GZDoom, the enhanced Doom engine has a new release out to add in new features, bug fixes and collect some hardware information.
This new release adds in dynamic spot lights, it adjusts Mod-defined aliases no longer permanently change CVARs (Console Variables), it fixes 'precise' rendering in OpenGL, new rocket smoke sprites by Talon1024 and also a new Materials Shader system to allow textures to show new properties such as glossiness and specularity, affected by dynamic lights, or with PBR, reflecting their direct surroundings. As usual it also fixes plenty of other bugs, so while it's not a huge release in terms of new features it's good to see the project continue to see some spit and polish.
In regards to the hardware collection, they will be taking note of your operating system, number of CPU cores and the renderer being used, including the generation of graphics hardware. They say it's completely anonymous and it's being done so they know where to focus future development. It will also ask permission first before doing so.
Want to completely turn it off? You can do that! If you've changed your mind about sending this information to the GZDoom devs, you can set the CVARs sys_statsenabled, sentstats_swr_done, and sentstats_hwr_done to 0. You can also open the ini file in ".config/gzdoom/gzdoom.ini" and add/edit the "sys_statshost" setting to nothing:
You can find the full release notes here.
Note: You do need access to a Doom "IWAD" file, you can get a copy of Doom from GOG (affiliate link).
Thanks for the tip Talon1024!