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Developer Louis Rigaud and publisher Goblinz Studio have announced their fusion of a deck-builder with a narrative adventure and turn-based battles, Iris and the Giant, is going to release on February 27.

They say it mixes together "a collectible card game with RPG and roguelike elements", with you playing as Iris who must brave her fears in her imaginary world. Behind the game's unique minimalist art style players will explore a touching story of a young woman facing her inner demons and soothing the raging giant inside.

You can see the brand new trailer below:

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Feature Highlight:

  • Tactical battles: Face monsters in fights mixing CCG mechanics with RPG and roguelike elements
  • Deckbuilding: build a deck as you progress. Choose the best options for your long-term strategy out of a wide variety of cards
  • Deep customisation: The game is packed with 51 cards and choices in how to specialise your character, your deck, and your playstyle
  • A touching adventure: A lot of care was put into adding a compelling and emotive story to a genre traditionally light on narrative
  • A progressive difficulty curve: Makes the game accessible to all, but offers a challenge to even the most hardened of players

If you can't wait to try another deck-builder you're in luck, as there's now a demo available on the Steam page which works great. Quite unusual too! As a big fan of such games since getting completely suckered in by Slay the Spire, it's always good to see a genre continue to expand into different experiences like this. Instead of having the same cards each battle, each time you use a card it seems to be gone and if you run out of cards it's game up which makes you truly think about your strategy. Based on the demo, I'm real keen to see the full game.

At release it will be available on GOG and Steam on February 27.

Article taken from GamingOnLinux.com.
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5 comments

Salvatos 16 Feb
Nice to see Goblinz continuing to release every game on Linux. I'll have to give this one a try.
Doc Angelo 16 Feb
I think the phrase "narrative" gets thrown around too much in the games industry as of right now. I'm strongly interested in games that motivate through a well done story. So naturally I click on everything that says that it has an epic story, only to find out the actual phrase should be: "Yes, we also kinda have a story." It's maybe a bit like it is with rogue-likes. Maybe "story based" or "narrative game" are phrases analysts found to be highly sought after and simply use them because of that.


Last edited by Doc Angelo on 17 February 2020 at 9:38 am UTC
PopeRigby 17 Feb
For some reason the GOG page doesn't list Linux as a platform.
Salvatos 17 Feb
I tried it out last night and wow, I really like the combat mechanics, and the way you build and deplete your deck. I was worried when I read that cards were single-use but it really works with the way you obtain them and the fact that they’re not as unique as in other deck-builders.
Salvatos 28 Feb
It’s out! I decided to play it a few minutes so I could write a review.

Well, 2 hours and a half is okay too I guess.
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