Check out our Monthly Survey Page to see what our users are running.
We do often include affiliate links to earn us some pennies. See more here.

Feral announce that Dawn of War III will use both OpenGL and Vulkan

By - | Views: 29,714
tagline-image
Feral Interactive have just announced some exciting news! The Linux port of Dawn of War III [Steam, Feral Site] will come with OpenGL as the default, but like with Mad Max you will be able to check a box to enable Vulkan!

QuoteOn Linux, the game will launch with OpenGL by default. However, an option to play using the Vulkan graphics API will be available via the Feral pre-game options window.


Okay, now I'm even more excited. Having trouble keeping my excitement under wraps here, feel like there's a small explosion inside trying to get out in response to this news.

I will do my best to get some benchmarks done for release like I did with Mad Max, if it has a benchmark mode of course.

Dawn of War III arrives on Linux on June 8th, so not long to go!

Also, as a small extra announcement, I will be doing regular online games in Dawn of War III with the community. Exact dates and times to be determined, but let me know in the comments if you're up for joining in. Likely evening time, sometime around 20:30 UTC on a specific day.

It's also highly probable I will be doing weekly games livestreamed on Twitch against someone from Feral once again.

It's also certain I will do a release-day livestream on June 8th to celebrate! Keep an eye on our Twitch channel and the livestream schedule for more.

Check out the trailer:
YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link
Article taken from GamingOnLinux.com.
14 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
18 comments
Page: «2/2
  Go to:

musojon74 May 26, 2017
Damn just saw this on Facebook page. Excellent news, the more Vulkan the better!
Ehvis May 26, 2017
View PC info
  • Supporter Plus
Quoting: drmothCan't wait. And Windows has only DirectX11 support, no DX12. This is a first! Go Feral!!

That was already the case with Mad Max.
ghem May 26, 2017
Quoting: Leopard
Quoting: drmothCan't wait. And Windows has only DirectX11 support, no DX12. This is a first! Go Feral!!

The reason is DirectX 11 is still performing good and OpenGL was so behind of it at performance terms

I'm happy that Feral is adopting Vulkan more and more.

Deus Ex Md and Hitman are also needs to be Vulkanized

Exactly, it seems DirectX 11 lends itself to multithreading a lot better then OpenGL, though not as ideally as Vulkan.
I'd also like to see some Vulkanized Hitman, this game is so severely CPU bottlenecked, it's detracting from the otherwise awesome experience.
cRaZy-bisCuiT May 26, 2017
Most of the time DirectX 11 still beats Vulkan. At least for the fact that most of the time we speak about ports, no Vulkan games from the scratch. But also on Windows it's rare to see DirectX 11 being outperformed by either Vulkan or DirectX 12.


Hopefully they can fix the missing cross platform Multiplayer this time. Still no excuse for this missing feature.
elbuglione May 26, 2017
OpenGL??? WHY!!???
themixturemedia May 26, 2017
Quoting: elbuglioneOpenGL??? WHY!!???

I would think maybe not all video cards would work well with Vulkan maybe. If that is the case they would want to make sure all users would be able to play this game. That is why I am thinking this reason.


Last edited by themixturemedia on 26 May 2017 at 6:57 pm UTC
Aimela May 26, 2017
Quoting: elbuglioneOpenGL??? WHY!!???

Well, they're porting to Mac OS as well, so they're kind of forced to develop for OpenGL there because Apple will not support Vulkan since they want to use their own API called Metal. Since they had to make the game work in OpenGL anyway, they probably just kept it in the Linux version for reasons such as compatibility and it's not really any more effort for them.
Eike May 26, 2017
View PC info
  • Supporter Plus
Quoting: AimelaWell, they're porting to Mac OS as well, so they're kind of forced to develop for OpenGL there because Apple will not support Vulkan since they want to use their own API called Metal. Since they had to make the game work in OpenGL anyway, they probably just kept it in the Linux version for reasons such as compatibility and it's not really any more effort for them.

They do use Metal for the game on Mac.
I guess Vulkan is not ready yet to run well on all cards and (Linux) drivers, so they need OpenGL as well.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.