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Epic Games have confirmed a Linux version of their store is not on the roadmap

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Thanks to a post on Reddit, we've learned that Epic Games currently have no plans to put their store on Linux.

In response to a user question about it on Twitter, Sergey Galyonkin, the person behind Steam Spy who now works for Epic Games as the "Director of Publishing Strategy" said this:

It really isn’t on the roadmap right now. Doesn’t mean this won’t change in the future, it’s just we have so many features to implement.

It's interesting, since their original announcement mentioned the store was coming to "other open platforms" besides Windows, Mac and Android which we presumed would mean Linux. It's odd, since there aren't really other open platforms besides those to put a store on. We also had Tim Sweeney, the founder of Epic Games, give a ray of hope on Twitter with "We'll See :D" in reply to a user asking if the other open platforms meant Linux. So, I do still find it very odd that it's not on the roadmap at all. Not surprising though, Linux has always been low priority for Epic Games.

This could create an issue for us in future, since Epic Games are taking on timed-exclusive games which would mean no possibility for a Linux version until that ends. Even then, the developers of those games could decide to remain solely on the Epic Store. Remember, this has already happened with Satisfactory from Coffee Stain having the Steam store page removed to be exclusive to the Epic Store.

Speaking on Reddit, Epic's Sweeney said "These exclusives don’t come to stores for free; they’re a result of some combination of marketing commitments, development funding, or revenue guarantees.". So with that in mind, Epic Games are offering some commitments to developers to get their games, which could sway some future high-profile titles away from the likes of Steam.

For Linux gamers we still have Steam, GOG, Humble Store, itch.io and a few others which support Linux games. Heck, even Discord confirmed their store will come to Linux. For now, the Epic Store isn't a huge deal and doesn't have a lot of games (or features) for users so it won't be a huge problem right away. It will be interesting to follow, especially to see what Valve plan to do to prevent too many games leaving.

Article taken from GamingOnLinux.com.
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110 comments
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backplate101 31 December 2018 at 10:15 pm UTC
time and time again wine proves to them that their applications can work in linux. the least they can do is what valve did by introducing proton. im sure epic can do something similar to experimentation. the wine community are happy to test and improve it. like i just installed subnautica on epic in wine. its working like gold out of the box.
Purple Library Guy 1 January 2019 at 12:01 am UTC
backplate101time and time again wine proves to them that their applications can work in linux. the least they can do is what valve did by introducing proton.
No, I think they can do a lot less than that. And if I had to guess, I'd say we'll all be finding out just how little the least they can do is.
NeptNutz 1 January 2019 at 7:30 am UTC
Let's focus here. Software drives hardware (and OS to a 'particular' lesser degree).

- VisiCalc sold Apple II.

- Tomb Raider sold Voodoo and 3dfx cards.

- Halo sold Xbox (and XP and Vista)

- Steam, Valve, and Half-Life (i.e. Source games) sold nearly every enthusiast PC in existence today. (<--Prove this wrong, anyone.)

Discounting the PS4, Xbox, and six other "open" platforms, how much PC hardware is EPIC (Fortnite Battle Royale, Inc.) going to sell? ANSWER: Jack Shit! (and Jack just left town.)

After installing video drivers, EVERY user with an enthusiast-level gaming computer installs Steam — NOT Origin, NOT UPlay, NOT GoG, NOT Itch.io, NOT GeForce NOW, NOT PS NOW, NOT Google Project Stream ... and certainly NOT Epic Games. (Maybe Blizzard. Maybe.). No. It's OS, drivers, and Steam. That's PC gaming today. No exceptions.

Here's a weird thought: If people could buy a new enthusiast-level gaming computer and just install the latest video drivers and Steam, guess what they would probably do?

Sorry, B Group! You already lost. Welcome to the day before yesterday. ¯\_(ツ)_/¯
peterp771 1 January 2019 at 9:29 am UTC
Cestusyeah 3 billion dollar profit in 2018 is just not enough to have a couple people working on it.... sorry....

Yep, and all they need to to is build a launcher that supports Linux and get EAC working on Linux and all of their UE4 engine games like Fortnite would work. But no, there's not enough money in it for them.
mirv 1 January 2019 at 9:52 am UTC
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NeptNutzLet's focus here. Software drives hardware (and OS to a 'particular' lesser degree).

- VisiCalc sold Apple II.

- Tomb Raider sold Voodoo and 3dfx cards.

- Halo sold Xbox (and XP and Vista)

- Steam, Valve, and Half-Life (i.e. Source games) sold nearly every enthusiast PC in existence today. (<--Prove this wrong, anyone.)

