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As an update to the Rust situation, Facepunch have now changed their plans for the Linux version. They've decided to offer refunds, as they won't continue it at all.

Previously, their plan was to split the Linux version of Rust from Windows/Mac to at least give Linux owners a working game although without future feature updates. In the new blog post, written by Facepunch's Garry Newman, they "now realise how shit that would be" after talking to the community.

So they've decided refunds are a better option and to not continue the Linux client at all. However, you probably won't be able to refund it just yet. Newman said that Valve need to do some work first, to adjust the eligibility checking. Also "to guarantee that you'll show up as eligible I'd recommend you run Rust on Linux at least once right now" Newman said.

What are the refund rules for Rust when this comes into force?

  • Should have played at least once on Linux
  • Hours played are irrelevant
  • We don't care if you've played on Windows too

Sometime around September 5th this will happen when they pull the plug, which Newman said another blog post will be up to let you know you can refund it.

On top of that, Newman suggested refunding it even if you think you have your monies worth, so you can "use that money to buy a game from a developer that supports Linux well - this is the best thing you can do to help your community".

As for Steam Play/Proton, they will not work against it however they also have no plans to support it and so it's "unsupported by us and could break at any time".

Newman also confirmed the Linux server will continue as normal, since that's how a lot of Rust servers are deployed.

See the full post about it here.

Article taken from GamingOnLinux.com.
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scaine 16 August 2019 at 4:37 pm UTC
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You're conflating "incentives" with "paying". And while acknowledging that all incentives are inherently "discrimination" to a degree, we should be realistic: incentives are everywhere.

I quite like sub's idea that a developer who is committed to all three platforms earns a bigger cut from all three as a result. Positive reinforcement like this could be really beneficial, provided that devs aren't hurt by it. I wouldn't like to see a dev commit to Linux in order to score a 5% reduction across all three platforms, only to publicly deride "low Linux sales" in the face of increased "support costs", which we've already heard some patently false testimony on.

I doubt it'll happen though. Valve already feel pretty focused on Steam Play for this kind of engagement, which has its own set of positives and negatives.
14 20 August 2019 at 8:51 am UTC
This is sad news, but I'm ready to say farewell I guess. I'm in the category where I got my money's worth out of the game. Steam tells me 126 hours. The saddest part is I don't like 7 Days to Die, and there aren't really other comparable games that I know about. Too bad Reign of Kings doesn't work. That's what I played in Windows before I started running Linux exclusively.
g000h 21 August 2019 at 6:11 pm UTC
Ever since RUST received the April 2019 update which broke the Linux client of the game (by enforcing Vulkan but not coding for it properly), I have been playing it regularly each month, anticipating that the game might no longer work on Linux. Even the broken game (wonky polygons) in April - I still played (and someone released a non-official patch which fixed the wonky polygon issue, and FP amended/fixed that Unity tag in the game during May.)

Playing today the issues for me with the Linux client are these:
- Having to lower graphics options so that the frame rate performance is better.
- Cannot visit the Launch Site because the Bradley tank causes the game to crash (not that big a deal for me).
- The flashing disco lights problem around some (mainly older) monuments.
- Occasional game disconnections, but this can be improved by launching Steam with "steam -tcp" on console.

So I've seen all the new monuments, all the changes to date. And I've suffered with sub-par game-play all this time.

Today, I achieved one of my biggest ever raids on some other players on the server I usually use. The server has been running for the last 3 weeks(ish) and most of the people playing on it have been wiped out. Owing to my play-style and strategies, my bases are still around (where many others are raided and decayed) and I found a formidable Cave Base which had a pair of players using it (I'm a solo player). This base had armoured walls, armoured doors, lots of auto-turret traps (and other traps), and was really difficult to take on. The design was confusing as well (The other players deliberately put in armoured walls in the odd places, to try to mislead raiders where the control room would be).

How did I beat them? Well they made a "fatal" mistake: They built their OP base in a Dual Cave Complex and didn't build a second "build-blocking" base in the second cave. So I took over that second cave, building a Raid Base in it, and was able to keep on spawning and draining all the turrets. Once I got to the Tool Cupboard in their base, I could seal up the front and rear of their base with my own doors, and once it was mine, I could take my time breaking the doors and looting all their crates.

