Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through Paypal, Flattr and Liberapay!

Update: Due to issues the developer has removed it while they're solved.

Original article:

DXVK [GitHub], the awesome project that has helped push Linux gaming further has a new release out and it sounds pretty huge.

Firstly, for Unreal Engine 4 titles (and several other unnamed games) DXVK 1.1 has "Queries" re-implemented which should allow for improved GPU utilization. The feature is widely used apparently, so it may help quite a number of games. DXVK also now comes with basic support for Predication based on the new query stuffs.

Another major difference is that DXVK 1.1 uses "in-memory compression for shader code", which should result in games with a large number of shaders seeing reduced memory utilization. However, it may increase shader compile times "slightly". Games noted to benefit include Overwatch, Quake Champions and Dishonored 2 seeing "several hundred Megabytes of RAM" savings.

Additional changes noted:

  • Includes all fixes from Version 1.0.2.
  • DXVK DLLs now include version information, which some games may rely upon (#980, PR #993)
  • Minor optimizations for multisample resolve operations, presentation, and other things.
  • Fixed various crashes when using the Windows version of RenderDoc inside wine (#877)
  • Dark Souls Remastered and Grim Dawn: Added workaround for rendering issues on Nvidia GPUs (#405, PR #896)
  • Sekiro: Shadows Die Twice: Improved overall performance by 5-10%.

See the full changelog here. It does note that for all the new features to be properly supported, you will need at least Wine 4.5 or Proton 4.2 and Nvidia 418.49.4 or Mesa 19.1-git drivers. If you don't have a driver that supports "VK_EXT_host_query_reset", certain games like Quake Champions may perform worse.

The progress DXVK has made is absolutely insane, great stuff that will continue to benefit Linux for a long time. Hopefully the next Steam Play update will pull this in after it's been thoroughly tested.

Article taken from GamingOnLinux.com.
31 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more information here.
30 comments
Page: «2/3»
  Go to:

arkhenius 6 April 2019 at 9:09 pm UTC
If anyone on Solus is wondering how to get that specific driver, it is in the repos. Just use the nvidia-developer-driver, either install from the Software Center or use sudo eopkg it nvidia-developer-driver nvidia-developer-driver-32bit in the terminal.


Last edited by arkhenius at 6 April 2019 at 10:01 pm UTC
Comandante Ñoñardo 6 April 2019 at 9:55 pm UTC
The high efficiency of Rebohle calls my attention.
Avehicle7887 6 April 2019 at 10:01 pm UTC
@Philip - Thanks for the fine release, I'm glad you even took the time to add the fixes for Grim Dawn and Dark Souls
raneon 6 April 2019 at 10:29 pm UTC
DXVK is awesome and it gets better every day :-)
STiAT 6 April 2019 at 11:39 pm UTC
DXVK is a great project, it's a joy how much it improved several games.

I'm more concerned about the proton state. Since 4.2 I'm seeing issues with some older games (mass effects2, da:o), which started stuttering for some yet unknown reason. Does not happen in wine 4.1 shipped with solus though.
Shmerl 7 April 2019 at 2:57 am UTC
I wish Debian developers would get around to reviewing faudio. It's still stuck and not moving:
https://ftp-master.debian.org/new/faudio_19.02-1.html

That prevents using Wine past 4.2 there.


Last edited by Shmerl at 7 April 2019 at 2:57 am UTC
arkhenius 7 April 2019 at 3:15 am UTC
@liamdawe It seems like it may cause GPU hangs: https://github.com/doitsujin/dxvk/releases/tag/v1.1 , it would be good to update the article.

Safer to wait for a fix.
Sol33t303 7 April 2019 at 6:16 am UTC
"Dark Souls Remastered and Grim Dawn: Added workaround for rendering issues on Nvidia GPUs"
I have been playing Dark Souls Remastered recently and I think I know the exact issue they are referring to. It makes the game nearly unplayable in Blighttown IMO, which is already an area every Dark Souls player dreads already.
I'd say Dark Souls Remastered is running flawlessly now then assuming it is the same issue they are referring to. Nice to see DXVK making progress
jens 7 April 2019 at 7:29 am UTC
View PC info
  • Supporter
arkhenius@liamdawe It seems like it may cause GPU hangs: https://github.com/doitsujin/dxvk/releases/tag/v1.1 , it would be good to update the article.

Safer to wait for a fix.

Does anyone knows what the circumstances are for these GPU hangs? I mean does these hangs happen across the board or just with certain GPU's, driver versions, wine versions etc?
Avehicle7887 7 April 2019 at 7:36 am UTC
ShmerlI wish Debian developers would get around to reviewing faudio. It's still stuck and not moving:
https://ftp-master.debian.org/new/faudio_19.02-1.html

That prevents using Wine past 4.2 there.

Newer Wine versions can still be used and compiled without FAudio, the staging patches even reverted the FAudio commits.
  Go to:
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!

Due to spam you need to Register and Login to comment.


Or login with...

Livestreams & Videos
Community Livestreams
  • Story Time: „The Book of Unwritten Tales 2“
  • Date:
See more!
Popular this week
View by Category
Contact
Latest Comments
Latest Forum Posts