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Fancy Skulls the fun looking and a bit odd FPS game has released two point versions recently and we have the scoop for you. I've covered this a little before, but I have yet to video it so this time I decided to get a video together to show it off in all its glory. It's a game built with Unity so performance will be as good as most other Unity based FPS games, luckily I had no mouse issues which seem quite common with Unity games.

GOL Video
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My Thoughts
The game-play is pretty slick right now and and I enjoyed my time on it. I gave it a few more playthroughs, this video is just to show you what it's currently like.

A few nit-picks of things I would like to see:
  • Louder sound effects, the sound in the game seems to be really quiet and my speakers where up quite a bit
  • Music, it feels a little empty without any, it doesn't need to be heavy just more ambient sounds would do nicely
  • A reload animation instead of the gun fading away for a moment


Changelog
Quoteupdate .2
additions
- added shotgun mod "walk backwards to regenerate ammo"
- sound for picking up eye
- 3d models for matchbox, rattle, marked card and pin

changes
- levels now load much faster
- changed amount of levels and rooms on each level
- clearing a room now will boost mana regeneration for a small period of time
- alchemist's eye tweaks to prevent transforming some objects into same objects
- flamethrower now will damage objects
- jumping now will regenerate mana as well as walking
- reset and random upgrade options now have a chance of appearing in a vending machine instead of always being available
- slightly nerfed ray gun
- coins now will spawn in front of coin slot machine


bugfixes
- fixed interaction failing sometimes with chest
- fixed jump speed not changing after picking up wheel
- removed "caged crystal" item
- fixed shotgun mod "no reloading when not on full health" not working
- fixed fireball spell not aiming properly
- fixed game losing focus in windowed mode on after level loading
- fixed mana regenerating too quickly
- some more minor fixes

update .1

bugfixes
- fixed some weapon names displayed incorrectly at the shops
- fixed enemy projectiles and some objects spawning at very small size and not getting bigger
- fixed some enemies seeing through walls
- fixed weapon switching too fast to previous weapon if it has no ammo, preventing scrolling trough weapons
- fixed damage arrow not fading away slowly
- fixed not showing popups after level change
- fixed some enemies seeing through walls
- fixed some revolver upgrades
- fixed a case when after starting a game with custom build and then starting a normal game it would still start with previous build
- fixed some typos and wrong names (I forgot to fix typo in Alchemist's Eye name, though)
- fixed cannon "follow crosshair" mod
- possible fix for a case when enemy projectiles and other objects would not scale up
- corrected coins position around gambling machine

changes
- less resources in a bonus chest
- at least one mobile enemy will spawn in a room


The game isn't finished so bugs are to be expected, the developer has promised future updates will be more exciting so I can't wait. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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