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GameMode is a new daemon/lib combo for Linux that will allow you to optimize your PC for gaming. It’s not magic, it won’t suddenly make your Linux games suddenly get better performance, but it’s something that can help.

You might have seen a message box pop up with some more recent Linux ports from Feral Interactive, one that tells you that your current CPU governor is not optimised—like this:

When games end up waiting on the GPU, some CPU performance governors may downclock the CPU and then up it again later, which can result in performance problems. GameMode, as it is right now, is to help you with that. Curious about it and wanting to know a little more direct from the developers, Feral agreed to answer some quick questions I had about it:

1) Can you give us a rundown on what exactly GameMode is and why Linux gamers might need it?

“GameMode is a daemon/library combo for Linux, written in C, which allows games to request that a set of optimisations be temporarily applied to the host OS. These optimisations improve the performance of the game.

To apply these optimisations, some of our games require that users manually swap the CPU governor using sudo privileged commands. We've had some feedback from people saying that they'd prefer not to have to do so much setup in order to get the best performance from their game. Further to this, some users voiced concerns about the increased energy usage that might result from leaving the CPU in a higher power usage mode.

By automatically applying these optimisations when the game is running and removing them when it isn't, GameMode saves users the trouble of having to tinker. It also ensures that the CPU is restored to a more efficient state when they've finished playing.”

2) You say it is "intended to be expanded beyond just CPU governor states", what extras did you have in mind?

“A lot of good ideas have been put forward by beta testers, including de-activating tools like f.lux, swapping KWin from OpenGL to xrender, and changing users' chat client status to "Playing X". GameMode is Open Source, so pull requests, or forks with features like these are welcome.”

3) To be clear for our readers, is this something that will ship built-in with Feral games and will users have to do any manual steps to enable it?

“GameMode won't ship with the games; since it's open source, users will need to install it themselves using the steps on GitHub. The tool will only need to be installed once, and will work with all future Linux titles released by Feral.

It will also work with previously released games, provided users adjust their launch options on Steam.”

It’s currently under a “BSD 3-Clause License (Revised)” license and you can find out more on GitHub. It’s certainly going to be interesting to see how this project evolves over time, could end up being something extremely useful. It already made its way to the AUR for Arch users.

Once you've installed it using their instructions, you can then tell any game to use it by doing this command:

LD_PRELOAD=/usr/\$LIB/libgamemodeauto.so ./game

You can also add it as a Steam launch option for each of your games like so:

LD_PRELOAD=$LD_PRELOAD:/usr/\$LIB/libgamemodeauto.so %command%

If you wish to know what current CPU governor is in use, you can run this command in terminal:

cat /sys/devices/system/cpu/cpu0/cpufreq/scaling_governor

I actually had pre-announcement access to it and testing it has given me some good early results. Obviously this will be game and hardware dependent and yes, all tests were done over multiple runs to ensure it wasn't a fluke.

Testing it with F1 2017 for example, gave these FPS results:

That might not look like a big difference, however, behind the FPS results are the frame timings:

  Without Game Mode With Game Mode
Min Frame Time 10.32ms 10.03ms
Average Frame Time 13.31ms 11.88ms
Max Frame Time 19.36ms 16.02ms

As you can see, it has helped to reduce frame timings while increasing the overall framerate, so using GameMode (or manually using performance mode) can have an impact resulting in a smoother game. Using GameMode instead of doing it manually, does have the benefit of your CPU reverting to a more power efficient mode afterwards of course.

Testing Deus Ex: Mankind Divided was a slightly different story, as it always gave a better minimum FPS score when using GameMode, but the average and maximum showed little difference—certainly still worth it though! As for frame timings, the built-in benchmark doesn't give them.

Company of Heroes 2 is similar to Deux Ex with the benchmark mode only giving FPS scores. During my testing, both in the benchmark mode and actually playing it, the difference was noticable when using GameMode—with it being much smoother overall:

Again, to stress, your results will depend on your hardware and it's no different to manually changing your CPU governor to performance—for now (until they do more with it), although it does bring it back down to powersave or ondemand automatically which is nice.

Rise of the Tomb Raider will be the first game from Feral to have support for it integrated, so you won't need to give it any special launch options. However, you still need to install the tool yourself.

It’s great to see Feral Interactive do more open source projects, as they already have their game launcher scripts up on GitHub too.

