During a recent livestream, the Egosoft team whose most recently title is X4: Foundations, talked a lot about their plans for the game and they had some fun bits to share on using the open source app Blender.
They were really very clear about it too, as an Egosoft developer plainly said "I use Blender, it's an open source 3D creation tool since 2008". It seems they were originally using 3ds Max and still use it but in a much smaller way. They've changed their pipeline to open it up more, so they can use Blender which they said "opens the door" for modding as they might be able to distribute an official way since anyone can download and use Blender which I'm sure will excite some X series fans.
Egosoft CEO, Bernd Lehahn, also mentioned how other products have been very expensive however Lehahn made it clear that it's less about the price, "the openness for modding is a good reason but it's also the openness for changing the software for us is also an important part". They've already made changes to it too and those changes (in co-operation with the Blender developers) went into the official Blender release for UV texturing.
Check out the video below with the chat about Blender, open source and more modding starting at about 01:25:30.
It's a very interesting, open and honest chat about game development and the X games that's worth a listen to if you enjoy more behind the scenes info. Really nice to see more developers understand how important FOSS software is too.
Hat tip to Alm888.