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Update: Due to issues the developer has removed it while they're solved.

Original article:

DXVK [GitHub], the awesome project that has helped push Linux gaming further has a new release out and it sounds pretty huge.

Firstly, for Unreal Engine 4 titles (and several other unnamed games) DXVK 1.1 has "Queries" re-implemented which should allow for improved GPU utilization. The feature is widely used apparently, so it may help quite a number of games. DXVK also now comes with basic support for Predication based on the new query stuffs.

Another major difference is that DXVK 1.1 uses "in-memory compression for shader code", which should result in games with a large number of shaders seeing reduced memory utilization. However, it may increase shader compile times "slightly". Games noted to benefit include Overwatch, Quake Champions and Dishonored 2 seeing "several hundred Megabytes of RAM" savings.

Additional changes noted:

  • Includes all fixes from Version 1.0.2.
  • DXVK DLLs now include version information, which some games may rely upon (#980, PR #993)
  • Minor optimizations for multisample resolve operations, presentation, and other things.
  • Fixed various crashes when using the Windows version of RenderDoc inside wine (#877)
  • Dark Souls Remastered and Grim Dawn: Added workaround for rendering issues on Nvidia GPUs (#405, PR #896)
  • Sekiro: Shadows Die Twice: Improved overall performance by 5-10%.

See the full changelog here. It does note that for all the new features to be properly supported, you will need at least Wine 4.5 or Proton 4.2 and Nvidia 418.49.4 or Mesa 19.1-git drivers. If you don't have a driver that supports "VK_EXT_host_query_reset", certain games like Quake Champions may perform worse.

The progress DXVK has made is absolutely insane, great stuff that will continue to benefit Linux for a long time. Hopefully the next Steam Play update will pull this in after it's been thoroughly tested.

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
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arkhenius 6 Apr, 2019
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If anyone on Solus is wondering how to get that specific driver, it is in the repos. Just use the nvidia-developer-driver, either install from the Software Center or use sudo eopkg it nvidia-developer-driver nvidia-developer-driver-32bit in the terminal.


Last edited by arkhenius on 6 April 2019 at 10:01 pm UTC
The high efficiency of Rebohle calls my attention.
Avehicle7887 6 Apr, 2019
@Philip - Thanks for the fine release, I'm glad you even took the time to add the fixes for Grim Dawn and Dark Souls :)
raneon 6 Apr, 2019
DXVK is awesome and it gets better every day :-)
STiAT 6 Apr, 2019
DXVK is a great project, it's a joy how much it improved several games.

I'm more concerned about the proton state. Since 4.2 I'm seeing issues with some older games (mass effects2, da:o), which started stuttering for some yet unknown reason. Does not happen in wine 4.1 shipped with solus though.
Shmerl 7 Apr, 2019
I wish Debian developers would get around to reviewing faudio. It's still stuck and not moving:
https://ftp-master.debian.org/new/faudio_19.02-1.html

That prevents using Wine past 4.2 there.


Last edited by Shmerl on 7 April 2019 at 2:57 am UTC
arkhenius 7 Apr, 2019
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@liamdawe It seems like it may cause GPU hangs: https://github.com/doitsujin/dxvk/releases/tag/v1.1 , it would be good to update the article.

Safer to wait for a fix.
Sol33t303 7 Apr, 2019
"Dark Souls Remastered and Grim Dawn: Added workaround for rendering issues on Nvidia GPUs"
I have been playing Dark Souls Remastered recently and I think I know the exact issue they are referring to. It makes the game nearly unplayable in Blighttown IMO, which is already an area every Dark Souls player dreads already.
I'd say Dark Souls Remastered is running flawlessly now then assuming it is the same issue they are referring to. Nice to see DXVK making progress :)
jens 7 Apr, 2019
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Quoting: arkhenius@liamdawe It seems like it may cause GPU hangs: https://github.com/doitsujin/dxvk/releases/tag/v1.1 , it would be good to update the article.

Safer to wait for a fix.

Does anyone knows what the circumstances are for these GPU hangs? I mean does these hangs happen across the board or just with certain GPU's, driver versions, wine versions etc?
Avehicle7887 7 Apr, 2019
Quoting: ShmerlI wish Debian developers would get around to reviewing faudio. It's still stuck and not moving:
https://ftp-master.debian.org/new/faudio_19.02-1.html

That prevents using Wine past 4.2 there.

Newer Wine versions can still be used and compiled without FAudio, the staging patches even reverted the FAudio commits.
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