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Take a little Wine, sprinkle over some Vulkan and you get DXVK [GitHub]. Part of what makes Steam Play do its magic, it has another fresh release out today.

Nearly two weeks since the last release, with the latest adding in support for DXGI (Microsoft DirectX Graphics Infrastructure) 1.4. On top of that, there's also now a "dxvk.numCompilerThreads" config option which will set the number of threads used for "pipeline compilation". This will allow you to use more CPU threads to compile shaders, which may help certain games or CPUs with low core counts.

For bug fixes, here's what made it into the 0.93 release:

  • Dark Souls III: Fixed performance regression on GPUs with small VRAM (see ValveSoftware/Proton#478)
  • Overwatch: Fixed incorrect shadow rendering on Nvidia drivers.
  • Quantum Break: Work around game bug causing artifacts on RADV 18.3.
  • The Witness: Fixed incorrect use of Dual-Source blending (#724).

Personally, I find using Lutris the easiest way to play around with DXVK, especially for Overwatch. As for Steam Play, it's currently using DXVK 0.90 so the next time it's updated there should be a pretty big boost for a number of games.

As always, amazing work.

Article taken from GamingOnLinux.com.
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scaine 24 November 2018 at 11:32 am UTC
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I have an Overwatch launcher in my quick bar now, thanks to Lutris. It feels native. So impressive.
massatt212 24 November 2018 at 11:54 am UTC
shaders compile a lil faster
Unreal engine games feel nice
but that was tested on Windows ill run some Ubuntu test later hope tekken and soul calibur runs well
sub 24 November 2018 at 12:06 pm UTC
How is Shadow of the Tomb Raider performing with DXVK?
massatt212 24 November 2018 at 12:42 pm UTC
dont own that game but if you do you can do the test yourself and give us an update
ageres 24 November 2018 at 12:44 pm UTC
You should change the picture for DXVK news to something new, more volcano-related instead of wine.
mrdeathjr 24 November 2018 at 12:54 pm UTC
subHow is Shadow of the Tomb Raider performing with DXVK?

image

if feral confirmed native port




Last edited by mrdeathjr at 24 November 2018 at 12:55 pm UTC
sub 24 November 2018 at 1:10 pm UTC
mrdeathjr
subHow is Shadow of the Tomb Raider performing with DXVK?

image

if feral confirmed native port


This is actually my point.
If it feels as native as this one

scaineI have an Overwatch launcher in my quick bar now, thanks to Lutris. It feels native. So impressive.

let's be honest, most people won't wait for Feral.
Grab the Autumn sale discount at give it a go.
The port is announced for 2019.

Yes, I honestly feel sorry for Feral.
And considering Twitter posts by some of their devs,
they're quite worried about Steamplay/Proton. :/
liamdawe 24 November 2018 at 1:12 pm UTC
sublet's be honest, most people won't wait for Feral.
Grab the Autumn sale discount at give it a go.
The port is announced for 2019.

Yes, I honestly feel sorry for Feral.
And considering Twitter posts by some of their devs,
they're quite worried about Steamplay/Proton. :/
As much as I value Feral's work, having to wait a year or so for a port when a bunch don't get cross-platform online play I completely understand why some won't wait. I hope Feral don't stop, as their work is fantastic but they will need to find a way to get ports out quicker. At least they seem to be announcing sooner now, so that's a good start.
sub 24 November 2018 at 1:18 pm UTC
liamdawe
sublet's be honest, most people won't wait for Feral.
Grab the Autumn sale discount at give it a go.
The port is announced for 2019.

Yes, I honestly feel sorry for Feral.
And considering Twitter posts by some of their devs,
they're quite worried about Steamplay/Proton. :/
As much as I value Feral's work, having to wait a year or so for a port when a bunch don't get cross-platform online play I completely understand why some won't wait. I hope Feral don't stop, as their work is fantastic but they will need to find a way to get ports out quicker. At least they seem to be announcing sooner now, so that's a good start.

I wonder why it is not a viable option to work with their long term partners (Total War series, Tomb Raider) ahead of release. Let's say when the engine feature level is frozen and implemented. So they can release (almost) day-1?
Is it that the big AAA-devs are afraid of sharing code and content early, with external partners?
I don't know.
Hori 24 November 2018 at 2:05 pm UTC
sub
liamdawe
sublet's be honest, most people won't wait for Feral.
Grab the Autumn sale discount at give it a go.
The port is announced for 2019.

Yes, I honestly feel sorry for Feral.
And considering Twitter posts by some of their devs,
they're quite worried about Steamplay/Proton. :/
As much as I value Feral's work, having to wait a year or so for a port when a bunch don't get cross-platform online play I completely understand why some won't wait. I hope Feral don't stop, as their work is fantastic but they will need to find a way to get ports out quicker. At least they seem to be announcing sooner now, so that's a good start.

I wonder why it is not a viable option to work with their long term partners (Total War series, Tomb Raider) ahead of release. Let's say when the engine feature level is frozen and implemented. So they can release (almost) day-1?
Is it that the big AAA-devs are afraid of sharing code and content early, with external partners?
I don't know.
I always wondered about this as well, to be honest.
Would be nice if we can get an answer for this in the future.
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