We do often include affiliate links to earn us some pennies. See more here.

Update: Due to issues the developer has removed it while they're solved.

Original article:

DXVK [GitHub], the awesome project that has helped push Linux gaming further has a new release out and it sounds pretty huge.

Firstly, for Unreal Engine 4 titles (and several other unnamed games) DXVK 1.1 has "Queries" re-implemented which should allow for improved GPU utilization. The feature is widely used apparently, so it may help quite a number of games. DXVK also now comes with basic support for Predication based on the new query stuffs.

Another major difference is that DXVK 1.1 uses "in-memory compression for shader code", which should result in games with a large number of shaders seeing reduced memory utilization. However, it may increase shader compile times "slightly". Games noted to benefit include Overwatch, Quake Champions and Dishonored 2 seeing "several hundred Megabytes of RAM" savings.

Additional changes noted:

  • Includes all fixes from Version 1.0.2.
  • DXVK DLLs now include version information, which some games may rely upon (#980, PR #993)
  • Minor optimizations for multisample resolve operations, presentation, and other things.
  • Fixed various crashes when using the Windows version of RenderDoc inside wine (#877)
  • Dark Souls Remastered and Grim Dawn: Added workaround for rendering issues on Nvidia GPUs (#405, PR #896)
  • Sekiro: Shadows Die Twice: Improved overall performance by 5-10%.

See the full changelog here. It does note that for all the new features to be properly supported, you will need at least Wine 4.5 or Proton 4.2 and Nvidia 418.49.4 or Mesa 19.1-git drivers. If you don't have a driver that supports "VK_EXT_host_query_reset", certain games like Quake Champions may perform worse.

The progress DXVK has made is absolutely insane, great stuff that will continue to benefit Linux for a long time. Hopefully the next Steam Play update will pull this in after it's been thoroughly tested.

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
29 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
28 comments
Page: «2/3»
  Go to:

The high efficiency of Rebohle calls my attention.
Avehicle7887 Apr 6, 2019
@Philip - Thanks for the fine release, I'm glad you even took the time to add the fixes for Grim Dawn and Dark Souls :)
STiAT Apr 6, 2019
DXVK is a great project, it's a joy how much it improved several games.

I'm more concerned about the proton state. Since 4.2 I'm seeing issues with some older games (mass effects2, da:o), which started stuttering for some yet unknown reason. Does not happen in wine 4.1 shipped with solus though.
Shmerl Apr 7, 2019
I wish Debian developers would get around to reviewing faudio. It's still stuck and not moving:
https://ftp-master.debian.org/new/faudio_19.02-1.html

That prevents using Wine past 4.2 there.


Last edited by Shmerl on 7 April 2019 at 2:57 am UTC
arkhenius Apr 7, 2019
@liamdawe It seems like it may cause GPU hangs: https://github.com/doitsujin/dxvk/releases/tag/v1.1 , it would be good to update the article.

Safer to wait for a fix.
Sol33t303 Apr 7, 2019
"Dark Souls Remastered and Grim Dawn: Added workaround for rendering issues on Nvidia GPUs"
I have been playing Dark Souls Remastered recently and I think I know the exact issue they are referring to. It makes the game nearly unplayable in Blighttown IMO, which is already an area every Dark Souls player dreads already.
I'd say Dark Souls Remastered is running flawlessly now then assuming it is the same issue they are referring to. Nice to see DXVK making progress :)
jens Apr 7, 2019
  • Supporter
Quoting: arkhenius@liamdawe It seems like it may cause GPU hangs: https://github.com/doitsujin/dxvk/releases/tag/v1.1 , it would be good to update the article.

Safer to wait for a fix.

Does anyone knows what the circumstances are for these GPU hangs? I mean does these hangs happen across the board or just with certain GPU's, driver versions, wine versions etc?
Avehicle7887 Apr 7, 2019
Quoting: ShmerlI wish Debian developers would get around to reviewing faudio. It's still stuck and not moving:
https://ftp-master.debian.org/new/faudio_19.02-1.html

That prevents using Wine past 4.2 there.

Newer Wine versions can still be used and compiled without FAudio, the staging patches even reverted the FAudio commits.
YoRHa-2B Apr 7, 2019
Quoting: jensDoes anyone knows what the circumstances are for these GPU hangs? I mean does these hangs happen across the board or just with certain GPU's, driver versions, wine versions etc?
No idea (yet).

This release is a complete disaster anyway, many games seem to be broken at least on some hardware, and of course I can't reproduce any of it.

I removed the release. This is so frustrating.


Last edited by YoRHa-2B on 7 April 2019 at 8:17 am UTC
aufkrawall Apr 7, 2019
Sorry to hear that. I've never had any stability issue with DXVK and RadV, also 1.1 seems totally stable in Hitman 2, HotS etc. so far. :)
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.