep 15, 2018
I thought games are more compatible with Proton rather than Wine+DXVK. But it turns out the opposite is true. I just tried Batman: AK with Wine Staging 3.15 and DXVK 0.72, and it works! The performance isn't too good though, about 30-50 fps with drops. I had 60-80 on Windows with max graphics settings, twice better. Well, at least I don't have to deal with Windows anymore to play my favourite games, GTA V and B:AK. Thank you YoRHa-2B for this.
mao_dze_dun Sep 15, 2018
Quoting: kokoko3k
Quoting: chancho_zombieit seems that shadow of the tomb raider works very well with Proton. Oh man! I really feel sad for Feral now the have zero incentive for a real port.
Well, performance wise, not paying attention to the graphical glitches, according to this video:
https://www.youtube.com/watch?v=0rFZh85TTmI
performance are about 25%...35% lower than on windows, which means on linux it runs between 1/4 and 1/3 less of the original speed.
This is not what i'd call working well, and feral has been bashed for way less performance drop on their ports.

Now, considering the latest tomb rider from feral suffers of an average of **just** 10% performance drop, i can't see them stopping to port it just because of that.

Is your experience with proton different, maybe?

I think Proton and DXVK are nice projects over the original plain wine, and they sure brings more speed and friendlyness to the final user; but i can't consider buying a game made for windows, knowing it will run at 3/4 of the original speed.
I could change my mind if/when it will run at least at 85..90%, not less.

What happens if i buy a game today on windows, play with proton and next month a linux native port is made? who will take the money?

With the latest Vulkan driver from Nvidia there is a huge boost of performance across the board. Most games seem to run between 80 and 90% of the windows performance, i.e. about the same as a good Linux port. Shadow's seems to be at 15-20%. This is more or less the performance hit of the ROTR port compared to Windows.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.