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If you're a fan of good-looking top-down shooters, you may want to know that Eliosi's Hunt [Steam, Official Site] could come to Linux with enough interest.

I was shared this email from the developer by GOL supporter NuSuey (their email address was cropped by me):
image
It's really nice to see more developers that are open to the idea of it.

If you want to see it on Linux and you would actually buy it, feel free to share your support here. Remember though, just saying "+1" is unhelpful and considered spam by Steam.

About the game (Official desc)
Eliosi's Hunt is a sci-fi top-down shooter and platformer with a unique universe, challenging gameplay and beautifully crafted graphics.

You play as Eliosi, an ingenious young zelicyan who dreams of becoming a bounty hunter, but completing his first contract will be more challenging than he thinks.

During your journey, you will face monsters from nature, mutated creatures, bloodthirsty tribes, natural phenomena, a robot army and more.

Eliosi can use several weapons and equipment to help him through the dangers and obstacles around him, and of course, his companion drone, a little robot that he created to help in his adventures. The route will give you the opportunity to upgrade your drone and your skills, but to do that, you must go to the most dangerous places in the planet.

It will take a lot of persistence and will to learn from the mistakes for this young zelicyan to fulfill his dream. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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9 comments

Mountain Man 5 Dec, 2016
"With enough interest" ... Look, guys, either release it for Linux, or don't, but there are enough Linux games on the market that we're well past the point where Linux gamers have to beg. Don't want to support Linux? No problem. We'll just give our money to a developer who does.


Last edited by Mountain Man on 5 December 2016 at 3:10 pm UTC
wolfyrion 5 Dec, 2016
(i have posted this as well on ELiosis Hunt Steam discussion)


This is a wrong marketing concept that most of the developers have.
Let me show you an example and hopefully the developer will understand.

For example, myself, I had no clue about Eliosis Hunt but I have learned about Eliosis hunt from GamingOnLinux.Just look the publicity that Eliosis Hunt got just only for mentioning the game that it will come to Linux.
GamingonLinux has published an article about this game already that it will come to Linux.
From that site I have learned about the game and now I am interested to be released on Linux.
GamingonLinux has like 1200 registered users and is linked to many other websites so in short Eliopsis Hunt advertised for FREE among all linux users and maybe on Windows/Mac Users as well.

Now can you tell me how many Window Gaming Sites have published an article about Eliosis Hunt?
Maybe a very few sites but it will not get the publicity as many other AAA Titles.

In Windows you have more users but you dont get the publicity you want because Windows gamers have a lot of other AAA titles to choose from. Having your Game also available in Linux and Mac you get much more publicity.Since Linux and Mac users dont have many games to choose from, if your game is good most propably they will buy it.

If Windows Sell I will create a Linux & Mac port --> thats wrong!
If many linux or mac users request a port I will propably do it --> thats wrong!

Multiplatform is a must these days , you get publicity to all platforms and you give the chance to all users to play your game. Every developer should do that no matter what the sales stats shows you at the end.


Last edited by wolfyrion on 5 December 2016 at 11:43 am UTC
MayeulC 5 Dec, 2016
Quoting: wolfyrion[...]

+1 :D

Just want to point out that "the Linux crowd" is also a bit more likely to be comprised of "influencers", Linux-using people being in my experience regarded as knowledgeable about "computer matters", Even if that's not necessarily the case.

This has been pointed out a few times before, but it doesn't hurt our oh-so-important Ego to remind it.

~3-5% more sales with MacOS and Linux combined can be worth taking some time to do a port, depending on the amount of work required.

As well as providing some bonuses (Not all may be relevant to every port):
- future proofing the game to some eventual changes in the OS market landscape
- abstracting away some OS dependencies is always a good thing. It usually works better, that's good practice, and helps for future ports
- platform-specific tooling can benefit every one: each platform has its niceties. We have valgrind, clang, as well as a couple other valuable tools.
- getting some more attention; I covered that earlier
- tech: cross-platform toolkits and libraries are *usually* better, and developers usually benefit from some porting experience, especially when they are not already familiar with the target OS
- bug fixing. You *will* find bugs on your side, unhandled edge cases, etc... While porting. If not, let me buy you a beer.

Most of those are already well known by us, but I write it anyway in case an unconvinced dev is reading (this game or another).

I didn't check out the game yet, so I can't say if i am interested, for now.

Oh, yeah, did I mention that you could integrate your game more easily with open AI universe after porting it to Linux? =D
OLucasZanella 5 Dec, 2016
I'm quite sick of these developers who want us to beg.
Liam Dawe 5 Dec, 2016
I think some of you have the wrong attitude here.

No one is begging and no one is being asked to beg.

Not every developer is comfortable diving into another platform they don't know well. If they see there is interest and bring it to Linux, then that's great.

Edit: Seriously, do you realize how idiotic it is to speak to a developer like that on their own Steam forum? What a fantastic way to put off a developer claiming they are making people beg or grovel or whatever as they just want to see how much interest there is.


Last edited by Liam Dawe on 5 December 2016 at 6:01 pm UTC
tuubi 5 Dec, 2016
Quoting: liamdaweWhat a fantastic way to put off a developer claiming they are making people beg or grovel or whatever as they just want to see how much interest there is.
I agree that this kind of attitude isn't helpful at all. Of course they aren't wrong about the futility of trying to gauge the market or estimating sales prospects by asking for comments on a forum somewhere. It simply won't give them any sort of useful data to base decisions on. If Windows gamers are interested in their game, most likely we will be as well.

But maybe in some cases they're just a tiny developer looking for the motivation/courage to try supporting an unfamiliar platform, and a few excited +1 comments just might make the difference. We lose nothing by indulging them, and we gain nothing by being obnoxious about it.
MayeulC 5 Dec, 2016
I believe you are right, Liam. I hope my comment didn't sound too harsh, I just wanted to point out some possible reasons for porting a game that would justify it with its mere existence.

I watched the video this evening, and it actually looks good, so I would be interested in this game as well.
Liam Dawe 5 Dec, 2016
Quoting: MyeulCI believe you are right, Liam. I hope my comment didn't sound too harsh, I just wanted to point out some possible reasons for porting a game that would justify it with its mere existence.

I watched the video this evening, and it actually looks good, so I would be interested in this game as well.
It wasn't aimed at you, at all.
Mountain Man 7 Dec, 2016
Quoting: tuubi
Quoting: liamdaweWhat a fantastic way to put off a developer claiming they are making people beg or grovel or whatever as they just want to see how much interest there is.
I agree that this kind of attitude isn't helpful at all. Of course they aren't wrong about the futility of trying to gauge the market or estimating sales prospects by asking for comments on a forum somewhere. It simply won't give them any sort of useful data to base decisions on. If Windows gamers are interested in their game, most likely we will be as well.

But maybe in some cases they're just a tiny developer looking for the motivation/courage to try supporting an unfamiliar platform, and a few excited +1 comments just might make the difference. We lose nothing by indulging them, and we gain nothing by being obnoxious about it.
Like I said, if they support Linux, great. If they don't, plenty of other games to spend my money on.

¯\_(ツ)_/¯
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