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I'm personally sad about this, as I have been following Enemy Starfighter for years. It reminded me of Freespace 2 which is my favourite space sim of all time. The developer confirmed to me it's no longer coming to Linux officially, but he may team up with a porter in future.

Here's what they said in reply to me about Linux support:

@thenaughtysquid No, not anymore, sorry!

— Mike Tipul (@tipul) April 9, 2016

And about the possibility of someone else porting it:

@thenaughtysquid That's definitely a good solution I'd consider down the line. A few cool people have talked to me about it.

— Mike Tipul (@tipul) April 9, 2016

I seriously hope he does get someone in to port it, as it looks awesome.

What is Enemy Starfighter?

Enemy Starfighter puts you in the cockpit of the universe's most terrifying interceptor and gives you command of a vengeful fleet of Imperial warships.

Enemy Starfighter seamlessly mixes third-person tactical control and first-person cockpit gameplay to create an intense one-of-a-kind action experience.

Article taken from GamingOnLinux.com.
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21 comments
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micha 10 April 2016 at 10:38 am UTC
Noooooooooooo! I want this one so badly. :-(
aristorias 10 April 2016 at 11:45 am UTC
Jesus christ. It is unity. It is singleplayer.
There is no reason for this -.-

I was fucking waiting for this >


Last edited by aristorias on 10 April 2016 at 11:47 am UTC
Julius 10 April 2016 at 11:55 am UTC
Yes, why? was really looking forward to it, especially with a VR headset
Swiftpaw 10 April 2016 at 12:21 pm UTC
aristoriasJesus christ. It is unity. It is singleplayer.
There is no reason for this -.-

I was fucking waiting for this >

If they are talking about a "port" possibly in the future, maybe the game is less cross-platform than we know. It should be a simple click Export to Linux, but perhaps they've highly customized it?
Mountain Man 10 April 2016 at 12:40 pm UTC
Sounds like another developer who painted himself into a corner with the "develop for Windows now, port to Linux later" attitude. I really hope developers will start being more conscientious about cross-platform support in the future.
aristorias 10 April 2016 at 12:52 pm UTC
Swiftpaw
aristoriasJesus christ. It is unity. It is singleplayer.
There is no reason for this -.-

I was fucking waiting for this >

If they are talking about a "port" possibly in the future, maybe the game is less cross-platform than we know. It should be a simple click Export to Linux, but perhaps they've highly customized it?

doesn't make sense.
rather looks like he don't want to test/support it.


Last edited by aristorias on 10 April 2016 at 12:53 pm UTC
SystemShock 10 April 2016 at 1:03 pm UTC
On their Blog they say the following:

"

Bad News: Mac and Linux Versions

After reading a hugely informative launch thread on the Indie MEGABOOTH alumni list, Enemy Starfighter will only be launching on Windows. Mac and Linux versions are now off the schedule, and I'm not sure if/when they will come back. After doing some export tests, I came to the conclusion that I simply don't have the resources to make these versions happen without sacrificing the quality of the lead Windows build.

Oculus's decision to focus on Windows makes this an easier choice for me too. But if SteamOS gains traction, I will take another look at supporting that.

"

Thats really sad because i like such Games very much.
This was an must buy Title for me.

So sadly i have to say:
"No Tux, no Bucks !"
Devlin 10 April 2016 at 2:27 pm UTC
So they build the game for Windows and when they tried to export it they found unforseen issues with the process, as has happened countless times before. Some companies make good on their words, even if later down the road, like Larian, others simply cancel the game.

The developers should start referring to the Linux version as port, it should cause less surprises in the future when they decide to cancel or delay it. That's the difference between planing a real cross platform support and treating other systems as an afterthought. I'm fine with either, Windows has the marketshare and I understand that a developer may decide to focus on it, but at least they could say so from the beginning talking about ports and not supported platforms.


Last edited by Devlin on 10 April 2016 at 2:30 pm UTC
GustyGhost 10 April 2016 at 2:28 pm UTC
QuoteBut if SteamOS gains traction, I will take another look at supporting that.

Back to the old catch 22. We need games like yours in order for it to gain traction in the first place!
Nanobang 10 April 2016 at 2:53 pm UTC
Huh. Well, on the one hand, he has been working on it for years it seems, so maybe he just wants something, anything, to launch, and Windows is where the bucks are. Ok, I can get that, I suppose.

But on the other hand, maybe it's like Mountain Man posted above:

Mountain ManSounds like another developer who painted himself into a corner with the "develop for Windows now, port to Linux later" attitude.

I'm wondering if his mentioned "export tests" were the first time he realized that there was going to be more to creating Linux and Mac versions than simply clicking "Export."

I'm inclined to be less impressed with Enemy Starfighter than I might have been because that, to me, implies a dearth of planning skills, foresight, and even imagination. Even the title, Enemy Starfighter, seems more like a utilitarian afterthought than any real attempt to capture the imagination.

Developers who fail to follow through on a promised Linux port are no loss to me. The loss is all theirs.


Last edited by Nanobang on 10 April 2016 at 2:56 pm UTC
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