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The game has received a massive permanent price cut and a new speedrun mode, and is now also available on Itch.io. Super Win the Game is the Zelda II inspired exploration and precision platformer from one half of developer Minor Key Games.

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J. Kyle Pittman wrote a postmortem for the game on Gamasutra last year, where one of the things he touched upon was the price of the game and how it might have ended up hurting sales. Super Win the Game never became the hit the developer and fans of his games had hoped for, and as a result of that, the price of the game has now been permanently dropped from $12.99 to $7.99. This price reduction seems like a smart move to build a larger fan base in preparation for the upcoming roguelike Gunmetal Arcadia.

In addition to the price reduction, the game now also has a minimap and speedrun courses. The minimap is a much requested feature that makes it a lot easier to get around in the game, as well as keep track of collectible gems. There are now five speedrun courses, which are all specifically designed as self-contained levels. You start out without any gear, and have to design a good strategy to do well on the leaderboards. If you wish, you can pick a player from any of the leaderboards to race against a ghost of their run. DRM free versions of the game will also get these new features, though you'll only be able to compete with your own runs. You can read the full announcement on Steam.

Super Win the Game can be bought from Steam or DRM free from Itch.io. Both versions have the soundtrack available at a slightly higher price point. There's also a version on Humble Store that comes with both the soundtrack and a Steam key. Article taken from GamingOnLinux.com.
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A big fan of platformers, puzzle games, point-and-click adventures and niche indie games.

I run the Hidden Linux Gems group on Steam, where we highlight good indie games for Linux that we feel deserve more attention.
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8 comments

Interesting timing. I just finished his free offering, "You Have to Win the Game." Amazingly good quality for a free retro game. Difficult but fair and great fun. I have been looking at Super Win The Game ever since.

In a way, I could justify half that price as payment for the first game...

YHtWtG:

http://store.steampowered.com/app/286100/
tkonicz Jun 3, 2015
Yes, this is definitely a hidden gem of Linux gaming. I spent some time with this game, and it is really a nice retro experience.
sub Jun 3, 2015
Loved it!

Would like to see another world add to that game as DLC.
adolson Jun 3, 2015
He should have called this one You Have To Buy The Game. Not enough people did. It's so good! One of the few I couldn't put down until it was over.
Fraaargh Jun 4, 2015
I've just finished it this week and really like it. It begins very small and you get more and more power through the game while the difficulty strenghten a lot. A Great game !
I thought I would post again in this thread. I just finished the game as well. I took my time and completed all the achievements, some of which were very challenging (I did look up a few).

I really enjoyed it! It is a bit hard to pinpoint what makes this such a good game. The visuals are fun when you use the CRT effect, but I skipped over the generation of games that it is a homage to. I turned off the CRT fairly quickly. After that, the graphics are very very simple. However, the gameplay is so incredibly tight that I enjoyed every level and dying over and over on the hard parts was completely fair. The respawn is very quick and allows repeated attempts on the more difficult sections.

If you have any interest in retro-platformers, this is a superb game. I really wish it had as much recognition as his free one, since I want to see what he does next...
flesk Jun 8, 2015
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^ I agree with all of this.

Another thing that I feel is worth emphasizing about YHtWtG and SWtG is that both games have a lot of respect for player skill. The rooms are designed so that an experienced player can just run through most of them without pause (except the few rooms where the challenge is just that), so once you've got the movements committed to muscle memory, minor challenges won't keep tripping you up with random bullcrap. Makes for a wonderfully fluid game experience, and it's the only reason I even bothered with the YOLO achievement in the first game, since I don't normally like those kinds of challenges.
You make a good point:

Quoteminor challenges won't keep tripping you up with random bullcrap

This is something that must be hard to balance as a game dev. I understand that randomness is a staple of some games, such as roguelikes, but I appreciate knowing that my skill is rewarded once I gain it. No need to give me experience points if my real-life abilities improve with the game.

BTW, total respect if you managed to get the YOLO achievement in the first game. I wasn't that dedicated!
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