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Take a little Wine, sprinkle over some Vulkan and you get DXVK [GitHub]. Part of what makes Steam Play do its magic, it has another fresh release out today.

Nearly two weeks since the last release, with the latest adding in support for DXGI (Microsoft DirectX Graphics Infrastructure) 1.4. On top of that, there's also now a "dxvk.numCompilerThreads" config option which will set the number of threads used for "pipeline compilation". This will allow you to use more CPU threads to compile shaders, which may help certain games or CPUs with low core counts.

For bug fixes, here's what made it into the 0.93 release:

  • Dark Souls III: Fixed performance regression on GPUs with small VRAM (see ValveSoftware/Proton#478)
  • Overwatch: Fixed incorrect shadow rendering on Nvidia drivers.
  • Quantum Break: Work around game bug causing artifacts on RADV 18.3.
  • The Witness: Fixed incorrect use of Dual-Source blending (#724).

Personally, I find using Lutris the easiest way to play around with DXVK, especially for Overwatch. As for Steam Play, it's currently using DXVK 0.90 so the next time it's updated there should be a pretty big boost for a number of games.

As always, amazing work.

Article taken from GamingOnLinux.com.
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25 comments
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Flabb 24 November 2018 at 2:12 pm UTC
subI wonder why it is not a viable option to work with their long term partners (Total War series, Tomb Raider) ahead of release. Let's say when the engine feature level is frozen and implemented. So they can release (almost) day-1?
Is it that the big AAA-devs are afraid of sharing code and content early, with external partners?
I don't know.

They're actually doing it already with Total War - "Thrones of Britannia" and "Three Kingdoms" ports were announced before Windows releases, and "Britannia" on Linux was released with a much smaller gap then other ports.
I think, your assumption might be true - original publishers aren't eager to work with external partners on unreleased projects. Probably Feral started to work early with SEGA / Creative Assembly because of their long-term productive relationship. So, in this case it's something that Feral can't fix on their side.

Edit: also remembered - "XCOM 2: War of the Chosen" was announced before Windows release and came out in few days after Windows release; and DLC "Tactical Legacy Pack" was released on day-1. So, it seems that Feral also has good relationship with 2K and Firaxis.


Last edited by Flabb at 24 November 2018 at 2:24 pm UTC
Redje 24 November 2018 at 2:31 pm UTC
liamdawe
sublet's be honest, most people won't wait for Feral.
Grab the Autumn sale discount at give it a go.
The port is announced for 2019.

Yes, I honestly feel sorry for Feral.
And considering Twitter posts by some of their devs,
they're quite worried about Steamplay/Proton. :/
As much as I value Feral's work, having to wait a year or so for a port when a bunch don't get cross-platform online play I completely understand why some won't wait. I hope Feral don't stop, as their work is fantastic but they will need to find a way to get ports out quicker. At least they seem to be announcing sooner now, so that's a good start.
For me personally there are more native games then I have time to play.
I used Proton/WINE for a couple of games that I played long before I started using linux, for example world of Warcraft and Starcraft2. I consider myself a casual gamer and when I have the choice between proton/wine game or a supported port by Feral I choose Feral port always.
The games I played with wine/DXVK, there have been no games that didn't require some sort of tweaking before it worked properly.
With Feral ports I've never encountered any big issues. Pres play and your ready to go. That feral games like total war have no multiplayer with Windows is not a problem for me. The multiplayer in Total war feels for me like a niche option anyways.
poke86 24 November 2018 at 3:08 pm UTC
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subHow is Shadow of the Tomb Raider performing with DXVK?

I finished the game without too many issues using Proton, playing around with the settings you can avoid most of the artifacts and performance was decent on my 6600K/1060 6GB. That was a few versions back so it's probably even better now.


