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That's quite a title for an article isn't it! Membrane, currently crowdfunding on IndieGoGo is a GZDoom-powered 90's inspired FPS that will support Linux.

The developers have already worked on it for years, but they're now wanting to have a bigger push and work on it full time. They're seeking $4K from their crowdfunding campaign, although it's using a flexible goal so they will receive any funds pledged even if they do not hit their goal.

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Here's what they're aiming for:

  • Large hand made levels, built to reward exploration but allow for speed.
  • The narrative is inferred in game by the world without cut-scenes.
  • A large bestiary that each present a unique challenge.
  • Cooperative play presents a different experience.
  • Vibrant and colourful graphics.
  • Sometimes goofy, sometimes scary. Doesn't take itself too seriously!

It has a demo, which is annoyingly Windows-only, so I've asked if they plan a Linux build. It's easy enough to work it on Linux, if you use their installer in Wine and just run the "membrane.pk3" through GZDoom, so I find it odd they're only providing a Windows build right now.

Find it on IndieGoGo. They're aiming for a "Q3 2019" release. One to keep an eye on if you like your classic-inspired FPS games.

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The comments on this article are closed.
BFG9000 10 June 2018 at 4:14 pm UTC
Looks interesting, might check it out when the Linux version comes out.
Hamish 10 June 2018 at 6:07 pm UTC
QuoteRuns natively on Windows (XP to 10), Linux (Red Hat AND Debian), and OSX
Red Hat AND Debian? Really does feel like the '90s again. ;)
razing32 10 June 2018 at 8:54 pm UTC
Why would they have OS requirements in the first place if it;s just a file run by GZDOOM ?
Wouldn't it make more sense to say "if you get gzdoom working this works" ?
buenaventura 10 June 2018 at 9:24 pm UTC
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A trailer containing an elevator ride? Thrilling! Looks kinda cool anyway, I like the GZDoom engine look.
Raccoon 11 June 2018 at 7:29 pm UTC
Hey guys, this is the lead Mapper / Gameplay Designer here. Super excited to finally have the crowdfunding round open. I'll have a new demo with flashy new graphics and a new demonstration map out for you guys sometime this week, I just need to fix the last few bugs and get it set up on my Xubuntu partition. This is the engine that Blade of Agony and Hedon were done in, both of which I tested on a low-spec laptop running Ubuntu builds, AND several of the developers who make this engine use Linux as their primary development and testing environment, so I can 100% garuntee that this engine works really well on Linux (and OSX), which it has already been released on. The OSX version is going to take a bit longer, because I just moved and don't have my mac set up right now, and, unfortunately, I cannot garuntee that this will be natively available for Raspberry Pi at launch, because those graphics chipsets aren't really built for modern games, but I would love to be able to release it there too so my brother can play it on his pitop.

Love cross-compatible games, and stay tuned for more!
iiari 12 June 2018 at 1:43 am UTC
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Last edited by iiari on 12 June 2018 at 1:45 am UTC
Raccoon 23 June 2018 at 6:06 am UTC
BFG9000Looks interesting, might check it out when the Linux version comes out.
razing32Why would they have OS requirements in the first place if it;s just a file run by GZDOOM ?
Wouldn't it make more sense to say "if you get gzdoom working this works" ?
It's out now. :V

The reason for the delay was Don not setting up a download when he released that first demo over a year ago, and me not wanting to release it until I had gotten all the bugs out of this second demo and tested it in my own Linux installation. I put something together for the release, though I will probably end up doing a much more professional job of that in the actual retail version. You should be able to run the Linux version on just about anything, even a Raspberry Pi if you download the ARM version of GZDoom, but don't hold me to that.

Last edited by Raccoon on 26 June 2018 at 12:40 am UTC
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