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Editorial: No, Valve is not killing SteamOS or the Steam Controller

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Another day, another journalist claiming that Valve is killing SteamOS (amongst other things mentioned) and it couldn't be further from the truth. I'm going to be pretty blunt in this one, because it needs to be.

I give you this sensationalist piece from Softpedia titled "Valve Is Killing Its Projects by Abandoning Them, Including SteamOS".

While it's true SteamOS hasn't turned into the almighty force some hoped, here at GOL, I always said it would never be a big success overnight and it would take a long time. That hasn't changed and SteamOS is still very much alive. In June of this year, Valve did a major update to SteamOS that dropped AMDGPU-PRO in favour of Mesa, it had a big Kernel version bump and more. Only a few days later another SteamOS beta was released with more updates. The development is ongoing and you can hardly call something that was updated majorly only a month ago, as something that's being abandoned.

QuoteValve also promised to put a lot of money in the development of OpenGL and Vulkan, so that Linux could feature the same type of performance with games running on Direct3D, on Windows. That is also a really quiet front, and after some initial success, developers are not heard anymore.

They quite literally have no idea what they're talking about. I don't think Valve has ever said anywhere they were pouring money into OpenGL and Vulkan development. Valve did actually help to kickstart Vulkan, Valve has also hired developers to work on Linux graphics drivers. The public Mesa mailing list is extremely active, with patches from all sides flowing in every day, with the Valve developers doing quite a bit of work. Anyone following it knows this, they would too if they looked. They should know too, since they report on Mesa. Only recently one of the Valve developers finished up the OpenGL multithreading code in Mesa, which can give big performance gains in certain games.

The bit about developers not being heard of any more is also strange. It takes a long time for a brand new API to gain traction, but it is gaining with Vulkan games being released. Croteam have thrown their weight behind it, so has Feral Interactive. Not a massive amount sure, but again, it takes time. Games already in development won't throw out their entire renderer for Vulkan, but new games have a good chance of using it.

QuoteValve is becoming famous for two things. One is the easiness of which they make money from their Steam Platform, and the other is their started and failed projects. The most famous of them is the Half-Life series, which ended abruptly and it feels abandoned. It’s quite likely that SteamOS, Steam Controller, and Steam Link are following the same path.

No one really knows if Half-Life will continue or not. Apart from that, the other examples are all still sold and worked on. SteamOS, as mentioned, is regularly updated. The Steam Controller is constantly updated with new awesome features, there's even been hints of a second revision. The Steam Link is still selling well with plenty of people rather happy with it. It's not quite likely any of them will follow the path of Half-Life, there's nothing whatsoever hinting at it, they're pulling speculation out of their backsides here with no sources to show for anything they're saying. It's bottom of the barrel reporting.

QuoteThe development of Vulkan, an open source alternative to Direct3D, has slowed down considerably. Games are still being developed for Windows systems and ported to Linux with the help of integrated VM solutions, which greatly decrease performance.

No, it hasn't. Vulkan 1.0.55 was released only yesterday and last I checked there's more Vulkan games than there is DirectX 12 games on PC. What part of that has slowed down considerably? It hasn't, not at all. I'm also unsure as to what they mean by "integrated VM solutions", I'm going to assume they're really trying to sound smart, but missing the mark. They likely mean wrappers, but so many things come under that banner and wrappers aren't necessarily a bad thing.

I'll be honest here, I really don't like Softpedia and I think their reporting is quite often terrible. They reported on the iCloud hack that happened some time ago, by using one of the stolen images of a celebrity in their article—just awful.

I often end up feeling like we're one of the few sites that won't scaremonger for traffic, because it's stupid. It's an article where clearly research just hasn't been done, but hey it makes a good headline to click right?

I won't blindly stick up for Valve or any company, as every company serves their own agenda. However, Valve are very clearly and often quite publicly still supporting Linux, SteamOS, Steam Controller and so on. I will gladly report on it when there's signs they are dumping something, but there's no such signs yet. Article taken from GamingOnLinux.com.
Tags: Editorial
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Eike Jul 19, 2017
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Quoting: michaTo be fair, SteamOS as a (console) OS feels indeed quite dead if you look at its user base (roughly 1% of all Linux gamers and Linux itself is around 1% on PCs, right?).

I wondered were you had the 1% of Linux gamers from. Figured out you meant SteamOS itself, seperated from all other "Linuces". Never counted it that way.
crt0mega Jul 19, 2017
Wow. These Softpedia guys must have been living under a rock for several months/years.
STiAT Jul 19, 2017
The state our graphics stack was in, it was expected that Valve can not change the world overnight. They're investing real money into our display stack (drivers/mesa) by hiring developers.

It was never expected that our graphics driver will be anywhere closed to complete and stable within a year or two. If they continue to invest like that, if we're lucky, that's by 2020 that Mesa is anywhere close to NVidia.

For Vulkan - don't know, still a lot of work needed - i know - but it's quite "there" already, working and stable.
0aTT Jul 19, 2017
Thanks for your efforts Liam but such nonsense is not worth the attention.
Ardje Jul 19, 2017
Quoting: Asugot my first survey on my linux! hooray! Gaben always finds me when I'm on my mac lol...
There is a bug report on github of someone getting it on linux and making steam crash.
I was very inclined to reply it was a hoax ;-).
Ardje Jul 19, 2017
Quoting: Beamboom... But do the controller really receive frequent updates? Then I wonder if something is wrong for me cause I've not seen a single update since I got it just before Xmas last year?
The controller firmware is pretty stable... I think the last update for the controllers themselves was april or june 2016.
Now the middleware to make those controllers function... Either in the steam client or the steam link. They change about every month.
Dribbleondo Jul 19, 2017
I made a video back in early 2016 explaining why this idea of Linux Gaming being a "Dead Platform" is a waste of an argument, and it shouldn't even be an argument. View video on youtube.com
Ardje Jul 19, 2017
Quoting: elmapul" It keeps Microsoft from going full retard with the Windows Store UWP program."
you're missing the point here...
The moment Valve announced the steamos programm, is the moment Microsoft started to take a look at DX again, and finally updating it.
There was a 1:1 relation between Valve's announcement and Microsoft starting to work on their OS again.
I do think Valve is capable of kicking out SteamOS iff something better and open comes along, as they have clearly shown they are a tech company with a core focus of better gaming.
They threw out the man years of augmented reality research, and sold it to the head researcher for $100, who could then continue it in her own company.
I do not think something better than SteamOS comes along... SteamOS with wayland is still SteamOS.
micha Jul 19, 2017
Quoting: Eike
Quoting: michaTo be fair, SteamOS as a (console) OS feels indeed quite dead if you look at its user base (roughly 1% of all Linux gamers and Linux itself is around 1% on PCs, right?).

I wondered were you had the 1% of Linux gamers from. Figured out you meant SteamOS itself, seperated from all other "Linuces". Never counted it that way.

Looking at the HW statistics here (gamingonlinux.com) SteamOS is ~1.5% atm for all ppl here entering there HW setup. https://www.gamingonlinux.com/users/statistics

The 1% Linux is pretty much agreed on (Steam HW statistic and several game DEVs are reporting the same. Albion Online does have ~0.5% Linux players for example.)


Last edited by micha on 19 July 2017 at 10:38 am UTC
Ardje Jul 19, 2017
Valve is one of those tiny companies you can actually irc with one of the (many) developers online. They are serious, and they care.
Even the link has special care of the main link developers.
Valve is about the only company that has a real personal touch with developers and "endusers". I am a big fan of Samsung, but I have yet to find a way to reach developers to file bug reports.
(Samsung is also big in a lot of opensource projects)
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