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For those hanging on hoping Facepunch will go back to officially supporting Linux with Rust, you might want to sit down. They've made a comment on it on their latest blog post.

As a little reminder, back in July last year I reported on how Facepunch removed Linux support and any mention of the Linux version of Rust from Steam. Since then though, they have continued to update the Linux version so people could still play it, it just wasn't advertised any more (you could also still buy it new and play it on Linux). That may be changing, going by what they said as quoted below:

This update brings a new set of fixes for the Linux client that should resolve some of the issues that have been reported. Unfortunately I also have to take this moment to address the future of Rust on Linux. We are currently debating internally whether or not to end Linux support in the near future. There are many reasons for this but the biggest issue right now is the problematic state of Linux support from third parties. Any software that supports Linux faces the same problem of putting in a lot of effort for an extremely small customer base, so we are sympathetic for the decisions our partners have been making. Unfortunately this means we keep encountering problems with Rust on Linux that cannot be solved by us directly and require us to wait around for fixes, which can take months or in some cases never materialize. We have not made a decision on whether or not to continue supporting Linux yet, but we wanted to communicate this process early so the community is aware of it.

I have to say I am still really sad about this. Rust did become my favourite survival game on Linux, we had a good community server going and plenty of people were enjoying it. However, if they're not able to support it due to issues outside their control (like the many issues Unity has had over the last year) it's obviously a big problem for them and somewhat understandable. I also appreciate how they're being a little more open about it now.

My issue is, what happens if/when they do decide to entirely stop supporting Linux? Most people would obviously be way past the usual time for a refund so we would be left with nothing. Steam Play could help in situations like this, if it wasn't for Easy Anti-Cheat not working under Steam Play. Not good.

Article taken from GamingOnLinux.com.
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32 comments
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Purple Library Guy 2 May 2019 at 8:00 pm UTC
Starting from the assumption that their post should be taken seriously, it would seem that their experience is one of deteriorating support for Linux by middleware. If that is a real phenomenon it would be rather worrying for Linux gaming more broadly. Anyone have any clues whether that's a genuine thing in the world or whether it's either implausible from the get-go or, if true, just an artifact of their particular choices in middleware?
dubigrasu 2 May 2019 at 8:43 pm UTC
I'm curious about those external issues (third parties) they've talking about, cos is a bit vague.
The biggest issue so far were the weird artifacts filling the screen, issues that was "solved" by un-ticking a box in the Unity editor.
Yeah, and that was because a clever Linux guy with an hex editor discovered that for them, while they pretended for two months that "they're working on it".

There's still the flickering issue, but I hardly believe that this one is caused by third parties.
TheBard 2 May 2019 at 9:04 pm UTC
If really their problems comes from third parties, then as sad as it is, we can not blame them. What we can expect from developers is spending some time (1% of their time because we are 1% of the market share) to fix issues, but in case it is not enough third parties are to blame.
salamanderrake 2 May 2019 at 9:16 pm UTC
I hope with everything in my heart that Facepunch studio goes under.
1xok 2 May 2019 at 9:30 pm UTC
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It's funny how some people now turn their backs on Linux where everything goes in this direction.

What do they want to do if Steam games are streamed via Stadia in the future? What runs on the desktop becomes less and less important. No data center in the world will ever run on Windows. Just because of the license costs.
Patola 2 May 2019 at 9:47 pm UTC
We're doomed... Linux gaming will die.
Liam Dawe 2 May 2019 at 9:58 pm UTC
PatolaWe're doomed... Linux gaming will die.
We're not, we're really not. Let's not go down that road. Out of all the games we have plus Steam Play, how many have removed Linux support? An absolutely tiny fraction compared to the overall amount.
cprn 2 May 2019 at 10:27 pm UTC
I'm a very casual player, I rarely play more than once or twice a week. I got Rust to play with my brother who lives abroad. We played for a few hours, started a base, had some fun, mostly failing at everything. We went back to continue few weeks later just to see all our stuff was gone. I know there are players without life who play 20 hours a day 7 days a week and I know it's hard to balance experience of a casual player against theirs... but those monthly resets are the most stupid "solution" devs could come up with. Stopped caring about the game as soon as I found out.


Last edited by cprn at 2 May 2019 at 10:28 pm UTC
cprn 2 May 2019 at 10:48 pm UTC
TheBard[...] What we can expect from developers is spending some time (1% of their time because we are 1% [...]

That's not exactly accurate. A good developer understands the benefits of compiling for 2nd, 3rd and 4th platform and knows how that translates to overall architecture and stability improvements. Bugs found while building for Linux are there in builds for all other targets. What causes rendering artifacts on Linux might be responsible for slowdowns on Windows. What looks like flickering on Xbox might be just a different light colour on Mac. It doesn't translate 1% to 1%. I bet porters like Aspyr, Fanatical, Icculus and Ethan Lee reported thousands of issues in original codebase they had to work with that improved everything from load times to frames per second.
mylka 2 May 2019 at 11:41 pm UTC
so no stadia release i guess. i wonder why they have so many problems and others dont
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