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DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine

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One Wine related project I completely missed writing anything about is DXVK [GitHub], a Vulkan-based compatibility layer for Direct3D 11 for use with Wine.

I've been keeping an eye on it, but I only realised today I've not even put up even a most basic article letting people know it exists. It's seeing rather fast-paced development too, with a new version being released only yesterday.

The latest release has added in: Improved support for deferred contexts, Initial support for some D3D 11.1 features, Clipping and Culling planes, an on-disk pipeline cache and more.

It's intended to work with Wine 3.4, to hopefully give you better performance in certain games run through Wine. It's like the VK9 project [GitHub], which is aimed at Direct3D 9 although DXVK has more people working on it and much faster development.

I'm now subscribed to their feed, so I will keep up to date on each new release as it comes in.

It's interesting to see what will become of this, since the Wine developers are working on their own Vulkan implementation.

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Leopard 27 March 2018 at 12:55 pm UTC
LeopardHe is all against to Linux gaming entirely , only he doesn't know about it.

You need to learn how to engage in proper discussions instead of trolling. Your level of discussion is the later, so in most of cases it's a waste of time for everybody who reads the thread.
Yeah , yeah. I'm sure it is.
sigz 28 March 2018 at 8:29 am UTC
Overwatch could run really well if shader caching was not stuttering (even after waiting for preload and disk caching), I get 70+fps on high details on a 770GTX when shaders doesn't stutter..
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