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DXVK has levelled up once again, as release 1.1.1 is out and it's a major update that also acts as the re-release of DXVK 1.1 which was removed due to issues.

Major new features with this release should result in your frame timing being more consistent and triple buffering should now work as expected. For games that have a lot of shaders, memory utilization should be reduced as well. Configuration options in the DXVK config file can be limited to a single executable, meaning you can now use one single file and not one per-game.

Queries were also re-worked, which should see Unreal Engine 4 titles get improved performance although you need at least Wine 4.5/Proton 4.2 and NVIDIA 418.52.05 or AMD/Intel Mesa 19.1-git for your GPU driver. It needs the "VK_EXT_host_query_reset" extension supported, as without it certain games may perform "significantly worse".

Some notable bugs were also solved with this release like incorrect MSAA sample locations in shader code, crashing when using the Windows build of RenderDoc with Wine, AMDVLK had issue with flickering or having artifacts in some games and so on. Issues with specific games like NieR:Automata, Sekiro: Shadows Die Twice, Space Engineers and SpellForce 3 were also solved.

This release also has improved compatibility with Wine's own Direct2D implementation and there's also some minor optimizations for multisample resolve operations, presentation and "other things".

Find the release announcement here.

Article taken from GamingOnLinux.com.
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21 comments
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jens 4 May 2019 at 8:41 pm UTC
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Lets hope it wont take too long until VK_EXT_host_query_reset has found its way into a non-beta NVidia driver version. Unfortunately Negativo17 repositories for Fedora 30 offers only the stable drivers (for good reasons ;)) and I don't want to mess with my system with the NVidia installer.


Last edited by jens at 4 May 2019 at 9:05 pm UTC
raneon 4 May 2019 at 8:47 pm UTC
Good to see this re-release of DXVK 1.1, thanks :-) As a user of mesa-git on Arch I will benefit directly from this new version. But I wonder if Proton will integrate DXVK 1.1.1 then soon as well, I do hope so.
jens 4 May 2019 at 8:59 pm UTC
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raneonGood to see this re-release of DXVK 1.1, thanks :-) As a user of mesa-git on Arch I will benefit directly from this new version. But I wonder if Proton will integrate DXVK 1.1.1 then soon as well, I do hope so.

You can pretty easily do that youself, just compile DXVK and copy the dll's into Proton (e.g. 64bit dll's into ~/.steam/steam/steamapps/common/Proton 4.2/dist/lib64/wine/dxvk/ and 32bit dll's into ~/.steam/steam/steamapps/common/Proton 4.2/dist/lib/wine/dxvk/).


Last edited by jens at 4 May 2019 at 9:00 pm UTC
Pikolo 4 May 2019 at 9:11 pm UTC
raneonGood to see this re-release of DXVK 1.1, thanks :-) As a user of mesa-git on Arch I will benefit directly from this new version. But I wonder if Proton will integrate DXVK 1.1.1 then soon as well, I do hope so.
I doubt it. Proton won't see DXVK 1.1.1 until VK_EXT_host_query_reset makes it into an LTS branch of Nvidia drivers. I think Steam OS doesn't use Nvidia's beta drivers, and that's what they'll be synchronising the release of this feature with


Last edited by Pikolo at 4 May 2019 at 9:12 pm UTC
Kiba 4 May 2019 at 9:16 pm UTC
jens
raneonGood to see this re-release of DXVK 1.1, thanks :-) As a user of mesa-git on Arch I will benefit directly from this new version. But I wonder if Proton will integrate DXVK 1.1.1 then soon as well, I do hope so.

You can pretty easily do that youself, just compile DXVK and copy the dll's into Proton (e.g. 64bit dll's into ~/.steam/steam/steamapps/common/Proton 4.2/dist/lib64/wine/dxvk/ and 32bit dll's into ~/.steam/steam/steamapps/common/Proton 4.2/dist/lib/wine/dxvk/).
I just did this and a game that has been borked since first release of proton is now working. One Piece Burning Blood, the game crashed when loading character models, but now you can play the game on versus mode with no problem, it only needs some video fixes for the still crashing story mode since a lot of japanese games use some WMV stuff and give a lot of problems with Wine, that's why we need this issue solved ASAP: https://github.com/ValveSoftware/Proton/issues/1464
chancho_zombie 4 May 2019 at 9:25 pm UTC
I'm going to try this hope it helps with Unreal engine 3 as well, one of the few games that run horribly for me is Sherlock Holmes devil's daughter.
raneon 4 May 2019 at 9:39 pm UTC
Pikolo
raneonGood to see this re-release of DXVK 1.1, thanks :-) As a user of mesa-git on Arch I will benefit directly from this new version. But I wonder if Proton will integrate DXVK 1.1.1 then soon as well, I do hope so.
I doubt it. Proton won't see DXVK 1.1.1 until VK_EXT_host_query_reset makes it into an LTS branch of Nvidia drivers. I think Steam OS doesn't use Nvidia's beta drivers, and that's what they'll be synchronising the release of this feature with

Hope not that a feature like this depends from the blessings of Nvidia! There is a reason why I use open source ;-)
YoRHa-2B 4 May 2019 at 10:12 pm UTC
chancho_zombieI'm going to try this hope it helps with Unreal engine 3 as well, one of the few games that run horribly for me is Sherlock Holmes devil's daughter.
Some users reported that the original 1.1 release helped some UE3-based Batman games quite a bit, so it's not entirely impossible, but I wouldn't expect too much.
gradyvuckovic 5 May 2019 at 2:48 am UTC
Woohoo! Love DXVK, such an awesome piece of software.

Thankyou doitsujin for your hard work!
Shmerl 5 May 2019 at 9:24 am UTC
Just built it. Works fine with Wine 4.7 and Mesa master.


Last edited by Shmerl at 5 May 2019 at 9:24 am UTC
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