Now that I have both bases in the dual cave complex, they will be most disadvantaged if they want to re-take it back. One last big flourish for me - the solo player

----

Not happy with Facepunch's decision about the Linux client, but I note that there are a number of RUST servers (which runs on Linux, FFS) where the Admin has turned off the EAC easy anti-cheat setting, and with this setting off, it has been reported that RUST plays okay on Linux with Proton (Thanks Valve). This means that at least some servers will be able to be used after the Sept 5th Turn Off (Boooooo!)

Personally, I hope that FacePunch can factor in some changes to the RUST server so that there is a feature to detect users using Proton, and then not need EAC to be active for those users (i.e. whitelisting Linux users). I sent them an email about that (with a suggestion that if hacking becomes a problem, this default behaviour could be changed in the Server settings by each server admin). I might see about contacting my usual server admin and seeing if they will turn off EAC on their server.
jasonm 21 August 2019 at 7:13 pm UTC
g000hEver since RUST received the April 2019 update which broke the Linux client of the game (by enforcing Vulkan but not coding for it properly), I have been playing it regularly each month, anticipating that the game might no longer work on Linux. Even the broken game (wonky polygons) in April - I still played (and someone released a non-official patch which fixed the wonky polygon issue, and FP amended/fixed that Unity tag in the game during May.)

Playing today the issues for me with the Linux client are these:
- Having to lower graphics options so that the frame rate performance is better.
- Cannot visit the Launch Site because the Bradley tank causes the game to crash (not that big a deal for me).
- The flashing disco lights problem around some (mainly older) monuments.
- Occasional game disconnections, but this can be improved by launching Steam with "steam -tcp" on console.

So I've seen all the new monuments, all the changes to date. And I've suffered with sub-par game-play all this time.

Today, I achieved one of my biggest ever raids on some other players on the server I usually use. The server has been running for the last 3 weeks(ish) and most of the people playing on it have been wiped out. Owing to my play-style and strategies, my bases are still around (where many others are raided and decayed) and I found a formidable Cave Base which had a pair of players using it (I'm a solo player). This base had armoured walls, armoured doors, lots of auto-turret traps (and other traps), and was really difficult to take on. The design was confusing as well (The other players deliberately put in armoured walls in the odd places, to try to mislead raiders where the control room would be).

How did I beat them? Well they made a "fatal" mistake: They built their OP base in a Dual Cave Complex and didn't build a second "build-blocking" base in the second cave. So I took over that second cave, building a Raid Base in it, and was able to keep on spawning and draining all the turrets. Once I got to the Tool Cupboard in their base, I could seal up the front and rear of their base with my own doors, and once it was mine, I could take my time breaking the doors and looting all their crates.

Now that I have both bases in the dual cave complex, they will be most disadvantaged if they want to re-take it back. One last big flourish for me - the solo player

----

Not happy with Facepunch's decision about the Linux client, but I note that there are a number of RUST servers (which runs on Linux, FFS) where the Admin has turned off the EAC easy anti-cheat setting, and with this setting off, it has been reported that RUST plays okay on Linux with Proton (Thanks Valve). This means that at least some servers will be able to be used after the Sept 5th Turn Off (Boooooo!)

Personally, I hope that FacePunch can factor in some changes to the RUST server so that there is a feature to detect users using Proton, and then not need EAC to be active for those users (i.e. whitelisting Linux users). I sent them an email about that (with a suggestion that if hacking becomes a problem, this default behavior could be changed in the Server settings by each server admin). I might see about contacting my usual server admin and seeing if they will turn off EAC on their server.


I honestly wouldn't hold your breath. It's pretty obvious they want to separate themselves from the Linux community period. I don't believe they are interested in doing anything at all in regards to helping Linux because then that would show the community they have some level of support for us. Speaking honestly how I feel, Garry Newman is so butthurt over a bunch of Linux folks being pissed and calling his ass out about it because Rust on Linux has been nothing more than a bad joke from its inception on the Linux platform. He's finally decided he can just give everyone that has run the game under Linux ( Thanks for not stealing our money! ) a refund that then he can finally be done with Linux once and for all and forever. I will bet he wouldn't entertain even the simplest fix to make something work under Linux if that's all it was for simply to ensure that he isn't perceived to support our platform in any way. I get it though, if I hated something so much as he hates Linux, I would likely be the same way. <shrug>


Last edited by jasonm at 21 August 2019 at 7:15 pm UTC
Boldos 14 September 2019 at 4:57 pm UTC
So... do the refunds work yet?
WorMzy 14 September 2019 at 11:09 pm UTC
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