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Dying Light: The Following - Enhanced Edition is a big patch and DLC now available for Dying Light. I have tested it a bit and here's what I found.

My earlier confusion on their naming "Dying Light: The Following - Enhanced Edition" has been cleared up, as it's all now one game for new purchases. It was confusing as Enhanced Edition is still technically a patch, and The Following is a DLC, but it's all put together.

My thoughts
The sad thing is that The Following is entirely separate to the original game, with it's own campaign. You need to click "Play" and then "The Following" which I can already see confusing plenty of people on the Steam forum.

The odd thing is, while it's an entirely new campaign with separate saved games, I started off with all my equipment from the main game. Not quite as seamless as it being an added area to the main game, but better than nothing.

Apparently they added a "Film Grain" option around the 1.6 patch (which I didn't notice, as it wasn't in their changelog). I suggest turning it off if you also didn't know about it, as the game is much clearer now.

Seems like it could be a pretty good update and DLC, but the texture issue noted below is ruining the experience.

The textures repeatedly mess up (On Nvidia 980ti, 355.11 driver), with some of them being on High (my setting) and some being super low, see some shots here:

Sometimes a reload will fix it, sometimes it won't. It happens in both Dying Light and The Following. Damn annoying. I have sent in a support ticket with all my system information, screenshots and logs. I have also tweeted the developers and the dying light twitter account with this article.

I've also seen the textures mess up like the pictures simply switching from The Following to the Dying Light campaign.

I've also heard multiple reports of the game crashing for people who try to continue a previous saved game.

Changelog - This is all in the FREE Enhanced Edition patch, DLC content is totally separate.
Legend system:
- New skill tree unlocked after maxing one of the base skill trees
- Nightmare difficulty level
- Bounties system
New weapons: firearms, melee, crossbow
New parkour moves animations added
Improved human enemy AI
Improved Volatile AI
New NPC models
Enhanced facial expressions
Post process effect customization - sepia, black&white, poster + other effects
Audio upgrades
Valve Anti Cheat support added
Select community created maps added into the game
#DrinkForDLC content:
- New quest in Old Town
- Water balloon item for more powerful electricity effect on zombies
- Two new water challenges
Support for Dying Light: The Following Expansion Pack

Various stability improvements, including co-op
Various balance tweaks: player development, economy and weapons / crafting balance
Improved fighting against human enemies and virals

It's free if you have the season pass, £39.99 for the entire thing together, or £15.99 for The Following DLC by itself. Article taken from
Tags: Action, RPG, Steam, Zombies
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rkfg 9 Feb, 2016
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Hey, that's an old issue that was already fixed once! I remember having super-blurry wall signs at the tower at the very start while having high textures otherwise. IIRC, it's a caching issue of sorts like they provided a prebuilt texture cache with lowres versions.

Look here in "Graphical Bugs" section: "Extremely low resolution textures on certain objects regardless of texture quality settings. - Fixed by Patch 1.4.0"

Maybe clearing the shader cache would help? Just guessing.

Last edited by rkfg on 9 February 2016 at 10:39 am UTC
Liam Dawe 9 Feb, 2016
Afraid not, I deleted the shaders folder to make it do it again, same issues.
rkfg 9 Feb, 2016
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  • Supporter
Okay then. [This [1]]( [may [2]]( [not be a Linux-exclusive issue[3]](, in the patch notes for 1.4.0 they didn't put this fix to the Linux section but just to "Graphical Bugs". I'll check this out on my home rig after work.
Liam Dawe 9 Feb, 2016
Quoting: rkfgOkay then. [This [1]]( [may [2]]( [not be a Linux-exclusive issue[3]](, in the patch notes for 1.4.0 they didn't put this fix to the Linux section but just to "Graphical Bugs". I'll check this out on my home rig after work.

The fact that it has been an issue for so long worries me, Techland really aren't all that good at supporting this title :(
rkfg 9 Feb, 2016
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  • Supporter
Their copypasted response to all reports and overall quiet behavior is indeed troublesome. Hopefully, what has been fixed once should be easily fixable again. On the bright side, if that's the only issue you've encountered, we're quite good. It could be much worse like missing heads on Linux after the recent patch. They fixed it on the same day though.
Keyrock 9 Feb, 2016
I've not encountered any texture issues, or any graphical issues at all for that matter. It ran perfect for me. Granted, this is from a very limited sample size (less than an hour) since I don't have time to play it extensively now.

4.2.0-27-lowlatency #32-Ubuntu SMP PREEMPT Fri Jan 22 05:55:23 UTC 2016 x86_64 x86_64 x86_64 GNU/Linux

Intel i7-4790K
32 GB DDR3 2400
Nvidia Titan X 361.18
Liam Dawe 9 Feb, 2016
I have tested both 355.11 and 361.18, both have the issues.

Edit: I should point out I am not the only one this happens to.

Last edited by Liam Dawe on 9 February 2016 at 1:23 pm UTC
DasCapschen 9 Feb, 2016
I had one or two textures that displayed low quality, but maybe they just had not loaded yet, most of the game is fine for me.
shigutso 9 Feb, 2016
Super low textures? Awesome! My poor GeForce 730M can't handle more than 25fps on this game anyway :(
Keyrock 9 Feb, 2016
Maybe I just got lucky and didn't experience a problem with my brief time with The Following this morning. I'll give it a spin when I get home later today, hopefully everything runs just as well as it did this morning. After that I won't have time to play if for a few days as I'm going on a trip.

As an aside, has anyone figured out how to get the FPS counter to show up in Big Picture Mode?
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