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Feral confirmed that Total War: WARHAMMER II on Linux will use Vulkan

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Good news for those who want games that perform well, as Feral Interactive confirmed that Total War: WARHAMMER II will use Vulkan on Linux.

Writing on Twitter in reply to another user asking about it, they said this:

Yep! Whether you choose to save or destroy the New World, one thing's for sure: it will be Vulkanised on Linux.

I haven't actually seen them mention this anywhere before, so it's good to see. While we knew they were likely going for Vulkan instead of OpenGL for future ports, it's still interesting to get confirmation.

As a reminder, the Linux port of Total War: WARHAMMER II is due to release sometime in the "early Autumn". With that in mind, it's probably this month or early next month.

You can pick up a copy from Humble Store, Steam and when it's out it will be on the Feral Store too. For those worried about Feral not getting paid before the release is actually out, Feral did previously state on reddit "Once we've announced a game, we're happy for you to go ahead and spend your cashes.".

Hat tip to SadL.

Article taken from GamingOnLinux.com.
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10 comments

Mountain Man Sep 16, 2018
That's great! Total Warhammer runs pretty good all things considered, although it can chug on complex maps. It'd be great if Vulkan could get us over such hurdles.


Last edited by Mountain Man on 16 September 2018 at 4:16 pm UTC
Leopard Sep 16, 2018
Feral should seriously consider using DXVK for old titles. For example : Tomb Raider 2013
tuubi Sep 16, 2018
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Quoting: LeopardFeral should seriously consider using DXVK for old titles. For example : Tomb Raider 2013
Why? Seemed to work just fine when I last tried it. If it performs better with DXVK for you, does it do so on all supported hardware out of the box? I doubt it's even worth the QA.
Leopard Sep 16, 2018
Quoting: tuubi
Quoting: LeopardFeral should seriously consider using DXVK for old titles. For example : Tomb Raider 2013
Why? Seemed to work just fine when I last tried it. If it performs better with DXVK for you, does it do so on all supported hardware out of the box? I doubt it's even worth the QA.

That's why.

https://youtu.be/sCJkC6oJ08A

Results with DXVK is even better. That is from 2016.

1-) You can't install Windows versions of native Linux titles with Proton.

2-) They are already updating some old titles with Metal for Mac.

3-) I'm not asking for creating a seperate Vulkan renderer for these old games. That would be costly.

4-) Everything , including tesselation works with DXVK.

5-) That is both beneficial for Linux gamers and Feral. All they have to do is testing it. So TR 2013 can provide much better performance for Linux newcomers.
tuubi Sep 16, 2018
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Quoting: Leopard
Quoting: tuubi
Quoting: LeopardFeral should seriously consider using DXVK for old titles. For example : Tomb Raider 2013
Why? Seemed to work just fine when I last tried it. If it performs better with DXVK for you, does it do so on all supported hardware out of the box? I doubt it's even worth the QA.

That's why.

https://youtu.be/sCJkC6oJ08A

Results with DXVK is even better. That is from 2016.
The Linux port was updated for better performance after that video was made, as confirmed by the comments. I don't doubt that it might still perform better with Wine/DXVK, but that doesn't mean ditching their native port for a Wine wrapper and redoing the QA would be worth it for Feral. I might agree with you if their port was horribly bad, but it just isn't.
Leopard Sep 16, 2018
Quoting: tuubi
Quoting: Leopard
Quoting: tuubi
Quoting: LeopardFeral should seriously consider using DXVK for old titles. For example : Tomb Raider 2013
Why? Seemed to work just fine when I last tried it. If it performs better with DXVK for you, does it do so on all supported hardware out of the box? I doubt it's even worth the QA.

That's why.

https://youtu.be/sCJkC6oJ08A

Results with DXVK is even better. That is from 2016.
The Linux port was updated for better performance after that video was made, as confirmed by the comments. I don't doubt that it might still perform better with Wine/DXVK, but that doesn't mean ditching their native port for a Wine wrapper and redoing the QA would be worth it for Feral. I might agree with you if their port was horribly bad, but it just isn't.

I don't say they should remove OGL port though. An option like Mad Max , DoW3 has would be good.

Performance difference with Windows in TR 2013 is nearly 3X.

I'm ok with excellent ports like RoTR but i'm not asking for a complete new renderer by Feral .
I'm sure theirs Metal update to CoH2 was much more costly.
drmoth Sep 16, 2018
I played the Feral port late after all the updates had arrived, and it's great, nothing like in that video.
Absolutely no need to revisit it or change it.
LungDrago Sep 17, 2018
Oh yes, I'm looking forward to this. I wanted to play the second game for a long time.
mike44 Sep 17, 2018
Quoting: LeopardFeral should seriously consider using DXVK for old titles. For example : Tomb Raider 2013

You mean Wine? Sorry but I don't buy wirows only games anymore.
TheRiddick Sep 17, 2018
TR2013 does run and look better with DXVK, I tried it out earlier this year and that was the case. OpenGL was able to get some higher PEAK fps but had absolutely HUGE dips in performances which didn't happen when running via DXVK.

It certainly needs another update by Feral!
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