Discounting the PS4, Xbox, and six other "open" platforms, how much PC hardware is EPIC (Fortnite Battle Royale, Inc.) going to sell? ANSWER: Jack Shit! (and Jack just left town.)

After installing video drivers, EVERY user with an enthusiast-level gaming computer installs Steam — NOT Origin, NOT UPlay, NOT GoG, NOT Itch.io, NOT GeForce NOW, NOT PS NOW, NOT Google Project Stream ... and certainly NOT Epic Games. (Maybe Blizzard. Maybe.). No. It's OS, drivers, and Steam. That's PC gaming today. No exceptions.

Here's a weird thought: If people could buy a new enthusiast-level gaming computer and just install the latest video drivers and Steam, guess what they would probably do?

Sorry, B Group! You already lost. Welcome to the day before yesterday. ¯\_(ツ)_/¯

Much of what you wrote is highly inaccurate. Normally I would ignore, but in this case there's a particular point: Unreal helped sell graphics cards, particularly those with Glide support. Unreal Tournament helped later as well, alongside Quake2, Quake3, and others of course.

Source engine probably drove far less hardware purchasing than Cryengine, Doom 3, even Unreal engine games (UT2004, Unreal 2, Bioshock, Borderlands, etc).
Nevertheless 1 January 2019 at 10:57 am UTC
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NeptNutzLet's focus here. Software drives hardware (and OS to a 'particular' lesser degree).

- VisiCalc sold Apple II.

- Tomb Raider sold Voodoo and 3dfx cards.

- Halo sold Xbox (and XP and Vista)

- Steam, Valve, and Half-Life (i.e. Source games) sold nearly every enthusiast PC in existence today. (<--Prove this wrong, anyone.)

Discounting the PS4, Xbox, and six other "open" platforms, how much PC hardware is EPIC (Fortnite Battle Royale, Inc.) going to sell? ANSWER: Jack Shit! (and Jack just left town.)

After installing video drivers, EVERY user with an enthusiast-level gaming computer installs Steam — NOT Origin, NOT UPlay, NOT GoG, NOT Itch.io, NOT GeForce NOW, NOT PS NOW, NOT Google Project Stream ... and certainly NOT Epic Games. (Maybe Blizzard. Maybe.). No. It's OS, drivers, and Steam. That's PC gaming today. No exceptions.

Here's a weird thought: If people could buy a new enthusiast-level gaming computer and just install the latest video drivers and Steam, guess what they would probably do?

Sorry, B Group! You already lost. Welcome to the day before yesterday. ¯\_(ツ)_/¯

Software can sell Hardware, but it's no requirement to be successful. You cannot even begin to list all successful software running on i386 PC, after Wing Commander drove people to buy them.
Millions of people already installed Epic (and Steam for the most part, maybe even Origin and UPlay and Blizzard additionally), because of Fortnite. And once it's there, why shouldn't people buy Epic exclusives there? Why not purchase games cheaper on Epic? It will not defeat Steam, but it can hurt it.


Last edited by Nevertheless at 1 January 2019 at 10:58 am UTC
kuhpunkt 1 January 2019 at 11:04 am UTC
NeverthelessAnd once it's there, why shouldn't people buy Epic exclusives there? Why not purchase games cheaper on Epic? It will not defeat Steam, but it can hurt it.

Because of principles? :>
RussianNeuroMancer 1 January 2019 at 12:21 pm UTC
CorbenC'mon Micrsoft... finally do, what you wanted to do already with Windows 8. Lock down your OS so only apps from your Windows App store can be installed. People with either accept it, or... hrhr.

Valve is ready for this scenario. Humble, GoG and Itch.io too. And I bet Origin, UPlay and even Epic will adapt very quickly and release Linux versions of their store clients ;)
Nope, they will just publish their games in platform's store, just like they do with Android, Xbox, etc.
Nevertheless 1 January 2019 at 1:24 pm UTC
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kuhpunkt
NeverthelessAnd once it's there, why shouldn't people buy Epic exclusives there? Why not purchase games cheaper on Epic? It will not defeat Steam, but it can hurt it.

Because of principles? :>

I was just thinking of a version of myself that had less principles regarding exclusives and OS. What would that person do?
I certainly would keep all my Steam games, and add at least some exclusives from other stores.
People generally seem to not like many stores, but install them nonetheless, if they think it's worth it.
iiari 1 January 2019 at 2:06 pm UTC
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NeverthelessWhy not purchase games cheaper on Epic? It will not defeat Steam, but it can hurt it.
Unless I've missed something, absolutely no one in this coming Store War has claimed Epic offerings will be cheaper for the *consumer*. Increased $ for the devs, yes, but no one has even made any symbolic lip service as to how the consumer benefits here. And usually, with exclusives, that implies higher prices too...
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