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As a prequel to the original stylish first-person dungeon crawler, Vaporum: Lockdown follows Lisa Teller, a scientist who is a part of a mysterious research project in the middle of an ocean.

Continuing to be inspired by the likes of Dungeon Master I and II, the Eye of the Beholder series and the more recent Legend of Grimrock I and II. Like the previous game, Vaporum, this will also support Linux and it's due out sometime early next year. Check out their first teaser trailer:

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Feature Highlight:

  • First person real-time combat
  • Unique Stop Time Mode
  • Puzzles and level-wide objectives
  • Gadget-based RPG system
  • Lots of exploration, loot, and character customization
  • Mysterious storyline filled with secrets
  • Fully voiced main characters
  • Immersive steampunk setting

I was very impressed by what Fatbot Games did with Vaporum. It looked great with some wonderful design work, performed well and most importantly it was good fun. They also managed to get it performing really well after the last update. Based on that and the screenshots they've shared, I'm hopeful this will be just as good.

Some early screenshots:

Vaporum: Lockdown has a Steam page up already so you can wishlist/follow it right now.

Not played the original? You're missing out. Vaporum can be picked up from Humble Store, GOG and Steam.

Hat tip to Nevertheless.

Article taken from GamingOnLinux.com.
7 Likes, Who?
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12 comments
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Beamboom 30 October 2019 at 3:34 pm UTC
I really hope they lose the "locked head" view in this sequel, no looking up/down. I mean, sure, "legit old-school" and all that but really, we never liked it back in the days either, our PCs just couldn't perform better then.
Ivancillo 30 October 2019 at 3:52 pm UTC
I will surely buy it.
Nevertheless 30 October 2019 at 4:24 pm UTC
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It's really unique with its Steampunk setting, audio log story telling and first person grid based real time combat. I loved outmaneuvering enemies that would be too hard 1 on 1.
Tchey 30 October 2019 at 4:44 pm UTC
Could be an amazing game, and i will probably...

Quotereal-time combat

pass.

Arhg, whyyyyyy !
tuubi 30 October 2019 at 4:48 pm UTC
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TcheyCould be an amazing game, and i will probably...

Quotereal-time combat

pass.

Arhg, whyyyyyy !
Isn't that how all of these first person dungeon crawlers have always worked, starting with Dungeon Master? Why did you expect this one to be any different.
Nevertheless 30 October 2019 at 5:04 pm UTC
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TcheyCould be an amazing game, and i will probably...

Quotereal-time combat

pass.

Arhg, whyyyyyy !

You know... I expected this..
Nevertheless 30 October 2019 at 5:06 pm UTC
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tuubi
TcheyCould be an amazing game, and i will probably...

Quotereal-time combat

pass.

Arhg, whyyyyyy !
Isn't that how all of these first person dungeon crawlers have always worked, starting with Dungeon Master? Why did you expect this one to be any different.

No not all.. they had real time vs. turn based quite early on..
Tchey 30 October 2019 at 5:08 pm UTC
I much prefer turn based if grid based system, like in Heroes of Broken Lands, StarCrawlers, The Quest, and some others. Or at the very least, static combats. I do hate square dancing.
Nevertheless 30 October 2019 at 5:29 pm UTC
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TcheyI much prefer turn based if grid based system, like in Heroes of Broken Lands, StarCrawlers, The Quest, and some others. Or at the very least, static combats. I do hate square dancing.

I like both kinds. It's maneuvering / versatile approaches vs. slower reasoning.
tuubi 30 October 2019 at 6:19 pm UTC
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TcheyI much prefer turn based if grid based system, like in Heroes of Broken Lands, StarCrawlers, The Quest, and some others. Or at the very least, static combats. I do hate square dancing.
I guess I might prefer those as well then. I was never a big fan of the real-time variant, even if it didn't manage to put me off these games completely.
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