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Epic Games acquires Quixel with its enormous library of 3D and 2D assets

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Epic Games have reached down the back of the sofa and pulled up enough loose change to acquire Quixel.

For those not familiar, Quixel are responsible for some seriously high quality 3D and 2D assets and they're pretty well-known for their "Megascans" collection. These super-high quality assets are used in plenty of AAA games, films and more. Some of what they've made is truly impressive too and Quixel have well over ten thousand assets people can use with a huge assortment of items.

Since they're now owned by Epic, their library of assets are being made completely free to Unreal Engine users. Ten of these high-res packs have already been made free on the Unreal Engine Marketplace, with more coming in future. However, they're not stopping developers using them elsewhere and for those who are, the subscription prices have been lowered and the resolution cap was removed.

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Prepare to see plenty more realistic/high quality assets in games after this…

Not just that, Quixel's other products like Bridge (supports Linux) which allows you to manage and integrate your assets, and Mixer which allows artist to edit assets will be free to use now too regardless of how you're using them and no subscription needed.

See the full details in the blog post on the Quixel site.

Article taken from GamingOnLinux.com.
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grigi Nov 12, 2019
So... this is Epic using their money to, er, skew the market? In essence, equivalent to Intels contra-revenue plans, which was deemed anti-competitive.

I mean it is the "We want to lock you in to use ONLY our products", or make it too expensive to switch away, kind of thing.
Shmerl Nov 12, 2019
Epic should get up from the sofa, and implement high performance parallelized Vulkan renderer, instead of "archiving" it:

https://trello.com/c/lzLwtb5P/124-vulkan-for-pc-and-linux


Last edited by Shmerl on 12 November 2019 at 7:25 pm UTC
dpanter Nov 12, 2019
grudgingly clicks like :S:

I desperately want to believe Epic is being A Good Guy here, but there's that nagging feeling deep inside that I cannot shake. It's not quite "M$ hiding their current EEE stratagems in plain sight under the banner of 'Microsoft loves Linux'" level of apprehension... hmmm.
Mohandevir Nov 12, 2019
Quoting: ShmerlEpic should get up form the sofa, and implement high performance parallelized Vulkan renderer, instead of "archiving" it:

https://trello.com/c/lzLwtb5P/124-vulkan-for-pc-and-linux

Epic must be thinking that it's a loss of time to implement Vulkan when Proton is doing the job for them...


Last edited by Mohandevir on 12 November 2019 at 7:24 pm UTC
Egonaut Nov 12, 2019
Quoting: MohandevirEpic must be thinking that it's a loss of time to implement Vulkan when Proton is doing the job for them...
Vulkan is implemented in Unreal Engine, it's even default API for Linux builds.
Mohandevir Nov 12, 2019
Quoting: Egonaut
Quoting: MohandevirEpic must be thinking that it's a loss of time to implement Vulkan when Proton is doing the job for them...
Vulkan is implemented in Unreal Engine, it's even default API for Linux builds.

Should have put a sarcasm tag because I know that. Fortnite on Android is using it, if I remember well. It's just that Epic are really hard to follow. The smiley meant just that.

Demonstration by the absurd, we call that? :)

... Mixed with my personal disgust for Epic.


Last edited by Mohandevir on 12 November 2019 at 8:38 pm UTC
Avehicle7887 Nov 12, 2019
Vulkan's code in UE4 for Linux is so terribly implemented that converting DX11 Windows games to DXVK currently performs faster. Instead of throwing money at timed exclusives they could take the time to fix these issues.
HadBabits Nov 13, 2019
QuoteEpic Games have reached down the back of the sofa and pulled up enough loose change to acquire Quixel.

How much do you reckon they found? Ten Cents? :B
14 Nov 13, 2019
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Seems like normal business to me. They expanded their assets using income from their paying customers for said customers to use and made themselves more attractive both to existing customers and potential customers. It goes hand-in-hand with the release of the Paragon assets the other year. Their licensing model doesn't charge you any money for using their engine until you start profiting from it. Those are sweet things.

I hate a couple things they've done, but that doesn't mean they haven't made some good business decisions that were also pretty fair.
tmtvl Nov 13, 2019
Quoting: HadBabits
QuoteEpic Games have reached down the back of the sofa and pulled up enough loose change to acquire Quixel.

How much do you reckon they found? Ten Cents? :B

Oh. A pun.

It's interesting to see Epic do something kinda beneficial for Linux users for a change. I highly doubt that goodwill will last through the holiday season.
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