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Dying Light Major Patch Released, Still Abysmal On Linux

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Techland have release a bigger patch this time around to fix lots of issues, but the game is still damn awful on Linux.

Linux gamers still seem to be unable to play co-up, the motion blur when running is still there when turned off (not as bad as it was), and performance is still utterly abysmal. I have relayed my feedback to Techland as usual in the hopes they fix it up.

The performance hasn't changed for Linux at all, and I've seen multiple reports stating the same thing about performance across many different processors and graphics cards, so it's not due to my own personal configuration.

For me on a 970 I seem to get around 19-40 depending on where I am, so if I look towards the back of the map at some rocks I can get 40, but if I look towards the middle at 4-5 zombies I can dip below 20 FPS. It's really not great right now for Linux.

Official patch notes below:
QuoteList of fixes in version 1.4.0:

Hardware, performance & stability issues
• Resolved various stability issues
• Numerous general performance optimizations
• Significantly reduced RAM memory usage

Gameplay issues
• Added option to disable film grain video effect.
• Fixed the issue with reaching Survivor Rank 25
• Optimized video memory management to eliminate “ResizeBuffers failed 0x887a0005” error message
• Fixed extremely long load times that some users were experiencing
• Resolved issues with unlocking certain achievements
• Fixed the issue with ammo disappearing from player’s inventory when attempting shooting challenges
• Resolved issues with Personal Statistics menu
• Fixed problems with using keys assigned to gameplay features during chat
• Fixed duplicating weapons exploit

Be-the-Zombie mode
• Fixed the ‘infinite spit’ exploit in Be-the-Zombie mode
• Fixed several issues with connecting to games when playing as the zombie
• Added additional tools for tracking network issues

Game data integrity (modding)
• Games can be modded
• Modded games will not work online with original unchanged versions
• Modded games will work with other identically modded games

Graphical Bugs
• Resolved extremely low resolution textures on certain objects regardless of texture quality settings

Linux specific improvements:
• Fixed motion blur switching via main menu
• Fixed messaging when playing cross-platform session

Known issues we are still working on:
• Screen flickering when using dual-GPU setups
• Radeon support on Linux platforms


We still do not recommend buying it, and we hope we can change this in a future patch. We really do want to play it! Article taken from GamingOnLinux.com.
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33 comments
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n30p1r4t3 14 February 2015 at 7:13 pm UTC
This game honestly ran fine for me. Was it perfect? No. But it was defiantly playable. In fact, I beat the story with some 25ish hours of gameplay on record. Still one of the best games on Linux right now.

Update: As requested my framerate lies in the mid 30s on average with occasional spikes above 60. The lowest I saw was 18. The game feels much smoother than this however.

My Settings:
Everything On Max except view distance.

Specs:

i5 4690K @ 4.0Ghz
16GB 1866Mhz Ram
GTX 980 (Latest Drivers)
SteamOS
Liam Dawe 14 February 2015 at 7:27 pm UTC
n30p1r4t3This game honestly ran fine for me. Was it perfect? No. But it was defiantly playable. In fact, I beat the story with some 25ish hours of gameplay on record. Still one of the best games on Linux right now.

My Settings:
Everything On Max except view distance.

Specs:

i5 4690K @ 4.0Ghz
16GB 1866Mhz Ram
GTX 980 (Latest Drivers)
SteamOS
What FPS are you getting when in the city with zombies around? Turn on an FPS counter and let us know.
lazer 14 February 2015 at 7:55 pm UTC
Wait, wasn't there a article some time ago with a title that said "Look ma, no blur"?
Did they unfix it?

by the way does the sign in through steam work? i could not get it to work, both fields just go blank when i hit enter.
n30p1r4t3 14 February 2015 at 7:57 pm UTC
liamdaweWhat FPS are you getting when in the city with zombies around? Turn on an FPS counter and let us know.

Will do after my homework today. Yes, the framerate does dip every now and again. Will report back.
sub 14 February 2015 at 7:57 pm UTC
n30p1r4t3This game honestly ran fine for me. Was it perfect? No. But it was defiantly playable. In fact, I beat the story with some 25ish hours of gameplay on record. Still one of the best games on Linux right now.

My Settings:
Everything On Max except view distance.

