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Epic Games Helps Blender By Becoming A Sponsor

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Epic Games are starting to become real champions for us with porting Unreal Engine and bringing the new Unreal Tournament to us, but now they are also sponsoring the Blender project with funds too.




13.5k USD isn't exactly a small amount to donate either, but considering it's directly related to making it better to work with for Unreal Engine developers it's not surprising.

Epic's Alexander Paschall also made this comment
QuoteMostly we are trying to get a solid pipeline for exporting from Blender to UE4. So far things are going really well and we hope to see some cool stuff in the near future.


It's always great to see more bigger companies give funds to open source programs, and just goes to show how important Blender is.
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Plintslîcho 18 July 2014 at 11:08 am UTC
Wow, that's nice!
godlike 18 July 2014 at 11:26 am UTC
Actually Epic are doing some really nice and bold moves lately. Their new engine has a very friendly and open model (UE 4 licensing model is mind blowing), they have some nice ideas as a Khronos member and now this.
mirv 18 July 2014 at 11:48 am UTC
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It's good to see Epic embracing indie development and the community at large. I guess they need to in order to survive really, but it's still good to see. And of course, this should help game content creation using Linux, which is always a good thing.
Beamboom 18 July 2014 at 3:01 pm UTC
This is just wonderful. Luckily many of my favourite franchises are built on the Unreal engine, so Epic´s involvement in Linux is probably *the* most important Linux gaming factor for me, next after Valve.

And just like Valve, they are doing it the right way. This benefits the platform greatly, and far beyond the gaming sphere.

Lovin´it.
liamdawe 18 July 2014 at 3:02 pm UTC
The difference with Epic over Unity to name one example is this: How long did it take Unity to fix Linux mouse issues? Too long.

Epic has code access with subscriptions, so people can jump in and fix it themselves.

That already makes them win.
mirv 18 July 2014 at 3:30 pm UTC
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liamdaweThe difference with Epic over Unity to name one example is this: How long did it take Unity to fix Linux mouse issues? Too long.

Epic has code access with subscriptions, so people can jump in and fix it themselves.

That already makes them win.

A good example of the subscription code access is the UE4 editor - community got it running under Linux before Epic did!
Nyamiou 18 July 2014 at 5:34 pm UTC
Epic Games are amazing.
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