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Euro Truck Simulator 2 is expanding again, with the Road to the Black Sea expansion that's now been announced for release on December 5.

Quite a big DLC giving you access to travel through and expand your company through Romania, Bulgaria and some of Turkey too with Istanbul. Coming with it are 11 new local company docks and industries, 20 new major cities and many smaller towns and settlements, a bunch of new unique 3D assets, local AI trains, trams, and traffic cars, border crossings with feature-rich border controls and more.

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These truck sim games always fascinate me. I've tried to get some friends into them and they're always puzzled about what the fun is. It's something you have to experience really, so very oddly relaxing and quite engrossing when you have a nice Wheel setup too. Dealing with all the logistics of not just driving and delivering packages yourself, but the business side to it too is thoroughly interesting.

You can pick up ETS2 on Humble Store and Steam.

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16 comments
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M@GOid 30 November 2019 at 1:47 pm UTC
The_AquabatToo bad that the game still runs on OpenGL they updated the windows version to DirectX 11 but no Vulkan update.
leillo1975
The_AquabatToo bad that the game still runs on OpenGL they updated the windows version to DirectX 11 but no Vulkan update.

It's a shame that devs choose DX11 as API instead Vulkan. I can't understand that being a multiplatform game (Linux, Windows and Mac) they do this. I'm certainly worried that they have made this decision concerning Linux support.

While they didn't say anything about upping the OpenGL version, is very clear to me that something is changing on the Linux version, on ATS, that got the 1.36 update. Performance definitively got a uplift. Is not Vulkan, but they did not forgot Linux, that is for sure.
M@GOid 30 November 2019 at 1:54 pm UTC
tuubiMy biggest gripe with the graphics is the lack of functioning AA. The game (and ATS too) lets me pick SMAA, but the setting has no effect that I can see. And no matter how much I bump the internal resolution, there's aliasing and moiré effects all over the place.

Despite all this, I love these truck sims to bits. Perfect games to relax with.

These games are notorious for aliasing problems, even on Windows. My solution used to be running the game at 400% scale, at last AMD cards, didn't get a big performance penalty. But since about 1.33 that was not a option anymore, with big performance loss.

The last updates on ATS (1.36) got the SMAA functioning more or less properly, so a combination of 200% scaling and SMAA on high is giving good results to me (on a RX570) so far.
M@GOid 30 November 2019 at 2:02 pm UTC
Patola
stanThe problem with this "game" is there is no goal. So nothing to do really.
The game is amazing, which does not mean it is perfect, far from it. I until resent the developer's decision to not make the trucks get damaged, dirty or even deliver smoke to not "damage" the public image of the licensed truck brands.

It may be that they didn't have a choice on that. All it takes is only one truck manufacturer to say "here is your license, but make our trucks look good, or else", for them to avoid letting the truck receive damage or dirt. It used be exist a mod to create damage, but it ceased do be developed. AFAIK.

And they are not alone on that. Other games like Gran Turismo also did not show damage on cars because some manufacturers like Ferrari didn't allow it.

PS: E ae Patola, lembro de vc dos tempos do BR-Linux.
tuubi 30 November 2019 at 4:03 pm UTC
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M@GOidThe last updates on ATS (1.36) got the SMAA functioning more or less properly, so a combination of 200% scaling and SMAA on high is giving good results to me (on a RX570) so far.
I run it at 300% scaling and High SMAA normally. Aliasing is still very visible on anything thin or contrasty (like fence posts, street lights and utility poles, chrome details on your truck), and it doesn't affect the moiré on what I assume are partially transparent textures like chain link fences.

I spent quite a while staring at pixels just now and SMAA in ATS simply doesn't have the effect it has in other games. It basically just smooths out some aliasing that wasn't very visible anyway and gives up on the rest. I think it would benefit greatly from something more advanced, like SMAAT2x, the SMAA + TAA combination AA you can enable in games like Shadow of the Tomb Raider. Or even just TAA. Hell, even a smoother algorithm for the internal resolution downscaling might help a lot.


Last edited by tuubi on 30 November 2019 at 4:05 pm UTC
rustybroomhandle 30 November 2019 at 8:24 pm UTC
stanThe problem with this "game" is there is no goal. So nothing to do really.

What? Shoo, shoo. Away, fiend!
leillo1975 2 December 2019 at 12:27 pm UTC
A comment about ETS2/ATS. As you know , Force Feedback is not present in this game for wheels like DFGT, G27 or G29. Some weeks ago a friend, Berarma, developed a new driver for Logitech Wheels , and using it the feedback is now present in these games (and a lot of others). I leave a message on GoL forum when you can find information about it:

https://www.gamingonlinux.com/forum/topic/4159

I hope that this driver will replace the current one on kernel in the future.

Cheers!
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