Specs:

i5 4690K @ 4.0Ghz
16GB 1866Mhz Ram
GTX 980 (Latest Drivers)
SteamOS

LOL - I consider that a serious high end setup.
If it just runs okayish on that rig, no wonder most of the users are facing performance issues.
Liam Dawe 14 February 2015 at 8:00 pm UTC
Okay, more investigating, motion blur does turn off, but it always blurs a bit when you run no matter what settings.
coryrj19951 14 February 2015 at 8:02 pm UTC
I can actually run the game now, but it keeps on crashing. Radeon hd r9 270x and an AMD FX 8350 4ghz

Anyone else getting this color distortion after a few minutes of gameplay?
http://postimg.org/image/e3oav0lcb/full/ or http://postimg.org/image/o299hhurv/full/
ricki42 14 February 2015 at 8:13 pm UTC
I'd been considering buying this game, but maybe I should wait.
Does anyone know what kind of performance I can expect with a GTX 770 4GB, a 4790k at 4.6GHz + 16GB RAM?
bubexel 14 February 2015 at 8:27 pm UTC
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I'm playing it with i5-4440 CPU @ 3.10GHz, GeForce GTX 650, 8GB RAM and fedora 21. And to be honest is totally playable with low settings. I'm really enjoying this game, its really funny. My frame rate is around 30-50, doesnt matter how many zombiees i have around. Problem is when im o high place and i can see big distances then my frame rate drop to 15-20 but is totally playable and i recommend it.

EDIT: i get the new patch and there isn't any change on perfomance :S atleast on OGL/Linux and they didn't write it on the known issues.
Unshra 14 February 2015 at 9:22 pm UTC
With patch 1.3.0 I didn't notice the motion blur but with 1.4.0 it's very noticeable, it's not as bad as the original headache inducing blur it originally had but seem a lot stronger than 1.3.0.

I've been noting my performance since release mostly out of curiosity than anything else as I'm gaming on a notebook with a sub-par video card (750M) so I never expected to even hit 30 FPS. Here are my notes.

Note:
When I say avg FPS I'm talking about the FPS I'm running at most of the time, this is outside jumping around and killing zombies. Max FPS is the highest I've seen while in game normally this is indoors. Finally, low FPS is the lowest I've seen this is normally when I'm high up looking into the distance (not often) horde attacks are normally at higher FPS for me.

Setting wise I start with the default game with setting like texture, shadow, at max and progress from there, this means that each tweak contains the previous tweak listed above it.

System specs:
Dell Inspiron 17 (5000 series)
CPU: i7-4510U
GPU: Nvidia GT 750M 2GB
RAM: 16GB
Resolution 1920x1080


Original release:
Max Settings no tweaks: 9 FPS avg, 20 FPS max, 1 FPS low
Max Settings data files uncompressed: 10 FPS avg, 24 FPS max, 6 FPS low
Max Settings Chromatic and Grain Disabled: 10 FPS avg, 24 FPS max, 6 FPS low
Max Settings Sun Shadow and AA Disabled: 12 FPS avg, 28 FPS max, 9 FPS low
Medium Settings, view distances set to zero: 14 FPS avg, 28 FPS max, 9 low

Patch 1.3.0:
Max Settings no tweaks: 9 FPS avg, 20 FPS max, 6 FPS low
Max Settings data files uncompressed: 11 FPS avg, 25 FPS max, 8 FPS low
Max Settings Chromatic and Grain Disabled: 11 FPS avg, 26 FPS max, 8 FPS low
Max Settings Sun Shadow and AA Disabled: 12 FPS avg, 29 FPS max, 10 FPS low
Medium Settings, view distances set to zero: 16 FPS avg, 28 FPS max, 10 low

What I noticed in game was that the FPS was more stable and predictable with 1.3.0.

Patch 1.4.0:
Medium Settings, view distances set to zero: 22 FPS avg, 40 FPS max (no clue what happened here), 14 low

I haven't reset my setting for 1.4.0 to see how they do with max setting and untweaked but I can stay that over all this is a huge improvement for my little 750M. I never expected to see 30 FPS.

Note I've also tried tweaks with using -fps=, -ingamenosprites, etc but didn't notice a difference in the performance.

Over all 1.4.0 has surprised me, when I first patched and saw over 30 FPS in doors I was excited. For a while I would running around and just reach the low 30s in the early levels. As I loaded up saves at higher levels I noticed the FPS drop to 22 FPS but it was stable and honestly a huge improvement over 16 FPS. I still don't expect to see the 30s outside of the early levels when there is not much going on but still seeing that was a surprise and if they still have improvements to make then maybe just maybe I'll have a play experience with a solid 30 FPS throughout, doubt it but hey. lol

Update: When it's twilight outside my FPS seems to drop sharply, this never happened before, it's still higher than 1.3.0 but the affect is jarring.
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