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A Linux version of EVERSPACE [Steam] might finally be on the horizon, as the developers shared more details on the bug and a user on Steam pointed the developer to a possible workaround for now.

They seem to be having an issue with dynamic directional lighting for translucent materials where objects are lit by non-directional light. After they shared an example project showing the Unreal Engine bug, a user on Steam pointed them to an option they can use.

The developer is now saying:
QuoteHi, thank you very much for the tip! Our technical/lead 3d artist played around with it a bit, and although he is not totally happy with the results, I think we could go with it for the Linux version. We're still hoping for a proper fix, but I guess Linux players would rather have the game with a reduced graphics quality than not have the game at all. So it looks like we're picking up the ball again, thank you!

A game that works for now with slightly reduced visuals until Epic Games pull their finger out to fix Linux issues, sure, I'm happy with that.

Really great to see good communication from a developer, to the point of providing a project showing the bug is not their end, to find a helpful user to help them work around it. Really impressed with both the developer and the helpful Steam forum user. Article taken from GamingOnLinux.com.
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19 comments
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cip91sk 6 April 2017 at 10:27 am UTC
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They mention Nvidia We've just asked Epic about any news and apparently there aren't any and they're contacting Nvidia again
I wonder it this is a problem with OpenGL in general or just with Nvidia's implementation , did someone try the demo they shared on AMD hardware?
STiAT 6 April 2017 at 10:53 am UTC
Not my kind of game. Great there is a (even reduced graphcis) workaround. But Epic Games really should pull their finger out of the nose and fix this .. it's been a while.
opera 6 April 2017 at 12:57 pm UTC
This is great! Developers being open about the issue and even providing example project. Community helps out with workaround. Shining example for why it is good to be open and communicative.
Corben 6 April 2017 at 2:10 pm UTC
EhvisWhat surprises me is that they have a Mac version available.
If I'm right they're using Metal on macOS and not OpenGL. They also stated it's the same issue on Windows with OpenGL, so it's not OS depenend. But as they're not using OpenGL on macOS we don't really know.
Zelox 6 April 2017 at 4:35 pm UTC
I hope this doesnt prevent any gog version of the game .
Ehvis 6 April 2017 at 5:09 pm UTC
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CorbenIf I'm right they're using Metal on macOS and not OpenGL.

In that case Vulkan may also fix the problem. If they update their UE4 version at some point.
Shmerl 6 April 2017 at 5:18 pm UTC
It's out on GOG as well. I'll buy it as soon as they'll release the Linux version. And I hope Epic will fix their shader translation bugs. What exactly do they use for translation by the way? Their own tools, or some open source translators?
Shmerl 6 April 2017 at 5:20 pm UTC
cip91skThey mention Nvidia We've just asked Epic about any news and apparently there aren't any and they're contacting Nvidia again
I wonder it this is a problem with OpenGL in general or just with Nvidia's implementation , did someone try the demo they shared on AMD hardware?

I sent them this question exactly (see also here). But they never replied.

Now that they published the demo, I'll give it a try on RX480.


Last edited by Shmerl at 6 April 2017 at 5:22 pm UTC
Shmerl 7 April 2017 at 2:57 am UTC
Well, that demo isn't a compiled binary, but seems an Unreal project example. So I can't really test it directly (without figuring out how to build it).
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