Article taken from GamingOnLinux.com.
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92 comments
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Sputnik_tr_02 Apr 10, 2018
I have been using cpufreq for this. If you are on ubuntu just install cpufrequtils and indicator-cpufreq then reboot, now you can see a tray icon for cpufreq and you can switch between modes at any time with a single click.
Xpander Apr 10, 2018
Quoting: fagnerlnNice, now we need a way to force the clocks of the GPU :P

easy with nvidia :D

nvidia-settings --assign [gpu:0]/GPUPowerMizerMode=1

so:
pkexec cpupower frequency-set -g performance && nvidia-settings --assign [gpu:0]/GPUPowerMizerMode=1 && nvidia-settings -a [gpu:0]/GpuFanControlState=1 -a [fan:0]/GPUTargetFanSpeed=45 && notify-send "Performance Mode" "CPU set to Performance & GPU fan 45%" -t 2000 -i messagebox_info

something like that :)
Audi Apr 10, 2018
Quoting: BrisseI guess this won't do much for us AMD-users since they don't usually default to "powersave"? When I used Ubuntu 17.10 I think it defaulted to "ondemand" with my Ryzen 1700X, and now I'm on Debian Sid which seems to default to "performance".

Edit: I just realized the latter could be because I run a custom kernel.

I want to say that my Ryzen on Ubuntu 17.10 only has powersave and performance for options, the default being powersave.

Edit: I just checked. The default is ondemand, but powersave is an option as is performance, conservative, and schedutil.


Last edited by Audi on 15 April 2018 at 9:51 pm UTC
Eike Apr 10, 2018
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Quoting: GuestWhy isn't it getting fixed?

It's not easy, probably. It involves prediction (which is hard especially when it concerns the future, they say ;) ). Question is, may I throttle down the processor, or will it be needed in full power in a bunch of nanoseconds?
Comandante Ñoñardo Apr 10, 2018
Is there a version for Ubuntu?
I wonder why there isn't an overclocking tool for the GPU like the ones available for Windows.
14 Apr 10, 2018
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I really like this information. I will certainly try toggling the CPU power modes. I recently got a new GPU and all my games look so much better and my average FPS is decent, but they could be smoother. Hopefully this helps a little bit (not expecting a silver bullet of course).
lucifertdark Apr 10, 2018
./bootstrap.sh
+ meson --prefix=/usr build -Dwith-systemd-user-unit-dir=/etc/systemd/user
The Meson build system
Version: 0.29.0
Source dir: /home/user/gamemode
Build dir: /home/user/gamemode/build
Build type: native build
Build machine cpu family: x86_64
Build machine cpu: x86_64
Project name: gamemode
Native c compiler: cc (gcc 5.4.0-6ubuntu1)

Meson encountered an error in file meson.build, line 32, column 0:
Unknown function "join_paths".

It refuses to compile for me, followed the instructions to the letter, scratching my head right now, any help would be appreciated.
Nevertheless Apr 10, 2018
Quoting: lucifertdark./bootstrap.sh
+ meson --prefix=/usr build -Dwith-systemd-user-unit-dir=/etc/systemd/user
The Meson build system
Version: 0.29.0
Source dir: /home/user/gamemode
Build dir: /home/user/gamemode/build
Build type: native build
Build machine cpu family: x86_64
Build machine cpu: x86_64
Project name: gamemode
Native c compiler: cc (gcc 5.4.0-6ubuntu1)

Meson encountered an error in file meson.build, line 32, column 0:
Unknown function "join_paths".

It refuses to compile for me, followed the instructions to the letter, scratching my head right now, any help would be appreciated.

/home/"user"? Is that correct?

Edit.. ok forget it! :)


Last edited by Nevertheless on 10 April 2018 at 3:47 pm UTC
lucifertdark Apr 10, 2018
Quoting: Nevertheless
Quoting: lucifertdark./bootstrap.sh
+ meson --prefix=/usr build -Dwith-systemd-user-unit-dir=/etc/systemd/user
The Meson build system
Version: 0.29.0
Source dir: /home/user/gamemode
Build dir: /home/user/gamemode/build
Build type: native build
Build machine cpu family: x86_64
Build machine cpu: x86_64
Project name: gamemode
Native c compiler: cc (gcc 5.4.0-6ubuntu1)

Meson encountered an error in file meson.build, line 32, column 0:
Unknown function "join_paths".

It refuses to compile for me, followed the instructions to the letter, scratching my head right now, any help would be appreciated.

/home/"user"? Is that correct?
I guess I should have said I edited the output to remove my name.
lucifertdark Apr 10, 2018
Quoting: Guest
Quoting: lucifertdark./bootstrap.sh
+ meson --prefix=/usr build -Dwith-systemd-user-unit-dir=/etc/systemd/user
The Meson build system
Version: 0.29.0
Source dir: /home/user/gamemode
Build dir: /home/user/gamemode/build
Build type: native build
Build machine cpu family: x86_64
Build machine cpu: x86_64
Project name: gamemode
Native c compiler: cc (gcc 5.4.0-6ubuntu1)

Meson encountered an error in file meson.build, line 32, column 0:
Unknown function "join_paths".

It refuses to compile for me, followed the instructions to the letter, scratching my head right now, any help would be appreciated.

Update Meson.
You are using 0.29, but the join_paths function was added in version 0.36.
Ah, excellent, now to find the newer version. :D
Thanks Corralx & Nevertheless. :D
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