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DXVK for Direct3D 11 over Vulkan in Wine has a new 0.60 release

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Summer heat got you parched? Why not wet your whistle with some Wine as DXVK has a fresh release out today.

A Vulkan-based compatibility layer for Direct3D 11 which allows running 3D applications on Linux using Wine.

DXVK 0.60 is a pretty major release, one which bumps up the recommended driver versions to 396.24.02 for NVIDIA and Mesa 18.1.2 for AMD. It also bumps up the required Wine version to Wine 3.10, requires the "VK_EXT_vertex_attribute_divisor" extension and removes workarounds for the Nvidia 390.xx driver series.

As for fixes and improvements, here's what's new:

  • Initial support for 64-bit floating point instructions 
  • Improved context flush behaviour for games which use queries incorrectly
  • Frostpunk: Fixed severe performance degradation caused by inefficient query usage by the game
  • Optimized use of Vulkan pipeline barriers, leading to higher GPU throughput in some games
  • Optimized use of Vulkan descriptor sets, significantly reducing CPU overhead in some games
  • Final Fantasy XV: Fixed flickering geometry issue
  • Fixed synchronization issues with UAV rendering
  • Fixed rare issue causing DXVK to use incorrect image layouts for render targets
  • Timestamp queries now return the correct GPU timer frequency

Full details on GitHub here

Article taken from GamingOnLinux.com.
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51 comments
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Shmerl 22 June 2018 at 12:55 pm UTC
Whitewolfe80also a little worrying that devs are seeing this progress and just saying yup we dont even need to port it we can release a wine wrapper

Let them do it, it's better than ignoring Linux for them.
Arehandoro 22 June 2018 at 12:55 pm UTC
YoRHa-2B@Arehandoro it (sort of) is if you're either on Windows or using the dev build that Square themselves leaked some time ago, but the Steam version doesn't run on wine due to DRM issues. Screenshot

Brilliant! Probably I won't bother with the hassle of a leaked version but good to know it could be done
Shmerl 22 June 2018 at 12:58 pm UTC
MohandevirAs long as there is an entity in charge of maintaining the build, just like Feral does, personnally, I'm fine with that.

Why do you need some entity to tell you "it's playable" if it's already playable without any entity?-) But in essence what's good is attention of developers to Linux market in general, that's about it. Other than that, you don't need any entities like Feral if you already can play the game. Especially if they would limit you in some way.


Last edited by Shmerl on 22 June 2018 at 12:59 pm UTC
Mohandevir 22 June 2018 at 1:04 pm UTC
Shmerl
MohandevirAs long as there is an entity in charge of maintaining the build, just like Feral does, personnally, I'm fine with that.

Why do you need some entity to tell you "it's playable" if it's already playable without any entity?-) But in essence what's good is attention of developers to Linux market in general, that's about it. Other than that, you don't need any entities like Feral if you already can play the game. Especially if they would limit you in some way.

Because this is your personnal situation that is absolutely not viable for the mass market. Without official support, Linux gaming will stay a sub 1% marketshare platform and this is what we have to get out of.
Shmerl 22 June 2018 at 1:06 pm UTC
MohandevirBecause this is your personnal situation that is absolutely not viable for the mass market. Without official support, Linux gaming will stay a sub 1% marketshare platform and this is what we have to get out of.

Let's say you can play some game without any extra middleman or entity involved, how is that not viable for you as a Linux gamer?


Last edited by Shmerl on 22 June 2018 at 1:07 pm UTC
Mohandevir 22 June 2018 at 1:07 pm UTC
More than that, an update on an unsuported game may totally break wine support at any moment. Want non-techy users to deal with that?


Last edited by Mohandevir on 22 June 2018 at 1:08 pm UTC
Shmerl 22 June 2018 at 1:09 pm UTC
MohandevirMore than that, an update on an unsuported game may totally break wine support at any moment. Want non-techy users to deal with that?

Sure, but so can the game break, after porters aren't supporting it anymore. So what has higher chances to last longer? I'd bet on the FOSS option in such case. It doens't mean I propose to always use Wine instead of native rewrites, but simply point out that Wine makes it very viable without porters involved already.


Last edited by Shmerl on 22 June 2018 at 1:10 pm UTC
Mohandevir 22 June 2018 at 1:16 pm UTC
Shmerl
MohandevirMore than that, an update on an unsuported game may totally break wine support at any moment. Want non-techy users to deal with that?

Sure, but so can the game break, after porters aren't supporting it anymore. So what has higher chances to last longer? I'd bet on the FOSS option in such case. It doens't mean I propose to always use Wine instead of native rewrites, but simply point out that Wine makes it very viable without porters involved already.

You are right. Wine makes it viable. This is where it ends. It will never show up on GoG store, Steam and the likes, in this state. Like it or not, in 2018, this is the name of the game, unless your goal is to keep Linux an elitists platform that only tech-savy people use. If that is your point of view, fine, but this discussion is pointless; we have diverging goals, from the start.


Last edited by Mohandevir on 22 June 2018 at 1:22 pm UTC
Shmerl 22 June 2018 at 1:27 pm UTC
MohandevirYou are right. Wine makes it viable. This is where it ends. It will never show up on GoG store, Steam and the likes, in this state.

Sure, but that goes back to my previous point - you don't need extra middlemen, if you already can play it. Some like this formal "it's supported" idea, and sure, it's good. But not necessary often Linux was always about doing something without gatekeepers telling you how to, so this fits the idea well.


Last edited by Shmerl on 22 June 2018 at 1:27 pm UTC
Mohandevir 22 June 2018 at 1:35 pm UTC
Shmerl
MohandevirYou are right. Wine makes it viable. This is where it ends. It will never show up on GoG store, Steam and the likes, in this state.

Sure, but that goes back to my previous point - you don't need extra middlemen, if you already can play it. Some like this formal "it's supported" idea, and sure, it's good. But not necessary often Linux was always about doing something without gatekeepers telling you how to, so this fits the idea well.

Thinking about my 10 years old son setting up DXVK and wine to play a game... Not. He's going to switch back to the PS4 in 2 seconds.

This said, I totally understand your point of view but it's only acceptable for the 0.5% of gamers that likes to hack the system. The true gamers, that will make Linux a viable gaming platform, just wants to "plug & play". Without a middleman to officially support the game, it's dead in the water.

Edit: Thinking about it, even if there is a middleman to support the game, for those that wants it, nothing prevents you from downloading the Windows version and hack DXVK + Wine to your need. One doesn't forbide the other. Linux as always been about choices.


Last edited by Mohandevir on 22 June 2018 at 1:57 pm UTC
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