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Edge Of Eternity [Official Site, Kickstarter] is a really fantastic looking indie tribute to the J-RPG classics and the developers have confirmed Linux will not see a release until Vulkan is stable in Unity.

That's not all, they are also waiting on a plugin they use to support Vulkan, see this comment:
Quoteno, the alpha will be windows only for the moment, we are waiting for Unity Vulkan (https://blogs.unity3d.com/2016/09/29/introducing-the-vulkan-renderer-preview/) since we rely on DX11+ technologies like tessellation, compute shaders, hardware instancing and a lot of drawcalls for the fully dynamic world, we will also have to wait for the plugin that we use for vfx (http://www.popcornfx.com/) to add compatibility for Vulkan. It's the same for OSX with Metal support.


The game was funded on Kickstarter with a total of $161,246. The Linux version was a stretch goal at 44K, so they have way more than they requested to get it done.

They recently shared some new images and it definitely sits near the top of my wishlist:
image
image
image

So hopefully with Unity 5.6 this will make it possible, which is when Vulkan is due to be ready in Unity.

I'm excited to watch this one progress, it could be amazing. This is a genre we have such little choice in on Linux.

Thanks for pointing it out frostwork. Article taken from GamingOnLinux.com.
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28 comments
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Snowdrake Dec 2, 2016
Final Fantasy XIII is that you ?
PublicNuisance Dec 2, 2016
I remember enjoying the Kickstarter demo on Windows so I hope they are able to not only make the Linux version that they promised but do a good job.
hm11 Dec 2, 2016
i love turn based rpg.. man i would def buy this
fabry92 Dec 2, 2016
better wait for vulkan agree :) instabuy for me
Keyrock Dec 3, 2016
Quoting: SnowdrakeFinal Fantasy XIII is that you ?
I hope not, those games were awful.
lucinos Dec 3, 2016
OGL4 has everything DX11 has so it is possible they do have a case if supporting it is not trivial. Mac is stuck on OGL4.1 so probably huge problems on Mac so doing it would be only for Linux and completely meaningless on the long run since they can just wait for Vulkan. So waiting for Vulkan although not as mandatory as they make it sound, makes a lot of sense.
Alm888 Dec 3, 2016
Ah, another "developer" first making Direct3D game only to later "titanically overcome porting difficulties", fail to do so and start crying about Linux software inferiority on every corner (convention, conference etc.)...

My sincere condolence to all Kickstarter backers.
frostwork Dec 3, 2016
thanks liam! :}
can't wait to play this!
rune Dec 3, 2016
If using Vulkan means it will be faster, then I don't mind. Lower system requirements is a good thing. If that is the case, they should use Vulkan for both windows and Linux, since Dx 12 is windows 10 only (I think some people still use Windows 7/8).
Aryvandaar Dec 3, 2016
Does it have turn based combat?
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