Last edited by poke86 at 24 November 2018 at 3:09 pm UTC
Comandante Ñoñardo 24 November 2018 at 3:22 pm UTC
sub
mrdeathjr
subHow is Shadow of the Tomb Raider performing with DXVK?

image

if feral confirmed native port


This is actually my point.
If it feels as native as this one

scaineI have an Overwatch launcher in my quick bar now, thanks to Lutris. It feels native. So impressive.

let's be honest, most people won't wait for Feral.
Grab the Autumn sale discount at give it a go.
The port is announced for 2019.

Yes, I honestly feel sorry for Feral.
And considering Twitter posts by some of their devs,
they're quite worried about Steamplay/Proton. :/

Feral gets their cut of Protonic sales after the port has been announced:

https://www.gamingonlinux.com/articles/shadow-of-the-tomb-raider-is-officially-coming-to-linux-in-2019.13003/comment_id=141069
Power-Metal-Games 24 November 2018 at 4:29 pm UTC
Does anybody know when Valve will release a new Proton version?

Also, what happen with the guy who got job to work on the audio? After he got employed, we never heard about him again..
Kiba 24 November 2018 at 4:33 pm UTC
liamdawe
sublet's be honest, most people won't wait for Feral.
Grab the Autumn sale discount at give it a go.
The port is announced for 2019.

Yes, I honestly feel sorry for Feral.
And considering Twitter posts by some of their devs,
they're quite worried about Steamplay/Proton. :/
As much as I value Feral's work, having to wait a year or so for a port when a bunch don't get cross-platform online play I completely understand why some won't wait. I hope Feral don't stop, as their work is fantastic but they will need to find a way to get ports out quicker. At least they seem to be announcing sooner now, so that's a good start.
Liam, have we got the power to convince Valve to buy Feral??
I mean, it's the way to go if something goes bad for them, i don't want this awesome guys lose their jobs, being under the Valve umbrella could give them a great future.
mrdeathjr 24 November 2018 at 4:43 pm UTC
Power-Metal-GamesDoes anybody know when Valve will release a new Proton version?

Also, what happen with the guy who got job to work on the audio? After he got employed, we never heard about him again..

Yeah i ask same about when new valve beta appears too

Him still working on audio: ethan lee

https://www.youtube.com/watch?v=I9NEkqfhWDw

When him work stay ready, maybe can fix actual xaudio wine problems

Another him objective is .net, many launchers need work on this area

Hopefully him can be interested on actual wine gstreamer problems aka cinematics files case avi files from xseed games, some games with mpeg cinematics and others

scaine 24 November 2018 at 4:43 pm UTC
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Power-Metal-GamesDoes anybody know when Valve will release a new Proton version?

Also, what happen with the guy who got job to work on the audio? After he got employed, we never heard about him again..

Ethan Lee still posts on Twitter quite a bit. He hasn't really said much about his new job though.
liamdawe 24 November 2018 at 4:46 pm UTC
scaine
Power-Metal-GamesDoes anybody know when Valve will release a new Proton version?

Also, what happen with the guy who got job to work on the audio? After he got employed, we never heard about him again..

Ethan Lee still posts on Twitter quite a bit. He hasn't really said much about his new job though.
If you check various GitHub stuff, he has been busy working on it
Whitewolfe80 24 November 2018 at 5:10 pm UTC
sub
liamdawe
sublet's be honest, most people won't wait for Feral.
Grab the Autumn sale discount at give it a go.
The port is announced for 2019.

Yes, I honestly feel sorry for Feral.
And considering Twitter posts by some of their devs,
they're quite worried about Steamplay/Proton. :/
As much as I value Feral's work, having to wait a year or so for a port when a bunch don't get cross-platform online play I completely understand why some won't wait. I hope Feral don't stop, as their work is fantastic but they will need to find a way to get ports out quicker. At least they seem to be announcing sooner now, so that's a good start.

I wonder why it is not a viable option to work with their long term partners (Total War series, Tomb Raider) ahead of release. Let's say when the engine feature level is frozen and implemented. So they can release (almost) day-1?
Is it that the big AAA-devs are afraid of sharing code and content early, with external partners?
I don't know.

Because The developers want to ensure that games exceed projected sales before starting to discuss a platform outside of the normal console/windows
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