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DXVK 1.0.2 is out with some bug fixes, d9vk seems to be progressing nicely

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Two bits of Wine-related news today with both DXVK for Vulkan-based D3D11 and D3D10 and d9vk for Vulkan-based D3D9 coming along.

First up, DXVK has a 1.0.2 bug fix release. It's not a big one but obviously any such bug fix release is going to be extremely useful to certain Linux gamers when it comes to their favourite games. Here's what's includes:

  • Path of Exile: Fixed GPU hang when using 720p and 1440p resolutions (#813, #957)
  • Final Fantasy XIV: Fixed potential hang when changing display modes (PR #984)
  • Work around black screen in Nioh and Dissidia Final Fantasy NT Free Edition (PR #987)

Additionally d9vk, which is actually based on DXVK has been progressing quite nicely. There's a post on our forum now dedicated to it, with multiple titles being shown off as running in some form. d9vk doesn't have any formal release just yet but it's a very interesting project to follow. Also nice to see the creator of DXVK help out with it a little too!

If d9vk eventually got pulled into Steam Play/Proton or merged into DXVK itself, when it's further developed, it could be another big win for Linux gamers getting more performance out of Windows games.

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16 comments
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YoRHa-2B 1 April 2019 at 7:46 pm UTC
QuoteIf d9vk eventually got pulled into Steam Play/Proton or merged into DXVK itself, when it's further developed, it could be another big win for Linux gamers getting more performance out of Windows games.
To be clear, the plan is to merge it if it matures enough. Joshua definitely knows his stuff and dedicates a lot of time and effort to this project, and I believe it can happen, but keep in mind that the project isn't backed by anyone and if Josh has to pull out of it for whatever reason, there's going to be no one to maintain it in the long run.


Last edited by YoRHa-2B at 1 April 2019 at 7:46 pm UTC
Zappor 1 April 2019 at 7:48 pm UTC
Path of Exile has started working pretty well lately! (As soon as you've built up a decent shader cache...)
Xaero_Vincent 1 April 2019 at 7:52 pm UTC
With D9VK, DXVK, and VKD3D, essentially every DirectX 9, 10, 11, and 12 (non Windows Store) game becomes a Vulkan game. It's fun to think about.
BielFPs 1 April 2019 at 8:06 pm UTC
I'm curious if D9VK could improve the performance of SWAT 4 with wine in the future

YoRHa-2BTo be clear, the plan is to merge it if it matures enough. Joshua definitely knows his stuff and dedicates a lot of time and effort to this project, and I believe it can happen, but keep in mind that the project isn't backed by anyone and if Josh has to pull out of it for whatever reason, there's going to be no one to maintain it in the long run.

Hopefully more people will join to help him.
Liam Dawe 1 April 2019 at 8:19 pm UTC
YoRHa-2B
QuoteIf d9vk eventually got pulled into Steam Play/Proton or merged into DXVK itself, when it's further developed, it could be another big win for Linux gamers getting more performance out of Windows games.
To be clear, the plan is to merge it if it matures enough. Joshua definitely knows his stuff and dedicates a lot of time and effort to this project, and I believe it can happen, but keep in mind that the project isn't backed by anyone and if Josh has to pull out of it for whatever reason, there's going to be no one to maintain it in the long run.
Great! I did chat with Joshua about it previously and he did mention it was a possible plan for it, good to know you would be open to it

Great stuff from you both
Avehicle7887 1 April 2019 at 8:21 pm UTC
I've been following the D9VK development regularly, I don't understand a lot of what's being implemented but I can clearly see a lot of work is going into it every day.

As for DXVK I believe Predication is the next big thing, possibly for v1.1?

I've tested PoE with this release, it's only a virtual-desktop simulation on a 1080p monitor but the result is clear. Nice to know I won't encounter issues should I upgrade. Thanks Philip

image


Last edited by Avehicle7887 at 1 April 2019 at 8:22 pm UTC
raneon 1 April 2019 at 8:47 pm UTC
Oh that is exciting, especially seeing D9VK progressing! DXVK works incredible well, can't wait to see D9VK doing the same for my older games :-)

Edit: Just found this https://www.youtube.com/watch?v=HNpBncAs0Ek and now I'm even more excited about D9VK!


Last edited by raneon at 1 April 2019 at 8:58 pm UTC
Brisse 1 April 2019 at 8:51 pm UTC
[quote=YoRHa-2B]
QuoteJoshua definitely knows his stuff and dedicates a lot of time and effort to this project, and I believe it can happen, but keep in mind that the project isn't backed by anyone and if Josh has to pull out of it for whatever reason, there's going to be no one to maintain it in the long run.

Do they have a Patreon or something? Is there any way the community could help out other than committing code which a lot of us aren't really qualified to do?
Comandante Ñoñardo 1 April 2019 at 10:34 pm UTC
D9VK can benefit CodeWeavers for to improve Crossover... I wonder why they don't hire the guy.
Grabby 1 April 2019 at 10:47 pm UTC
Comandante ÑoñardoD9VK can benefit CodeWeavers for to improve Crossover... I wonder why they don't hire the guy.
It's funny you say that because Joshua (the guy behind D9VK) actually works for CodeWeavers. D9VK is a personal project of his though.


Last edited by Grabby at 1 April 2019 at 10:47 pm UTC
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