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Editorial: No, Valve is not killing SteamOS or the Steam Controller

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Another day, another journalist claiming that Valve is killing SteamOS (amongst other things mentioned) and it couldn't be further from the truth. I'm going to be pretty blunt in this one, because it needs to be.

I give you this sensationalist piece from Softpedia titled "Valve Is Killing Its Projects by Abandoning Them, Including SteamOS".

While it's true SteamOS hasn't turned into the almighty force some hoped, here at GOL, I always said it would never be a big success overnight and it would take a long time. That hasn't changed and SteamOS is still very much alive. In June of this year, Valve did a major update to SteamOS that dropped AMDGPU-PRO in favour of Mesa, it had a big Kernel version bump and more. Only a few days later another SteamOS beta was released with more updates. The development is ongoing and you can hardly call something that was updated majorly only a month ago, as something that's being abandoned.

QuoteValve also promised to put a lot of money in the development of OpenGL and Vulkan, so that Linux could feature the same type of performance with games running on Direct3D, on Windows. That is also a really quiet front, and after some initial success, developers are not heard anymore.

They quite literally have no idea what they're talking about. I don't think Valve has ever said anywhere they were pouring money into OpenGL and Vulkan development. Valve did actually help to kickstart Vulkan, Valve has also hired developers to work on Linux graphics drivers. The public Mesa mailing list is extremely active, with patches from all sides flowing in every day, with the Valve developers doing quite a bit of work. Anyone following it knows this, they would too if they looked. They should know too, since they report on Mesa. Only recently one of the Valve developers finished up the OpenGL multithreading code in Mesa, which can give big performance gains in certain games.

The bit about developers not being heard of any more is also strange. It takes a long time for a brand new API to gain traction, but it is gaining with Vulkan games being released. Croteam have thrown their weight behind it, so has Feral Interactive. Not a massive amount sure, but again, it takes time. Games already in development won't throw out their entire renderer for Vulkan, but new games have a good chance of using it.

QuoteValve is becoming famous for two things. One is the easiness of which they make money from their Steam Platform, and the other is their started and failed projects. The most famous of them is the Half-Life series, which ended abruptly and it feels abandoned. It’s quite likely that SteamOS, Steam Controller, and Steam Link are following the same path.

No one really knows if Half-Life will continue or not. Apart from that, the other examples are all still sold and worked on. SteamOS, as mentioned, is regularly updated. The Steam Controller is constantly updated with new awesome features, there's even been hints of a second revision. The Steam Link is still selling well with plenty of people rather happy with it. It's not quite likely any of them will follow the path of Half-Life, there's nothing whatsoever hinting at it, they're pulling speculation out of their backsides here with no sources to show for anything they're saying. It's bottom of the barrel reporting.

QuoteThe development of Vulkan, an open source alternative to Direct3D, has slowed down considerably. Games are still being developed for Windows systems and ported to Linux with the help of integrated VM solutions, which greatly decrease performance.

No, it hasn't. Vulkan 1.0.55 was released only yesterday and last I checked there's more Vulkan games than there is DirectX 12 games on PC. What part of that has slowed down considerably? It hasn't, not at all. I'm also unsure as to what they mean by "integrated VM solutions", I'm going to assume they're really trying to sound smart, but missing the mark. They likely mean wrappers, but so many things come under that banner and wrappers aren't necessarily a bad thing.

I'll be honest here, I really don't like Softpedia and I think their reporting is quite often terrible. They reported on the iCloud hack that happened some time ago, by using one of the stolen images of a celebrity in their article—just awful.

I often end up feeling like we're one of the few sites that won't scaremonger for traffic, because it's stupid. It's an article where clearly research just hasn't been done, but hey it makes a good headline to click right?

I won't blindly stick up for Valve or any company, as every company serves their own agenda. However, Valve are very clearly and often quite publicly still supporting Linux, SteamOS, Steam Controller and so on. I will gladly report on it when there's signs they are dumping something, but there's no such signs yet. Article taken from GamingOnLinux.com.
Tags: Editorial
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Whitewolfe80 Jul 21, 2017
Quoting: Purple Library Guy
Quoting: GuestI am a realist. Linux gaming as it is now is good for indie gaming only.
I think we need some kind of word for games that are made by fairly established companies which are not operating on a shoestring but which do not cost the truly obscene amounts of money and marketing that we associate with the AAA. Maybe AA or something. Because, really, when someone says "indie gaming" I picture a couple guys in a basement, or at most like a quickie rented office space with a bunch of hastily-installed equipment and cables hanging out all over the place. And lots of games, including lots of games on Linux, are not big enough to qualify as AAA but are made by profitable companies with solid sales and track records, moderate numbers of employees, and probably fairly stable offices with ergonomic furniture and receptionists and the whole schmeer.
So if we admit only two categories, "indie" and "AAA", then I guess it's not wrong to say Linux gaming is nearly all indie. But it's kind of misleading. If games are a pyramid in terms of size, slickness and expense, then "indie" sounds like the bottom layer, where in fact Linux has its share of all but the top few blocks.

Ages ago can't remember which gaming site tried to get AA publisher to be a thing in talking in relation to smaller publishers for codemasters and Thq were used as examples back then game publishers that make good games but did not have the budget for the latest and greatest engines, yet more resources than an indie studio.

