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EVERSPACE [Official Site], the gorgeous looking space shooter may eventually come to Linux, but it seems it won't be any time soon due to Unreal Engine issues.

Writing a small update to keep everyone informed, they said:
QuoteSmall (negative) update: We've migrated to Unreal Engine 4.16 (mainly for better joystick support and quite a few bug fixes) - however, this caused even more problems on Linux - so it seems we've taken a few steps back. It's going very slow.

I'm especially sad about EVERSPACE, as I really really fired up about it wanting to play it.

Next time you see someone say "just hit the button" or something similarly dumb, educate them. It's almost never as simple in Unity, Unreal Engine or *insert game engine here* as pushing a button for a Linux version.

In this case, we don't know specifically if it's actually Unreal Engine bugs, or the way the EVERSPACE developers are using it. I've heard from a number of developers that Unreal Engine's Linux support is quite bad, hell, even Unreal Tournament has huge breaking issues on Linux and that's made by Epic themselves, so it's not looking good.

What is EVERSPACE?
QuoteEVERSPACE™ is an action-focused single-player space shooter, combining roguelike elements with top-notch visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Your skills, experience, and talent for improvisation will be tested continuously as you piece together the puzzle of your existence through encounters with interesting characters, each having their own unique part of the story to tell. In each exciting run, you will face entirely new situations, ensuring countless hours of thrilling gameplay and generating myriad opportunities for individual, meaningful moments to experience. No matter how skilled you are, death is inevitable but is also only the beginning of a much larger journey.
Article taken from GamingOnLinux.com.
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Ardje Jun 29, 2017
I hope my patronage of yaakuro https://www.patreon.com/ue4linux has some positive effects. UE looks like a good engine with a nice open developer setup. But when there are no (community) people working on the linux part of the engine, it doesn't really matter.
opera Jun 29, 2017
It seems to me that Linux support in UE4 is maturing a bit slowly. Might also holding back the Street Fighter V port back in case someone is still working on this at all. *fingers crossed*
Anyway, I hope Epic put a bit more effort into Linux support and can fix the issues.
Beamboom Jun 29, 2017
I'm beginning to be so, so disappointed in the whole UE4 project. It seems there's too little focus (resources) put into that project. How long have they been working on it now? Several years, and as far as I understand even the editor is still very flaky, as well as the engine itself having issues across the board.

I mean, sure, the Linux version is low on the priority list. I can understand that. But the whole project, both the engine itself and the developer tools on top of it, seems to still be in a very immature state as far as I understand.
MaCroX95 Jun 29, 2017
Liam, I agree that pushing a button is not everything it takes, but the difference is if the game is optimized from the ground up for the cross plat then it can be said that it requires not much more than push of a button, but of course the techniques and dependencies need to be cross-plat. I believe it is hard for devs to compile a linux version of a game that was designed for windows in mind purely... That's where the devs screw up during the development.


Last edited by MaCroX95 on 29 June 2017 at 10:50 am UTC
drmoth Jun 29, 2017
Noooooooooooooooooooooooooooooooooooooooo!

From that comment, it sounds absolutely like regressions or rendering artifacts in UE4, which will require workarounds, or maybe they'll just wait until they get fixed (more likely)


Last edited by drmoth on 29 June 2017 at 10:53 am UTC
musojon74 Jun 29, 2017
I'm thinking this just won't happen now without a Linux expert working with them. I second concerns about epic and the unreal engine too. Still, we got rocket in the end.
natis1 Jun 29, 2017
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Quoting: MaCroX95Liam, I agree that pushing a button is not everything it takes, but the difference is if the game is optimized from the ground up for the cross plat then it can be said that it requires not much more than push of a button, but of course the techniques and dependencies need to be cross-plat. I believe it is hard for devs to compile a linux version of a game that was designed for windows in mind purely... That's where the devs screw up during the development.

As a general statement, yes, but in this case I disagree. Devs screw up choosing Unreal 4. Almost every game ported from that engine to Linux has problems and bugs and stuff doesn't work right and usually it ends in delays/the Linux version being canceled outright. In theory Unreal 4 supports Linux, but in practice all the work on it comes from just one guy who Epic isn't even paying.

A large number of indie games these days that promise Linux but fail to deliver were made in Unreal 4. The Other 99, Inner Chains, Vanishing of Ethan Carter.

Epic needs to get its shit together and hire a small team to fix their engine on Linux.


Last edited by natis1 on 29 June 2017 at 12:51 pm UTC
lejimster Jun 29, 2017
I agree with others, Epic are really behind with OpenGL and Vulkan, they need to put some serious work into it and get it working properly. Seems like there focus is elsewhere right now, but they're hurting other developers by not getting this fixed up.
Beamboom Jun 29, 2017
Quoting: musojon74Still, we got rocket in the end.

That's ue3, isn't it?
STiAT Jun 29, 2017
Quoting: natis1.... Devs screw up choosing Unreal 4. Almost every game ported from that engine to Linux has problems and bugs and stuff doesn't work right and usually it ends in delays/the Linux version being canceled outright.

Yea, seems to happen with Kingdom Come: Deliverance as well. First they wanted to support linux, but I guess they saw issues and backed away.
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