In terms of setting linux up as the home of indie essh that's not a label Linux needs if you want to grow the linux install base AAA gaming is one of the easiest ways of doing it. If all they want to do is make the current install base happy then yeah continue as it is now Feral and Asypr porting the odd Triple A game with indie studios vomiting out pixel retro platformers and walking sims. I know there are good indie games but we have more dreck than we have gold.
lucifertdark Jul 21, 2017
There wouldn't be any gaming on PC or Linux at all without Indie developers like Codemasters, they are the Original Indie games company that helped kickstart the entire gaming industry back in the 80s.

Look at Valve too, they started out as an Indie game developer with Half-Life.

Complaining about Indie developers is wrong, complain about Bad Indie Devlopers instead, the ones who promise Linux Ports but never deliver on the promise even after FIVE years, that Giana Sisters port for instance, I won't name the developer as they don't deserve the free advertising.
Whitewolfe80 Jul 21, 2017
Quoting: lucifertdarkThere wouldn't be any gaming on PC or Linux at all without Indie developers like Codemasters, they are the Original Indie games company that helped kickstart the entire gaming industry back in the 80s.

Look at Valve too, they started out as an Indie game developer with Half-Life.

Complaining about Indie developers is wrong, complain about Bad Indie Devlopers instead, the ones who promise Linux Ports but never deliver on the promise even after FIVE years, that Giana Sisters port for instance, I won't name the developer as they don't deserve the free advertising.

That is true codemasters are not indie anymore though they are a legit publisher but yeah people not delivering linux ports is a problem. The reasons given are pathetic as well linux is really hard guys.If you lack the skill to port to linux fine if you're windows/mobile sales are strong enough bring in the skills you need to port. It all comes down to research if you dont think the market is there for you're game do not promise a port linux gamers have long long memories.
razing32 Jul 21, 2017
Quoting: lucifertdarkThere wouldn't be any gaming on PC or Linux at all without Indie developers like Codemasters, they are the Original Indie games company that helped kickstart the entire gaming industry back in the 80s.

Look at Valve too, they started out as an Indie game developer with Half-Life.

Complaining about Indie developers is wrong, complain about Bad Indie Devlopers instead, the ones who promise Linux Ports but never deliver on the promise even after FIVE years, that Giana Sisters port for instance, I won't name the developer as they don't deserve the free advertising.

Lets not forget the flood of shill developers who came in when Greenlight opened the gates.
Everything from asset flips to card farmers.
lucifertdark Jul 21, 2017
Quoting: razing32Lets not forget the flood of shill developers who came in when Greenlight opened the gates.
Everything from asset flips to card farmers.
I must be very lucky as I never got caught out by any of them.
Whitewolfe80 Jul 21, 2017
Quoting: lucifertdark
Quoting: razing32Lets not forget the flood of shill developers who came in when Greenlight opened the gates.
Everything from asset flips to card farmers.
I must be very lucky as I never got caught out by any of them.

It's not the point you have not bought any of them or not think about it perception. A windows user considering linux sits down boots up steam looks at new releases sees latest triple A games and the greenlight/direct crap as well. Boots linux looks at new releases and its page after page of pixel shaded asset flip crap then one maybe two triple a games back to indie crap. We need quality ports/games on linux great that there are so many people trying to make games but not all of it is gold in fact very few titles are.
Purple Library Guy Jul 21, 2017
This seems like an exaggeration.
cRaZy-bisCuiT Jul 22, 2017
Quoting: Whitewolfe80
Quoting: cRaZy-bisCuiTSo what is the user base they so actually aim for?


They have to be aiming it at console players the fact the default view drops you into big picture mode. If you are already using Linux chances are there is no way you are dropping you're distro to go to steam os.
I would say the same, but I'm not sure how this should work out. Steam Maschines will always exist with different configurations of hardware. It's not quite the Plug'n'Play these people are used to. With consoles you have at least a generation which will play certain games and after a few years there's a new one. Having flexibility of am usual x86 computer also means doing compromises.


Last edited by cRaZy-bisCuiT on 22 July 2017 at 10:59 am UTC
Ardje Jul 22, 2017
Guys, I am having trouble with the term indie and AAA.
Of indie I know they are not sponsored by a big publisher. Does that mean that AAA is sponsored by a big publisher? As I cannot really see any other difference. And since AAA and indie seems like mutually exclusive in about any argumentation the only difference is where the money comes from.
So you know what: I don't care about AAA or indie. It's certainly not about eye candy or playability.
Whitewolfe80 Jul 22, 2017
Quoting: cRaZy-bisCuiT
Quoting: Whitewolfe80
Quoting: cRaZy-bisCuiTSo what is the user base they so actually aim for?


They have to be aiming it at console players the fact the default view drops you into big picture mode. If you are already using Linux chances are there is no way you are dropping you're distro to go to steam os.
I would say the same, but I'm not sure how this should work out. Steam Maschines will always exist with different configurations of hardware. It's not quite the Plug'n'Play these people are used to. With consoles you have at least a generation which will play certain games and after a few years there's a new one. Having flexibility of am usual x86 computer also means doing compromises.

And there we have hit the nail on the head it's not for people who want a plug and play console, it's not for linux power users because they already decided on whichever distro/desktop environment suits them. Which leaves who the techie guys that will get it no matter what because it's new and just to have it sure i get that but who else. Something i think Valve struggled with because they seem to of very quietly killed Steam machines.
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